Quick questions about classes: How many DPS warriors do you all use? Any Moonkin? Any tanking Paladins? Any enhancement Shamans?
We aim for efficiency. So no, we do not use any Moonkins, Protection Paladins, Retribution Paladins or anything that is way below the standard classes that can do a much better job at said task. We do however use bears to offtank and we sometimes bring 1-2 DPS warriors. Not because we need them for the DPS they provide, but for the buffs they give to our DPS. Overall it's more efficient. Guilds that go with Protection Paladins and Moonkins will not do as well as the ones that bring an optimal raid setup. This is a fact.
To make it clear, I am not trying to discredit their achievements. They have done great job so far. Im just not convinced by Awake's description of their most efficient raid setup not including any "offspec" hybrids. There is no right and wrong raid setup, thats pretty obvious. All guilds are different. But lets try to see in rough estimation how hybrids really effect raids. Because I just cant agree with the statement "way below the standard classes"
I gathered totally random DPS numbers from Praetorian's WWS thread, while using common sense on avoiding AoE DPS numbers and such. Keeping the 10 class average DPS numbers what average player could do in X raid (I used many EJ WWS reports as they seem to have pretty solid playerbase). I lack "samples" from hybrids, as it was shocking low how people actually use hybrids as dps. (I had false expectations as our guild uses moonkins/ferals/ench/ele/retri on regular basis trough all bosses in TK and SSC). I would appreciate if said offspec players could give WWS reports of their raids to add in more samples for hybrids.
Here are my flumsy results so far...
Speadsheet available: http://cromfel.battl...rfect_raid1.ods
So from my rough calculations, hybrids seem to perform better than core classes due raid additions they bring. By no means these are exact and perfect simulations of hybrid contributions trough moonkin/feral auras, improved faerie fire, improved sanctity aura and sanctified crusader. All those skills had flat +% dmg according to their crit modifier. If someone wants to enchance that spreadsheet to get more accurate numbers, feel free to do so. I used +% as it was close enough to give example of the contribution (Some raidleader gave even higher increase in DPS than the increased crit rating when evaluating different class skills).
I made randomly created "Nihilum" raid, without hybrids and their raid DPS would be 100% (I tried to get their exact raid setup but havent been succesful finding it, so I had to throw this setup from my head). Then I changed 1 Rogue and 1 Warlock to Moonkin and Paladin, what gave 3,24% increase in raid DPS. On other example Paladin got swapped with Feral Druid, what gave 2.07% dps increase when comparing to non-hybrid "Nihilum" raid. From these calculations it seems that using hybrids is extremely valid option, as it is not to use them (Nihilum has been the most succesful guild without using hybrids so far).
Be gentle, Im not perfect and there may be some small calculation errors. But from previous experience these nubers should be good enough to draw some conclusions of hybrid raid contribution.