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That was his point....If it takes nothing to earn a deathknight at high level, then everyone WILL have one, if for no other fact then it's easier then leveling a gather character/alt from level 1. Hence the glut. He kind of wanted you to have to pay a price to get the death knight, so not everyone and their grandma would have one.
Starting at higher level + being new = recipe for 75% of population being death knights for a time. God help the economy for plate gear at that point.
I'm concerned how this will affect my guild actually, I can easily see 10+ people playing DKs, which means i'd probably have to recruit 7-8 new people to fill the healing or whatever spots they left in the raid. Not looking forward to having 7 DKs on the bench every night.
It is precisely the 'free' level 50+ character that makes me believe that Blizzard will actually make it so you can make *any* character at the high level; the DK will just be limited to not starting at 1 like other classes can. I just don't see anything else preventing a huge pile of DKs and nothing else. I don't buy the 'make the class complex to play' because, let's face it, they aren't going to make it seriously tough, so most people could make one and be effective with it. I mean, if you're level 70 and want to play a tank class, do you roll a level 55 DK or a level 1 warrior/paladin/druid?
The speeding up of levelling pre-outland further feels like them basically saying it doesn't matter. Probably if you've hit level X, you can make a DK or other class at the pre-defined level and go on having fun.
Heck, maybe the big money sink will be 10k to unlock the ability to make any class at a high level. Who knows.