•

# Infraction for Gormakr: 54. All posters are to refrain from using a larger font size for their entire post.

No replies to this topic

### #1 Chicken

Chicken

â€„

• Moderators
• 3639 posts

Posted 09 February 2009 - 09:34 PM

Post: Upcoming mage changes
User: Gormakr
Infraction: 54. All posters are to refrain from using a larger font size for their entire post.
Points: 1

Message to User:

Original Post:

Unless I'm reading this wrong, Arcane Flow now reduces the new AP's cd down from 60sec to 42sec. If so, I gotta redo the maths. Someone confirm please

I highly suspect that you're right.

However, one other factor that seems to be a significant nerf to me is that previously, AP was relatively easy to stack with IV. The combination of the 30% damage increase and the 20% decrease to casting had a dramatic effect (along with popping trinkets/ mana gem from T7 set bonus).

Now, the decreased AP bonus during IV/Trinket time appears to be a market decrease to overall dps.

Here's my napkin math on that, but obviously a bit rough:

Assumptions:

Baseline DPS with no trinkets/cooldowns = 4000.

Can increase DPS by 17.5% of baseline (to 4700) by popping trinkets/mana gem for 15 seconds every 2 minutes.

Both specs use IV every 2 min and get 25% boost to all DPS during its duration 1-(1/0.8).

Live: AP = 30% Damage increase for 18 seconds every 2 minutes.

Proposed: AP = 10% Damage increase for 18 seconds every 42 seconds.

So, DPS would be:

Live: 4000 * ((120-20)/ 120) + (4000 + 700) * (1.3) * (1/0.8) * (15)/120) + 4000 * 1.3 * (3/120) * (1/0.8) +
4000 * (2/120) * (1/0.8) = 4533.9

(In this 120 second period, there are 100 seconds of base-line dps, 15 seconds of AP+IV+Trinkets, 3 seconds of AP (glyphed) + IV and 2 seconds of IV only.)

Under the proposed framework, it gets a bit more complex as the AP cooldown no longer aligns with IV and trinkets/mana gems. Assuming it's available every 42 seconds and is used at the start of a fight, it'll be available at 0, 42, 84, 126, 168, etc. seconds. I will run my very simple math only through 120 seconds, so I won't have to get into whether it's better to wait the extra six seconds on IV/trinkets/gem to match AP or not. However, the value will depend on when a given fight ends with respect to the AP (and other) cycles.

Proposed: 4000 * ((120-20-18)/ 120) + 4000 * 1.1 * 18/120 + (4000 + 700) * (1.1) * (1/0.8) * (15)/120) + 4000 * 1.1 * (3/120) * (1/0.8) + 4000 * (2/120) * (1/0.8) = 4422.0

(In this 120 second period, there are 82 seconds of baseline DPS, 18 seconds with AP only, 15 seconds of AP+IV+Trinkets, 3 seconds of AP (glyphed) + IV and 2 seconds of IV only.))

This results in a dps decline of 2.47%. Not so hot, but very rough, I admit.

I suspect I'm giving too much credit for IV (unless it reduces GCD for ABar casts) as I give the entire 1/0.8 factor to all damage done during IV. Can anyone confirm if IV reduces the GCD for instants? I should know this but don't.

I need to do some more detailed math with the correct stats/coefficients/mechanics to fine tune this, but it does seem directionally correct.

Also seems like I need to think about if the glyph of Arc missles replaces one of the others (AB/MA or AP).

Thoughts?

#### 0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users