Infraction: 6. Do not post unless you have something new and worthwhile to say.
Message to User:
The "Death Knights in 3.1" thread is to discuss future changes, not to discuss your current performance.
I ran tonight without a garg in the below parse. For Sarth I was on drake tank duty in a spec designed for 6 min mal, which we didn't end up doing tonight. I switched out to the spec that should be showing on the armory now when we killed Sarth and moved over to Naxx. Many fights I didn't have bloodlust. I used no pots. Overall it was a lazy night.
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End result is without garg I'm sitting ~4500 dps without much effort nor optimal buffage on fights I can sit and just hit my castsequence macro (as I said, it was a lazy night hehe). I picked up my mainhand tonight which should improve my damage. I didn't take the time to deathgate and put a runeforge on it until after the run.
I'm using a rotation of IT, PS, BB, BB, HB -> DC (+1 DC after the first rotation) -> IT, PS, IT, IT, HB -> DC, DC
I do a lot of respec'ing and I think I still have the Frost Strike and Obliterate glyphs that I need to swap out.
For clarification, I was 10/32/29 for the Naxx part of the run.
I don't think so.
Gargoyle was a bonus, but dual wield didn't gain its strength purely from gargoyle.
The core of DW lies in a combination of a bunch of talents including, but not limited to: Killing Machine / Black Ice / Howling Blast / (imp) Icy Talons / Necrosis / Impurity / Perma Ghoul
I think those are the backbone of dual wield. The only way dual wield would severely get damaged is if KM is taken way down the tree. Which is still a possibility.