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There has been a lot of discussion in our guild regarding the effect Hit Rating has on Hunter DPS.
(All Hunters in Guild are current same spec BM)
From all accounts I have read on the web, reaching the hit cap is important to overall DPS especially when facing a lvl 73 Boss. So, we decided to test. This week in Black Temple we brought 2 Hunters with similar gear/stats. (all T6 Level Gear) We were in the same grp the whole time to make sure party buffs were not a factor.
Here is the comparison. Keep in mind this is for all BT bosses (Full Clear)
Miss counts/Percents per Recount:
Dwarf Hunter #1 - 90 Hit Rating - Miss % between 1.5% and 3% - Average Miss % = 2.3%
Dwarf Hunter #2 - 149 Hit Rating - Miss % = 0%
Hunter #1 was able to match or produce more DPS that Hunter two on all boss fights.
Both Hunters use the following macro as main DPS. If there is a better one let me know...
(Depending on fight of course as this doesnt work well for some)
#showtooltip Steady Shot
/castrandom [target=pettarget,exists] Kill Command
/castsequence reset=2/target !Auto Shot, Steady Shot
Now, somene explain to me why they think hit rating is sooo important.
Basically he missed 2-3 shots out of every 100 taken.
Now I understand that over a long boss fight (Council or Illidan) he will miss a lot of time.
Hunter #2 has some +5 Hit and +5 Agility gems.. Hunter #1 has no hit gems All Aglity/Crit.
However, since he gems for Crit/Agility and not Hit his Crit % is higher.
So, I feel he makes up the dmg lost in hit by having a higher crit %.
This might be splitting hairs, I understand that, but it doesnt seem hit plays a LARGE factor in Hunter DPS.
Someone comment on this....
THANKS - DCWARLORD Maelstrom Server