[Enhancement] Trinket Discussion
Posted 24 November 2008 - 07:15 PM
Extenze's 3.3 Trinket Spreadsheet:
NOTE: Link updated Feb 9, 2010
Per the BiS thread, the #1 and #2 trinkets are:
#1 693.43 EP - Herkuml War Token Unquestionably, the trinket to get first and foremost - 60 Frost Badges
#2 ??? EP - Tiny Abomination in a Jar - Heroic Putricide 25m
Please note that EP values are highly suspect when choosing trinkets, especially as a certain combination of trinkets might yield better DPS than the highest EP value trinkets. As always, your best bet is to sim results with YOUR gear and determine which trinkets allow you to maximize your DPS. That being said, I will list some of the top trinkets in the game based on the EP values listed below.
EP Stat EP Weight
Spell Pwr 1.03
Spell Crit(%) 25.37
??? EP - Tiny Abomination in a Jar - Regular Putricide 25m
693.43^ EP - Whispering Fanged Skull - Heroic Deathwhisper 10m
612.68 EP - Comet's Trail - Alganon 25m
611.64 EP - Whispering Fanged Skull - Deathwhisper 10m
585.5 EP - Death's Choice - Heroic Twin Valks, 25m
578.09* EP - Deathbringer's Will - Heroic Saurfang 25m
518.50 EP - Death's Choice - Twin Valks, 25m
513.65* EP - Deathbringer's Will - Saurfang 25m
476.32 EP - Dark Matter - Algalon 10m
470.01 EP - Blood of the Old God - Yogg 25m
443.70 EP - Needle-Encrusted Scorpion - Forge of Souls 5m Heroic
418.04 EP - Banner of Victory - ToC 5m (Regular)
416# EP - Shard of the Crystal Heart - Triumph Badges
415.82 EP - Mjolnir Runestone - Thorim 10m Hard Mode
409.25 EP - Pyrite Infuser - Flame Leviathan 10m
389.55 EP - Mark of Supremacy - Triumph Badges
343.51 EP - Meteorite Whetstone - Heroic UP (a hidden gem)
332.50 EP - Darkmoon Card: Greatness - Noble's Deck
X Tiny Abomination in a Jar's proc is about 213 DPS as Heroic and 186 DPS as Regular in BiS gear (Rawr BIS list Feb 10, 2010)
* Deatbringer's Will EP takes the sum of the 3 EP values from the different procs and averages them
^ Formula used for Whispering Fanged Skull (Heroic): =(148*Crit) + ((1250*15)/45)
# Formula used for Shard of the Crystal Heart (different from spreadsheet) = =(128*Hit)+((512*Haste*20)/120)
Posted 24 November 2008 - 07:21 PM
Posted 24 November 2008 - 07:29 PM
Posted 24 November 2008 - 07:32 PM
Posted 24 November 2008 - 07:37 PM
Posted 24 November 2008 - 11:10 PM
Posted 25 November 2008 - 06:43 AM
I also get low Arp values, but I have a few pieces with Arp... If Yo had 0 ArP gear, that might account for the high value, as the first points are the most EP. I'll do a quick recalc with an Arp value of .75 to make it more realistic. Since the formulas are included however, you can substitute your own EP values for the best results.
The bolded phrase is almost certainly false. While this is mainly a discussion for another thread/forum, it bears correcting since it was mentioned here.
The change to armor penetration rating does nothing to relieve the fact that the stat gets better as your stack it; the change was to make it more useful against plate rather than it being murder for clothies. The function that changes armor penetration rating to armor penetration % is linear at a fixed level, so each X rating you add penetrates the same % armor. If you fix the armor of the target, each percentage removes the same amoutn of armor and thus scales in the same way the straight armor penetration did. The difference now is that any outside armor reduction makes your armor penetration weaker, not stronger.
As your armor penetration stat rises you will do a larger percentage of physical damage since no spell damage is affected by the size of your physical attacks. Since an additional armor penetration percentage improves physical damage by a larger percent than the previous armor penetration percentage, this means that your total damage is going up in ever increasing percentages per armor penetration rating as that stat rises. This is not true for any other rating or stat in the game. Thus I fail to see how it is even remotely possible that the first points in armor penetration rating yield the highest EP.
Posted 25 November 2008 - 05:06 PM
Fury of the Encroaching Storm Return to Atuik quest in Howling Fjord
First Mate's Pocketwatch The Jig Is Up quest in Howling Fjord
Death Knight's Anguish Buying Some Time quest in Borean Tundra
Foresight's Anticipation Imprints on the Past quest in Dragonblight
Posted 25 November 2008 - 05:12 PM
350 EP [Grim Toll] - Naxx
83*2 + 0.75*612 /5 = 349.6 EP
83 * 2 = 166
0.75 * 612 / 5 = 459 / 5 = 91.8
91.8 + 166 = 257.8
349.6 = 257.8 + 91.8, you added it twice I guess?
Posted 25 November 2008 - 05:18 PM
Posted 25 November 2008 - 07:04 PM
Intellect Noble's Deck would also be beneficial, no? If you had AK, (90*1.1)*2. Only .5% spell crit from the int, but it does increase your pool.
Except Intellect isn't worth 2EP per point unless your mana pool is insufficient to sustain your dps for 2 minutes with active refreshment.
That said looking at my current EP values, if you did have 5 points in Ancestral Knowledge the Intellect one would be roughly equivalent to the Agility one.
Posted 25 November 2008 - 10:04 PM
90*1.3 + 300*2 * 15/45 = 317 EP
Posted 25 November 2008 - 10:17 PM
I don't know if this has been overlooked, but the intellect Nobles Deck would still proc for 300 agility. For an int weightt of 1.3 it's value would be:
90*1.3 + 300*2 * 15/45 = 317 EP
Except the "1.3" and the "2" are not real values since they are completely dependent on all the other gear you are wearing.
When I first hit level 80 Intellect had a value of 2.45 since my mana pool was not large enough to sustain 2 minutes of normal dps activity even with refreshment, BoW and JoW. Now that my mana pool is much larger the value of Intellect is back down to a "normal" level of 1.45AeP. Agility on the other hand has remained consistantly around 1.7AeP.
Would the Intellect version of that Darkmoon card be a good choice?
That really depends on the rest of your stats. But with them changing JoW to work off base mana instead of total mana that would seem to push the needle firmly in Agility's favor.
Posted 25 November 2008 - 10:27 PM
Posted 25 November 2008 - 10:36 PM
Posted 26 November 2008 - 04:19 AM
Oh, I think there's no argument that agility isn't the proper choice for your first Darkmoon trinket. I'm saying that as the 4th or 5th trinket on this list, the Darkmoon Card: Greatness (Intellect) would make a fine second trinket.
Except that one proc will put the other on cooldown (at least that was what was reported - I don't have one)
Posted 26 November 2008 - 09:51 PM
EP rating would be 106 + uptime * (cap - your expertise) * (your expertise EP). The proc rate is 15% on melee strike, no idea if there is an internal cooldown. It becomes progressively worse the more expertise you have.
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