Posted 19 November 2008 - 03:43 PM
At level 80 all characters have 6 glyph slots, 3 major, 3 minor. There is no extra glyph slot for being Inscription.
Also note that any ability that increases the duration of a DoT/HoT does not alter the damage per tick of the ability unless specifically noted.
- 'Increases the duration of Mangle by 6 seconds.' This affects both the cat and bear forms.
- 'While Frenzied Regeneration is active, healing effects on you are increased by 20%'
- 'Prevents afflicted targets from fleeing.' This is has not effect on players, is merely prevents mobs from fleeing, as many humanoids do at low health. If the mob fleeing is part of a scripted event, this glyph will not alter the event.
- 'Increases the damage dealt by Shred to stunned and incapacitated targets by 20%.' This includes targets affected by Pounce, Maim and Bash as well as similar affects available to other specs/classes.
- 'Increases the duration of Rip by 4 seconds'
- 'Increases your chance to hit with Growl by 8%' This has no effect on Challening Roar.
- 'Your Maul ability now hits 1 additional target.' Any procs, such as bonus rage from critting and Infected Wounds, work on the second target. Bonus threat is apparently divided among the targets.
Glyph of Berserk- Increases the duration of Berserk by 5 seconds.
Glyph of Savage Roar- Increases the damage bonus of Savage Roar by 6%.
- 'Decreases the cooldown of Challenging Roar by 30 seconds.'
Glyph of Aquatic Form- 'Increases your swim speed by 50% while in Aquatic Form.' This additive, making the swim speed bonus 100%.
- 'Decreaes the cooldown of Dash by 20%'
- 'Your Rebirth spell no longer requires a reagent.'
- 'Decreases the mana cost of your Mark of the Wild and Gift of the Wild spells by 50%'
- 'Increases the duration of your Thorns ability by 50 min when cast on yourself.'
Posted 19 November 2008 - 04:01 PM
Nothing groundbreaking there. For the major glyph slots you really only have three choices for tanking. For minors you can skip Dash and Aquatic Form entirely since they really do not apply at all. So the choice here is Rebirth or Thorns. I went Thorns since Rebirth doesn't really do anything, and I can just kill one mob to get the gold to buy a reagent.
Posted 19 November 2008 - 05:21 PM
Because of the large beneficial effect in cat form I'll likely take rip over growl unless there are future fights where a taunt resist is particularly important.
Finally, note that when maul hits two targets the static threat is split between the two targets. Not usually a huge deal, but something to note.
Posted 19 November 2008 - 05:33 PM
Posted 19 November 2008 - 05:41 PM
Anyone know when Glyph of Mangle will appear? Or is it live already? I can't find it anywhere, and it is not at Dalaran trainer. Very frustrating to have it missing as feral dps, especially since there are no other descent glyphs to fill the spot with.
It's a discovery glyph so you'll have to wait until someone discovers the recipe.
Posted 19 November 2008 - 06:23 PM
Posted 19 November 2008 - 06:41 PM
Posted 23 November 2008 - 01:45 AM
Mangle - long cooldown
Maul - can't use with the Glyph active
Swipe - hell no
Lacerate - yeay
FFF - not with a Shadowpriest throwing up Misery
Autoattack - better hope you don't accidentally hit that Maul button
Anyone care to rebut my argument?
Wow Wiki Feral DPS guide and Best of WoW
Posted 23 November 2008 - 01:55 AM
Seriously, though, it's not a problem to tank mostly everything (also, I'm assuming you're talking about Erekem, and tanking the adds with him is fine), apart from a few packs, and if maul breaking CC is an issue, move the mobs.
Posted 23 November 2008 - 02:15 AM
Posted 23 November 2008 - 01:45 PM
Having done every raid and every heroic, I can honestly say I haven't seen CC used a single time, and I absolutely love my Glyph of Maul.
This is accurate. The only time I was in a group that used CC was when I was specced for kitty and coerced into tanking. Otherwise, go maul crazy and your tps (and dps, coincidentally), will skyrocket. I topped our first KT 25-man kill while dpsing KT in tank gear then OT'ing all 4 adds. Go figure.
Maul + Rip + Mangle are the majors I went with.
Posted 23 November 2008 - 10:28 PM
Rebirth glyph is very nice for progression raids (which is what only matters to me in WoW), as well as rezzing the people that died to "invisible void zones" during farming.
Posted 24 November 2008 - 04:42 PM
I'm currently using Maul, Mangle and Rip as my majors. Aquatic Form, Rebirth and Thorns as my minors.
Posted 01 December 2008 - 12:01 PM
I honestly believe that frenzied regeneration glyph is also priceless - it really does make a world of difference in tight situations. I can use frenzied regeneration, survival instincts, my lifeblood from herbalism, a potion and with healers on top of that i really can be kept up through the tightest of situations - it makes off tanking the last 10% of Patchwerk quite trivial.
My other favorite is Rebirth - as someone has already said - a free bag slot is always valuable to druids, and not having an embarrassing "out of reagents" moment is worth its weight in gold.
Posted 15 December 2008 - 10:08 AM
Currently as a cat druid i am using the following:
Rip - Speaks for itself. One of our two main finishers.
Mangle - All warriors i have met so far is fury, and i rarely do instance/raids with a manglebot. So keeping mangle up myself is esential
Innervate- The value of this one is debateable, but dropping out of cat form, throwing innervate on a healer and then dishing out a few heals have saved the group a few times.
Posted 15 December 2008 - 12:10 PM
My minor glyphs are Rebirth (free bag slots!), Thorns and Challenging Roar.
The latter is especially useful in Naxxramas, because it makes Shout/Roar rotations on thrash easier to sustain if we are chain pulling or, most likely, adding more packs.
For majors: Both Maul and FR are awesome and I really don't want to tank without them.
Aquatic Form: Get Glyph of Aquatic Form for leveling as soon as possible before Northrend. There are so many quests where swimming is involved (Tundra, Fjord, some in Dragonblight) that the glyph will save you a lot of time. Of course that is not really relevant to level 80 or raiding.
Posted 16 December 2008 - 02:18 AM
Posted 16 December 2008 - 02:49 AM
Posted 16 December 2008 - 11:40 AM
Does Glyph of Dash work? My cooldown counter still counts it as 3 minutes, I don't know if that's an add-on bug or a glyph bug. But it seems to me that its broken?
It absolutely works. Your cooldown counter probably shows 3 minutes because it works at 1-minute granularity for times longer than a minute. Use dash, count out ~24 seconds, and it will tick down to 2 minutes remaining.
All though this might not help our pure DPS it is Very nice for raiding. If self cast it only gives the casting druid a 20% increase in mana regen. But for raiding purposes you can target another player and cast it and you still recieve the benefit of the spell.
Er. In my feral gear, I typically get around 2000 mana from a full innervate. The glyph just lets you regen at 100% while casting, correct? So assuming you're going to be shifting directly after using it, the glyph will give you 5 seconds' worth of OO5SR regen - which is not very much. I wouldn't say this one is worth it at all for a feral druid.
Posted 16 December 2008 - 04:35 PM
At the time, I had the Glyph of Growl equipped (Increases the chance for your Growl ability to work successfully by 8%.).
So, that left me some room to "miss".
The hit rating for a Feral druid is 9% (single handed weapon value).
I am just making sure that Growl is calculated off this value, and not a caster/2hd value.
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