Infraction: 4. Whining in any form is forbidden.
Message to User:
Posts that do nothing but complain do not really contribute to the discussion.
I was deeply disappointed by the changes so far. None of these changes seem to indicate comprehension of what the problems are. It's like if your roof was leaking, you had pans all over the house gathering water, the plumber promised you a repair for a month, then finally comes over and patches up a squeaky faucet in the basement.
We've got some serious flaws right now in pvp in terms of rage starvation, kiteability, lack of pressure when forced to turtle, extra damage taken in our most used pvp stance, etc. These changes either worsen or do not address those flaws. Now not only will well geared paladins still be unsoloable, but our game against priests will be worse.
Warriors have virtually no success, statistically speaking, in comps without paladins and paladins have better options than warriors. (except maybe Tugget, but that guy's a beast of an outlier =P)
For PvE dps, the most serious problems based on my reading are more damage taken than any other class (fury) and too low dps (arms). They didn't specify what they're doing about the latter and didn't address the former. The stance dancing change seems to be a bigger buff to fury than arms, as a 45 rage whirlwind (after penalty) might not even be worth casting, but a 30 rage imp rend probably would be.
I was so excited when reading that they were going to be addressing the stance penalties... I really hope that it's still coming, but I fear that the listed change is exactly what was meant and that 10% more damage taken may be staying.