Infraction: 2. All opinions should be stated as succinctly as possible.
Message to User:
Quote-splitting is explicitly against the rules. Don't do it.
EH needed always depends on content you are doing. If you feel you have too much health, you probably do.
I'm not trying to say that the priority is wrong, just that we may want to revisit our assumptions about how much EH is needed.If you are GCD'ed while being topped up - by all means use Hand of Morhock. Or a cooldown.
EH should absolutely be used, because it's a measurement of "will you live through the worst-case scenario", because the worst-case scenario will kill you otherwise. Swing size and timer are part of the calculation of how much EH you should get. The answer to "how much stamina do I want" is never "it's your best stat, stack it forever", it's "you need enough so that you don't die to burst damage".Its an old article, written before even DKs were introduced. Tanking models have vastly changed since then. Heals, the articles relates to, are direct, landed, external spells cast reactively for purposes explained within the article. Things like HoTs are passives are omitted for simplicity sake, its silly to argue that they don't contribute to tanks survivability or BT. There is nothing that stops you from accounting for Souldrinker procs if you want a more accurate model, you just need to expand it a little.
Heals are specifically excluded from burst time. Note the following line: "How long, on average, will it be until the tank is hit enough times in a row to at least kill him unless he is healed during the string of hits?" You'll notice that stuff like HoTs are specifically not included in the formula, for instance.Especially when its the last 5% of your health.
That's a completely flawed comparison. There's a dramatic difference between losing 5% of your raid's DPS or overall healing, and losing an occasional heal for 5% of your health.