RDX - What am I missing?
Posted 18 July 2007 - 03:47 PM
I've been looking over RDX's website. I understand that I have to pay real, actual money to use it. So my question is, what can RDX do for me that my mishmash of ACE2 tools cannot?
I've used things like XRS, Recount, PerfectRaid, Pitbull, DBM/Bigwigs, oRA2, etc. I've heard arguments like "its just better/easier" etc, but what I'm looking for is something more quantifiable.
One thing I saw on the site was the ability to pull up and parse other raider's combat logs, thats the kind of thing I'm talking about, something I can't do with my current Bucket 'O Mods. However, while interesting and potentially useful I'm not willing to shell out actual cash every month for that one single feature. The screen shots on the site are very small and not very informative, and the descriptions are somewhat vague, and obviously written by someone who has a vested interest in me committing my money and my guild's time to his mod. So I was wondering if any RDX subscribers could give me some unbiased insight into this tool.
Posted 18 July 2007 - 03:54 PM
Posted 18 July 2007 - 04:08 PM
1. It allows you to make sure that every healer has access to a unified User Interface designed to meet the needs of your guild, your players. This is a huge help when you're starting a new guild or mass recruiting and you may have players that are using incredibly sub-optimal UIs as healers.
2. It allows you to modify any window/object on the fly and send it back to your raid in real time, in-game, with no logout/reloadUI required. Basically this is a responsiveness issue. Many players will have a unit frame or a boss mod and say "man this would be great if XYZ" but you have to wait weeks before the author posts an update to it. (Or he just ignores it completely) You can get results immediately to meet the needs of your player base. Working on Leotheras and decide that you really want an extra 2 seconds of spacing on whirlwind alerts because melee don't leave fast enough? Edit the boss mod in-game and send it out to the raid again for immediate use.
3. Data mining of the Raid. There is no other addon (none, and I mean none) that comes anywhere close to offering the amount of information about your raid in one single package that RDX can. Not CT_Raid, not oRA2, not Pitbull, not Grid, nothing comes close. You say you want a list of players who have Debuff ABC, are Out of Range, Have Aggro, and are Missing Buff XYZ, and then want a highlight if they have your HoT on them? Maybe you want your warriors to be highlighted if they have shield wall off cooldown? No problem - and I can make that window in under 2 minutes and have it sent to the entire raid. Want to read the talent spec of your players directly in-game? Pull it right up through a quick menu.
That said, there are some drawbacks to it.
1. Cost obviously, although its comparable to paying for a vent server and website.
2. Time involvement for maintaining the system. Someone has to learn to be the expert at RDX and create (or find and copy stuff from other guilds off the RDX site) packages and maintain them, integrating new patches, fixing errors (not bugs in lua, just errors in the design of objects). You dont' need to know lua for 99% of what you'd need to do, but you do need to figure out how all the lego blocks of RDX snap together. Its got a steep learning curve and the time commitment for keeping up with patches from the website and integrating new features, fixing players issues, helping new players with it, can add up to a lot of hours.
Posted 30 July 2007 - 05:23 PM
If your raiders like the idea of using RDX, go for it. But it's entirely optional, and personally I much prefer the mishmash of Ace2 stuff.
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