At the risk of crossposting here's the FAQ I whipped up for Blood. I'm still seeing quite a few people wandering into this thread with questions answered in the FAQ. So read it if you're new. Blood pros please comment on it as well. Let me know what I missed as I'm by no means perfect.
Blood DPS : The Specs
51/0/20 DiseaseFree! - The current Blood Spec to beat. Virulence over Epidemic as a missed Icy Touch or Death Trance'd Death Coil can be quite sad.
51/0/20 AlternaBlood! - Depending on your rotation Epidemic COULD be in the cards for you. Makes a tight rotation a little looser.
51/13/7 - The "I have a Betrayer and and can double Oblit for win" spec. Can be competitive with 51/0/20 but isn't advisable if you lack the gear. Toughness over Black Ice to buff Bladed Armor. 2 points can sit in either Glacier Rot or Icy Reach. But really if you've got the Sigil pony up for the first spec.
Q: I just hit 80 and exalted with Ebon Blade. Can I go Blood now?
A: I really wouldn't recommend it. Blood is fairly gear dependent. You're using a lot of Heart Strikes and Obliterates which need a nice big fancy weapon to do big numbers. Running in with and expecting to keep up with the similarly geared DW DK is asking for heartache.
Q: So when the heck do I start putting my points into Hysteria so I can cast it on myself and laugh at the rogues and fury warrior?
A: When you have a nice big slow 2-hander. At least something like the . The harder the hitting the weapon the better your dps.
Q: OMG I just spent my badges on am I going to bring the pain?
A: No. You will not. And when people inspect you they may laugh. Stick with the until Heigan stops being rude and hands over his . Once acquired clutch it to your bosom and wait for 3.1 and a better Blood sigil.
Q: But what about the cute ? It sounds sexy.
A: As sexy as it may be death coils just aren't THAT significant a part of most current blood rotations. You're better off with your starter sigil and a prayer.
Q: Seriously? But one's EPIC and the other wasn't acquired at level 55.
A: Okay some have suggested that with a DISEASE FREE rotation might not be so hot a choice. However further testing/math revealed that only has a 5% uptime and is thus inferior. This math also showed that is still only so so.
Q: In people talk. Until Awareness drops WHAT I DO?!?!?
A: Stay with .
Note: Depending on your glyph and floater spec points you will be using either Icy Touch or Plague Strike first. Hopefully you've read the tooltips or your glyphs and spec and know which should start things off.
Currently the scuttlebutt is axing diseases = profit/dps for a well geared Blood DK. Pros? Super super easy rotation. Very forgiving rotation and plenty of time for Death Coils. Cons? You need very nice gear to pull it off.
Take diseases off your bars and keep those Death Runes up!
If you're running with diseases you're sitting on a very tight rotation. Error means smaller numbers and a reaming for a raid leader. You scared? I am every time I go into 3d Sarth. Anyways...
Congrats. You're trying the former king of the Blood jungle. It isn't quite as good as it used to be and it is largely dependent on churning out Oblits. Personally if you're that Oblit happy I'd say move onto Frost, but you have your reasons. Here's your rotation.
Q: Blood Presence is a lot of fun and even though I'm spec'd into Blood Aura I like that 15% bonus to damage. Can I stay in Blood?
A: Sure. For the most part choice of presence is a matter of preference. For your pleasure I will now list pros and cons of each presence.
Pros: 15% damage to all your attacks. You hit like a truck and make mobs cry.
Cons: Blood has a very tight rotation. In a movement heavy fight you may feel penalized. Also due to the limitations of a 1.5 second GCD you can't just fire off death coils when you have the time. The idea is the 15% damage to all your other attacks outweighs the potential extra death coils each cycle.
Pros: You can run real fast....no but really, you're not limited by the GCD so in a movement heavy fight you can squeeze in another Heart Strike before your diseases tick off. You can also squeeze in a few more Death Coils.
Cons: You're losing out on 15% extra damage to every attack you make. You're not dual wielding or a rogue but a big hoss with a 2-handed weapon. Not hitting like a truck could make you cry.
Get out of my FAQ.
Q: My BFF is spec'd into Howling Blast and/or Wandering Plague and just laughs as he spams stuff and wins. What do I do?
A: Cry. No I'm just joshing ya. Remember we got a CLEAVE. Part of Blood AOE is discretion. Ask yourself a series of questions when coming into an AOE pack. Am I glyphed in DnD? Are these things going to go down in a few seconds? Am I wearing underpants?
Generally when you're pulling a pack of elite mobs it's best to go PS>IT>Pestilence>Heart Strike>Blood Tap>DnD. Then just worry about keeping those diseases up while you cleave for win.
On squishier fare (like the baby drakes on Sarth) you'll go DnD>PS>IT>Pestilence. Then they're dead and you're back on the boss. Remember you're not a Frost or Unholy DK. Use your discretion and glower at them...and the mages...and the warlocks...and that freakish Shadow Priest that tops the meter every dang time. Bastard.
There are two Glyphs you should ALWAYS have. and . Before you ask, yes Blood Strike works for Heart Strike. After these two glyphs you've got a free slot. Death and Decay, Ghoul and Plague Strike are all great options. If you're just starting into 10/25 mans and raid dps is eh go with Plague Strike. If you do a lot of AOE pulls then consider Death and Decay. If you're killing Patchwerk in under 3 minutes then Ghoul is a great choice.
Itemization and Gems and Professions
Q: I got my T7 helm. What meta should I load into this puppy?
A: is the choice for you. Don't believe me? Read this.
Q: This slot doesn't require a blue or a red or a yellow what do I stick in it?
