Message to User:
We spell out words like "you" around here.
I never said i'll get out of his intercept range with scatter. But i'll get out of his melee and start dealing dps to him, by the time his next intercept is ready, my trap will be ready.
And yes, ofcourse he hamstrings me, but I wingclip him before scattering, he'll have about 5 seconds of wingclip on him, followed by 4 seconds of concussive shot.
I did about 30 duels vs 2 warriors not long ago, one of them (MS Sword spec) in a 2250 5v5 team and the other one (MS Mace) being arguably the best warrior on our server. It is EASY to beat a warrior 1v1 if you play it right. There was nothing they could do (and they tried, they even taunted my pet to break traps etc, they played VERY well), and I didn't even place a trap prior to the duel. Some of the fights I didn't need to use the trinket even.
You just need to play it smart. Rotate scatter shot and trap to counter each intercept (place trap before the intercept if possible), and outrange their intercept. Once you're out of intercept range, they are taking heavy damage and there is nothing they can do until you run out of duel area, that's when you trap them in a new trap, and begin kiting them the other side until they're dead.
I have improved wingclip though, that talent rocks against melee and was quite helpful in those duels.
In arena it is different because the place is smaller, has LoS objects and they have a healer, so attacking them gains little and gives them rage while draining your mana. However, in a duel, MM hunter can and should beat a warrior.
Deterrence with an added snare/slow removal + immunity + movement speed on a 30 second cooldown? are you serious? this is downright overpowered, it's not even funny how powerful this would be versus, well, anyone! Such an ability would literally make rogues/warriors unable to touch us, would nullify any nova+shatter combo a mage could hope to achieve against us, would make it impossible for shamans to catch up with us, etc etc. This is way, way too good of an ability.
I think this is what's bothering me. Some (and I emphasize some) of the suggestions here are asking for too much, completely ignoring other class' mechanics and needs. You claim you want balance but suggest completely and utterly imbalanced abilities.
Why are you talking about duels?
And secondly... u just proved my point...you wont get out of his intercept range.. meaning u can only do damage to him for maybe 2-3 seconds, and then he intercepts you,, hamstrings u, and then does damage for 30+seconds.
You keep saying stuff like " well where are your team mates in all of this?" , well where is his teammate? A freezing trap wont stick if the healer is quick on the dispel, and a frost trap will be intercepted out of ( if the snare doesnt proc fast enough) or trinketed/bofed out of or if he just avoids it all together.. which is why scattershot is needed at the same time as traps.
A 3 second in range/ 30 seconds in melee ratio or whatever you want to call it is not equal. We really do need a snare version of CloS so we can gaurantee to get to range every 30 seconds for preferably 15 or so seconds until the warrior intercepts again... ITs dumb that we have to rely on the warrior being bad to even get out of intercept range, because a perfectly played warrior will never let u out of intercept range.
Edit: Not to make generalizations... but im seriously beginning to doubt that quality of some of the warriors on a good chunk of EU servers/battlegroups. I have seen some very awkward, yet successful 2v2 combos on EU servers that would never be allowed to work on any of the NA battlegroups.