Infraction: Doesn't care about any of you
Message to User:
So you won't care I'm permanently banning you? How fortunate!
Hemo hits hard, you already have 300 base armor pen with Sub talents, it's 125% weapon damage, adds +36 damage per white hit debuff on your target(10) AND it's only 35 energy - what other convincing do you need to understand it is a vast improvement over the previous Hemo and quite competitive with SS+SA? Throw in more bloated AP from deadliness and +20% damage increase on targets below 35% and hemo hits HARD.
I can't disagree more. Hemo rogues have more dodge (avoiding imp ss), equal parry, ghostly strike, 2 evasions, 2 vanishes and 2 sprints vs Surprise Attacks? Killing an ar/prep rogue is VERY VERY hard as combat, you automatically lose the opener 2 fold. Any decent rogue can put 0 points into combat and get undodgeable finishers, it's just like playing daggers in pvp, run behind your target (or jump through) and use your finisher, no dodges - good game.
Is healer/Combat rogue vs Healer/ARprep Rogue balanced? Yes, but both rogues need to play differently.
Also, why is your profile fake?
Hemo hits less than a talented SS on the same char, fact. 35 energy hemo without relentless is worth the same as 40 energy combat, and less than SS with combat potency. Another myth that hemo rogues blindly regurgitate.
Why is 41 combat the anti rogue spec? Because surprise attacks negates evasion completely. First evasion, you kidneyshot, vanish cheap shot, rupture and kite. Second evasion, you kidneyshot and rupture/kite. Evasion is taken out of the picture against combat rogues. That argument only applies to other specs. Saying that getting undodgable finishers by just running through your opponent is just being ignorant. You have to assume that crippling poison is on both for the entirety and getting behind your opponent is not an option if they are good. Then there is the argument about double AR; 19/42 combat or some variation will regain more energy over a fight than double AR. Standard combat also has points in improved poisons which is an advantage in a poison-stacking contest. I could also mention Blade twisting and nerves of steel giving a big advantage to deep combat.
AR/prep only has an advantage against rogues in terms of the opener. If getting a sap off is your aim in matches then great, AR/prep is ideal for you. However in a rogue vs rogue 2v2 contest i would take combat maces anyday over AR/prep. Sap is not worth nearly as much against good players since the unCC'd partner will always stay away.
As for my profile, i dont really care about this site so i entered random information. I play a rogue on EU reckoning and i am 2100 rated in both 2v2 and 3v3, i dont bother with 5v5. I don't see why my profile is of importance.