Infraction: Multiple violations
Message to User:
How you edited your post after its first incarnation, blaming some mistakes on autocorrect, and still left your post in the poorly-formatted, spelling-mistake-filled state that it's now in - it's beyond me. If autocorrect had been in play, your post could never had ended up the way it did, unless somehow you told it to believe that "sheild" is a word at some point, in which case I can only shake my head.
Please pay more attention to your post formatting. Please run a spell checker. Don't use chatspeak. And above all else - while this is largely a speculative thread, asking a bunch of very obvious questions without doing the research of what's actually going on in the beta, the numbers that are there, and putting out quasi-philosophical musings such as "did Blizzard accomplish their goal?" while at the same time implying conclusions about MoP mana management based on your Cataclysm gameplay experiences - you're really not adding a lot.
Also: quit the emo stuff at the end. We're early in the beta test of a new expansion.
[Any Mage Spec]
Personally I think Incanter's Shield is a little too situational and carries alot of potenital for 'user error' with the Glyph, Rune of Power is looking to me as a goto for damage heavy and Innovation for pure mana dumping DPS
I agree. I read the sheild as a PvP usage. Something a mage pops as a second sheild that will also restore his mana. I doubt it's something we'll see a lot(or even at all depending on the encounters we see and math I have no ability to do) in endgame raids.
What I think is most intriguing is the dichotomy between invocation/rune of power. What is our mana regen going to look like exactly? (Someone said 1% Max mana/sec?) And in that case, does 200% mana regen cover for the free 45% mana over 6 secs (and 15% instant mana just for a 1 sec GCD)? Also, will the extra mana regen allow a mage to all-out nuke the enemies up? I mean, is rune of power enough extra that standing on it solves all your woes? Given our current paltry regen, the answer is no, but fire also rarely runs oom in most of my experiences. But arcane is a quite different story, although it too looks more mana efficient than in past iterations. I guess the questios are:
Does RoP's mana regen = enoguh that we won't be oom halfway through the boss without our evocation?
Does invocation allow us to nuke better than RoP?(although this is in some ways the same question, but setup to allow for changes to the rotation to 100% maximize Dps)
Does the free 1 sec = 15% mana regen makeup for something in that case?(even without the buffed power)
What about the what I can do with just using my one GCD? Does popping invocate, then dropping something off the GCD, then resuming casting effect my DPS, and how?
Will Rune of Power let me keep my procs up better, since I don't have to waste 6 secs channeling?(ignorable if you use invocation as a 1sec GCD free 15%mana)
And finally, if any of these are the case, how does that change the numbers we saw before in this thread? (thank you poster btw)
Alternatively, (although i may be speaking blasphemy in this group) did Blizzard accomplish their goal? Are the two.... I'm going to call them "raid" talents, actually so similar as to be approximately equivalent? Is the only difference a playstyle difference? *faints at the idea that a Blizzard system revamp could ever actually accomplish this goal so well*