Message to User:
Say "Yes" to capitalization and "No" to abbreviations like 'ppl'.
like many ppl here this is my first post and the thread(and the pages linked to) already helped me very much, especially now using macros which boosted my dps since im always having ~200ms ping.
i really like that you people here explain everything and dont just say "its like that because i read it there - no further comments"
before i read this thread i made my own calculations and experimentally achieved some data/coefficients. i saw some formulas for calculating the steady shot or arcane shot but due to lack of infos couldnt use them(furthermore i didnt trust them very much because it seems that many different formulas for the same topic(shot) exist).
therefore i wanted to determine the things myself and just observed the dmg difference when changing equip and activating trinkets.
the data i received was(everyone who isnt interested in the numbers can skip the next passage):
autoshot(avgdmg per shot, 0enemyarmor):
739 --+52AP--> 750
737 --+64AP--> 750
750 --+200AP-> 791
447 --+52AP--> 458
447 --+64AP--> 460
458 --+200AP-> 499
what confuses me a little bit, is that both fully eqipped and naked the +52AP, +64AP and +200AP give +11, +13 respectively +41dmg/shot. i thought(i have read) autoshot has no linear coherence with ap.
but nevertheless is get 0,212, 0,203 respectively 0,205 what gives avg 0,207 dmg per point ap.
711 --+52AP--> 727
727 --+200AP-> 787
296 --+52AP--> 311
311 --+200AP-> 371
quite consistent, gives 0,3 dmg/point ap
so i want to know whats good/whats bad on my calculus so far(the rest is just mathematical equivalence). i read that the steadyshot tooltip is wrong what of course destroys everything for the steadyshot. but i think its a very tough thing to say the tooltip is just wrong. any link where i can comprehend this would be great :>
with the formula also posted earlier this thread it just changes the dmg/ap coefficient to 0,2 if i think the right way.
if i use my coefficients i get the following formulas of which i also would like to know if they(or the thoughts behind them) are correct:
1:1 shotrotation => (dmg_auto + dmg_steady)/time_neededuntilrestart = dps
so if i raise the ap i get(windfury bow atm & bm spec => 2,1s): Δdps = (Δdmg_auto + Δdmg_steady)/2,1 = (ΔAP*0,207 + ΔAP*0,3)/2,1 = ΔAP*0,51/2,1
another formula i want to know if its right: Δdps = Δcritrate*1,3*dps_atm
with 40agi = 1% critchane and 22critrating = 1% critchance (whats very important for me as drdamage is for one or two weeks suddenly calculating as if 26critrating were 1% critchance(i update my aceaddons daily))
if the formulas are correct i get(calculating with 700dps):
8agi gem => Δdps = 3,76 dps
16ap gem => Δdps = 3,89 dps
8crit gem => Δdps = 3,33 dps
(but with survivalspec) 8agi gem => 9,2agi = 4,33dps
now you all say 8agi gem is the best, which means i have to have done a mistake. first candidate is i think the wrong or not steadyshot tooltip. but is anything else wrong? have i done anything right? =) calculating with 700dps is probably too high(since i read that good hunters do 1k dps including their scorpid) what lowers the efficiency of critgems, since their dpsgain is dependent on the actual dps.
using 0,2 instead of 0,3 for steadyshotap-coefficient i get:
16ap gem = 3,12dps
8agi gem = 3,38dps
and since the question was there about a little hitratingloss:
calculating with 700 dps, a loss of 8hitrating(0,42%) means 700*0,9958=697,06dps => loss of 2,94dps. and as i calculated above, every gem(+8agi, +8crit or +16ap) does more than 3dps => slight win for the dmg-gems.
but remember that other gems are going down as the dps do: from 89,58% to 90% some gems equal:
700*0,9=630dps, 630*0,8958=627,06dps => 8hit gives still 2,94dps, but the other gems(or just say crit) lose, because of the less dps: 8crit = 2,96dps. still more for the crit, but it demonstrates a little bit and surprisingly for myself it turns out to be a statement against hitrating :confused:
but i hope you (and i am sure you can) tell me if theres a mistake in it.
of course ill take a look at cheekys spreadsheet, but i just wanted to know how far my calculation is correct as im not the greatest fan of not understanding what in this spreadsheet happens and just getting out some results which i cant retrace.
so thats it for now, i thought i have some questions but i cant recall them atm :>
thanks in advance and sorry for some bad english or strange sentences partly built with a dictionary =)
i just have one quick question: the thundering hellfirediamond is atm in the ah and im a jewelcrafter. so i am really interested if the gem is worth the cost/the gem restrictions.