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Zones and Quests
What do you think about the question experience in TBC? Was it fun? Did you enjoy the zones and the atmosphere? What did Blizz do right and what did they do wrong? What about daily quests and rep grinds?
Hellfire at launch was a complete lagfest failure. Hopefully the dual starting zone idea will work, but it might not if everyone just goes to the same one. Blade's Edge was too spread out to enjoy before you got a flying mount. Terrokar/SMV/Nagrand were all really well done, Nagrand being my favorite. I never leveled in Netherstorm and really one quested there for gold on one toon and farmed herbs. I think that some respawn rates could have been tweaked more, but overall I think it was fine.
What do you think about the 5-men dungeons? Did you enjoy running them? Do you feel they add to the lore? And what about heroics and the badge system?
I think that the idea was good, to create a bunch instances that were similar to SM, because everyone loved SM. Except that lots of the instances were just PULL PULL PULL BOSS PULL PULL BOSS. After a few times though, they became really boring and plain. Pre-nerf heroics were actually a challenge and I liked them. All the nerfs to heroics just turned them into a no-skill jokefest. The badge system was a great idea but was broken. They seemed to address this by making tiered badge loot, which is something that many of us clamored for when the badge system was introduced.
Did you enjoy raiding in TBC? How was the change from 40 to 25 men was? And what about the one from 20 to 10 men? Did you feel raiding overall was a success in TBC? What about the loot distribution, did it made any sense? What about outdoor bosses? What do you think about class balance regarding PvE content?
I enjoy 25 man raids much more than 40. It requires everyone to be on top of their game and to execute their role properly. You cant really carry half a raid of slackers like back in the day. While I like the Kael/Vash fight, I think their complexity and difficulty were terrible placed in the progression of content in BC. The encounters were too difficult for the time you got to them. Especially considering you could mow down half of BT and struggle on Vashj/Kael. BT was too easy with too many brainless fights. Then Sunwell went the other direction and require perfect raid composition to complete. Blizzard was all over the map trying to figure out how to tune things and never got it right out of the gate at all.
Loot distribution is still terrible. RNG being involved in loot makes loot distribution terrible. The PVP system rewards you with exactly what you want given you spend the right amount of time to obtain it. The PVE system, even with the tokens they implemented still relies too heavily on the RNG, and when you are pushing content you hit times where the RNG is making it harder to progress because you arent getting particular items at all. (ie. tanking weapons).
What do you think about the introduction of Arenas? Do you feel it added to the game or just diluted it. What do you think about Battlegrounds overall, did you enjoy them at level 70? What about Eye of the Storm, is it a good BG in your opinion? How was class balance in PvP? Good? Bad? Catastrophic?
I like the idea of Arena. It fails on some levels because of the inability of Blizzard to adequately test and balance the various builds and comps. Leaving Druids broken healers for 4 arena seasons just shows how much Blizzard was unable to address many of the balancing issues around Arena.
Did professions improved in TBC? How was the introduction of Jewelcrafting? Was there a good balance between all the professions?
Still waiting to be able to sell enchants on the AH. But then now Inscriptors can discover them and sell them on the AH, so I'm not really sure what they are doing anymore. JC seems fine and implemented well, but making money with some of the other professions is very hard.