Q: Clearly the above answers my question for red slots as well. But what of yellow or blue slots? That socket bonus is tight yo.
A: Do you REALLY need that socket bonus? Okay. What evs. Might I suggest something from our lovely or line? What? You need to match a BLUE socket. Very well. Many find our to be a fetching shade.
Q: Shut it! I want some attack power or armor penetration or haste. They all seem to be flashier.
A: Flashier maybe, but not for a DK. Especially a Blood DK. Remember you get a ton out of Strength and it counts for about 2 attack power. That's sexy.
Q: Quick! Haste or agility on my cloak?
A: Survey says...haste. Not sure why but I'll follow the pack and the currently flawed Rawr on this one.
Q: Later in this FAQ you make a big fuss about sunders and you're telling me not to gem for Armor pen? You're dumb.
A. No YOU ARE. The armor pen you gain from your gear and debuffs is more then enough.
Q: So haste or armor pen when I choose gear?
A: Armor pen. Haste benefits you melee swing and your death coil. Armor Pen benefits HS, Oblits, and Melee. A lovely fellow did the math to back up the statement here.
Q: I noticed you're an engineer? How's that working out for you?
A: Currently Hyperspeed Accelerators give you 340 haste rating for 10 seconds every 60 seconds. Someone better with arithmetic then myself did the math. It comes out to about 57 haste rating static which just barely beats out 44 attack power. If you were daft like me and went Engineering then enjoy, but they're currently not worth dropping another profession for.
Q: Man I haven't even started leveling professions yet. What do you suggest?
A: Plenty of threads show the pros and cons of each profession. JC/BS is currently the best for an eager little minmaxer.
Things to Remember
Q: What the heck does work on anyways?
A: works when the target is snared. That means Frost Nova, Desecration, Chains of Ice, Frostfire Bolt and any other SNARE. Even if the debuff does not necessarily work on the target (like Sarth) the glyph still works. Don't believe me? See here and here.
Q: So does Frost Fever count as a snare?
A: No. No it doesn't. Don't confuse debuffs classified as snares for a Mage's Torment of the Weak with what is classified as a snare for the rest of us. Yes it's a double standard. Get over it.
Q: Halp! I fail on the Boss Dummy and my dps is only so so in raids. WHAT I DO?
A: Um...is sunder up? Look at your damage. More then 50% of it comes from physical attacks which are mitigated by a target's armor. That means your warrior has to sunder or your rogue has to expose armor. It also means you may not do the same damage as an identically geared DK spec'd into Frost of Unholy. They rely on more attacks that are NOT mitigated by armor.
Q: My DPS still fails. Blood is dumb.
A. Blood is like a lot of DPS classes. Stacked cooldowns can make or break your dps. DRW and your Ghoul get their stats and dps from you. If you pop them just whenever you'll do okay DPS. If you pop them when a trinket and Fallen Crusader procs and cast Hysteria on yourself AND blow your other trinket or racial all right as Bloodlust is being popped? Profit.
Q: So I pop my ghoul and DRW at the same time? Right before or right after Bloodlust?
A: Tricky. DRW benefits from Bloodlust if it has just been popped on you. Ghoul, like most other pets beyond your control (mages know what I'm talking about) must already be summoned when Bloodlust goes. Work with your shaman and raid leader. In a former life I raided as a mage and had a VERY annoying DPS macro that indicated my pets and trinkets and other goodies were all being blown. Shamans could notice that and pop BL after they saw it....or at least I like to think that's why they did it.
Original post below.
Kind of sad that there isn't a Blood DPS thread (or Frost DPS thread at the time of this posting) on these forums yet so I'll make it myself.
Blood was the least played spec on beta for me since I only did it for 60-72-ish leveling when Blood Worms and Scent of Blood were very balanced. In any case, I just recently specced Blood DPS and it seems pretty fun so far even though I feel like a 2H Combat Rogue.
I do have a few things I'd like to throw ou there for discussion, though.
First, The Blood DPS Spec: Talent Calculator - World of Warcraft
This is pretty much the standard Blood Spec you'll see most people use. There are a few throwaway points here and there (Rune Tap, for example) but for the most part every point is worth something.
The general idea of the rotation goes:
I've been playing around with:
Repeat the last two ad infinitum.
The only problem with the last rotation is that I'm pretty much constantly sitting at max runic power, especially with Sudden Doom procs. Of course, I'm fairly rusty with Blood spec so I could be doing things totally wrong but hey that's why I'm asking. What is the "ideal" Blood rotation (which will never be achieved in a real raid because of movement/non-damage abilities/etc.) that you have found?
On a side note, Dancing Rune Weapon has learned some tricks since the last time I used it on beta. As you may already know, DRW basically clones your weapon damage stats on creation. This means that you can pop Hysteria/Trinkets during Unholy Strength proc/Bloodlust to get a DRW that does crazy damage. It swings for your white DPS and does all your abilities for half damage. The new thing that I noticed is that DRW actually throws out Icy Touches (with its own Frost Fever) and Death Coils now, which makes it very amusing. On most raid fights DRW ends up being 6% of my damage, which is pretty nice for a 1 point talent.
I'm also very interested in finding out if anyone has had any experience with a Blood/Unholy build on live (e.g.: Talent Calculator - World of Warcraft ). The goal being to stack the +strength talents as well as autoattack DPS talents. The rotation changes to "Heart Strike when you can and only Oblit right before your diseases are about to expire" aka the Priority Rotation.
I'm rocking a mixture of ilvl200 epics and blues along with two quest greens that have a lot of hit on them and Blood seems to be doing pretty nice DPS, but I'd like to see what actually raid-geared DKs are doing with this spec.