They put this post on their homepage:
We are proud to declare that all WOTLK PVE raid content has now been cleared. This is both a moment of triumph and a cause for concern. The question in all our minds right now is if we could do this, how soon until the rest of the top guilds in the world clear all the raid content that WOTLK has to offer? Did Blizzard miscalculate in the tuning of these encounters? Or is this Blizzard folding under the weight of a large casual player base that demands to be on equal footing with end-game raiders?
This leaves me with a few questions:
- Is this rapid clearing of progression a good or bad thing? Does it mean, as the post posits, that Blizzard planned poorly or does it mean that Blizzard did their due diligence testing and tuning these encounters?
- Beta went live in July. Even so, that is 3-4 months of time in which encounters, talent builds, leveling strategies, and raid compositions could be tested and re-tested. Would this achievement be possible without Beta?
- Is Wrath catering to casuals, or is it well-tuned? If you look at Dukes' analysis of BC raid content(posted before Sunwell was live), you can see a common theme: overtuning. (45m trash respawns?!). Many players complained that BC was merely an open beta due to how many changes were made or needed at any point since its release. It seems (so far) that Blizzard did not make the same mistakes this time around.
- Is it possible that the pendulum has swung too far towards the casual base? How many people would rather have it the way BC was, with some (initially) nigh-impossible raid encounters? Or with artificial progress barriers a la Sunwell gates?