Infraction: 6. Do not post unless you have something new and worthwhile to say.
Message to User:
This isn't the place for bug reports - those are in the Blizzard forums. Please don't use smilies as punctuation, and please use a spellchecker - they are built into most browsers.
There have been sims run on the numbers for the various bomb mechanics; please feel free to search for those results here.
Been doing some raid testing as fire over the past few weeks and just wondering if anyone has any feedback on the following:
1) Alter time - seems a bit buggy at the moment as to what we recieve back, and have also had (i assume a bug) where i click alter time with full health and half mana, alter time procs and i recieve 10 health and the correct mana?
2) Alter time optimal usuage - been utilising it as fire with time left on lust/time warp and with a pyro proc up so that when it runs off you get the extra time with lust/time warp and the pyro proc up. Does give you double lust debuffs which is quite cute
As arcane been using it to obtain extra time on lust + arcane power + missle procs
Not tested with frost
3) Living bomb vs Nether Tempest as fire - any one with simulations on the numbers? Living bomb looking optimal to me for single target and multi target fights for fire but not had a chance to run multiple dps tests yet or simulations
4) Rune of Power vs Evocation - buggy spawn time on beta at the moment and also very non optimal on a lot of the MoP fights as there is a lot of movement which means you are out of the rune a lot. Is this this optimal over evocation?
Hoping to see the threads start becoming more active in the coming weeks with MoP coming soon