Infraction: 2. All opinions should be stated as succinctly as possible.
Message to User:
Gilliam's Opinion on Your Opinion on Healing as a Druid:
Your post is long, rambling, and poorly formatted. I can't even tell if you have a point. Please try to improve the quality of your posts in the future.
I have seen many different healing styles amongst many different druids. Thus I have also seen many different listings of styles of healing. I am here to discuss healing rotations healing abilities and most effective heals for the Mana, First letâ€™s take a look at how the druid heals. Druids have never been a fast healer instead we build up to our effective healing. A simple lifebloom on a main tank with rejuvenation will give almost a buffer for other healers to heal through Doing this is making healing immensely easier on the rest of the healers in the raid. But there has to be more than just rolling life blooms and rejuvenation. We have three other raid worthy heals. Letâ€™s talk a bit about them.
Regrowth Heals a friendly target for 2257 to 2518 and then another 3015 for either 20 or 27 seconds depending on your healing build. There is a glyph the Glyph of Regrowth which increases healing of your regrowth spell by 20% if your Regrowth effect is still active on the target. The cast time of this spell is on a 2 second cast with a mana cost of 719 while in tree form base. The Idol of the Crescent Goddess from SSC off hydros would make this cast cost 65 less Mana which would take it to 673 mana if used.
Nourish Heals a friendly target for 1883 to 2187 and heals for an additional 20% if you have a rejuvenation regrowth or lifebloom effect active on the target. To increase this ability the 4 piece t7 is your nourish ability heals for an Additional 5% for each of your heal over time effects present on the target. What this means is on top of the 20% that could be on the target with rejuvenation regrowth and lifebloom present you could have an additional 20% on the heal. At This time I believe wild growth does not count toward this bonus. Wild Growth: Heals up to 5 friendly party or raid members within 15 yards of the target for 1442 over 7 sec.
Healing touch heals a friendly target for 3761 to 4440 with a 3 second cast timer. You can reduce this to 2.5 with talents and if you get the glyph you can reduce it to a 1.5 sec cast. What is the most effective healing rotation and what is the best for the mana. Letâ€™s take a look at a few things and how they affect the druids healing. Regrowth it heals for just over that of Nourish yet it leaves a hot behind healing for an additional 3015. Nourish it heals for an additional 20% if a hot is already on the target. Regrowth heals for 20% more if you have the glyph. Assuming 1800 + heals the crit of your nourish with regrowth affect would be between 7600-8000. the regrowth will crit between 7600-8000 as well. Nourish non crit assuming a hot is present on the target is around 5k without a hot around 4k. With Talents you can spec 50% crit chance on your regrowth ability. Considering talent builds in the balance tree if you spec down to it you can get Natures Grace. What will Natures Grace do take .5 sec off your next spell cast after a crit. This would in a raid situation leave a druid with about 60-70% Chance to crit with regrowth reducing the cast time by .5 sec making the regrowth a base 1.5 second cast after a crit. As for nourish you have your base crit chance and itâ€™s a 1.5 sec heal base which would be a 1 sec cast after a crit.
With this being said Nourish would seem to be a fair heal for a fair amount of mana but wait Nourish only costs about 47 mana less then regrowth if you use the ssc idol. HMM. 47 mana 70% chance to be the same cast speed and leaves an Additional 3015 hot on the person hands down at this point Regrowth seems to be the more affective heal.... <BUT>>> letâ€™s take a look at our talents and see what we can do. Assuming you has 400 haste rating that would be 12% haste.
EVERY DRUID has Gift of the Earth mother letâ€™s take a look at that talent right there Reduces GCD by 20% making the GCD 10 points off base. Haste can offset GCD if you have 400 haste that about 12% haste increase if you add 20% from GOTM
And 12% from 400 spell haste you will get 32%.At level 80, 32.79 Haste is 1% faster cast (increases the speed that you cast your spell by x). 1 sec from 1.5s GCD requires 33.33% faster cast. Therefore, 32.79*33.33% = 1% * x haste rating. Solve for x, we get 1093 haste rating to reach 1s GCD.This same formula also tells me that I want to hit 32.79% which is 12.79% hast with all 5 points put into Gift Of The Earth Mother or GOTM. Also might want to look at the possibility of stacking enough haste that you can free points up out of GOTM
Trinkets... These are probably the most difficult thing to decide which is best to wear. Consideringâ€¦ I use one regen base trinket with large spirit considering spirit directly correlates into bonus healing for a druid. I Would also use one spell power trinket with chance on proc. I have four trinkets I like to use personally. increases spell power by 98 and your direct healing and heal over time spells have a chance to increase Haste by 505 for 10 sec. The other trinkets I like to use are equip 2% chance on spell cast to allow 100% mana regeneration to continue while casting. I also have been finding that the Each time you cast a spell there is a chance you will gain up to 100 mana per 5 for 15 sec Equip increases spell power by 106. This is actually a very nice trinket that I recently aquired and find it procs fairly frequently and gives a good amount of mana back Either get lucky or its about 13,000g on the ah if your lucky enough to see one. Last : each time you cast a spell you would gain 18 spirit for 10 sec stacking up to 10 times which means you have a constant 180 spirit and that breaks down to 31 bonus healing in tree form. On very long fights you could use two regen trinkets or one regen and one proc Trinket with spell power. As a druid while spell power is important having your mana regen is more important. There are two ways to gear haste and crit. Haste is better because you can negate GCD. My personal healing preference is rolling regrowths with occasional Nourish over regrowth just because of the idea of keeping a constant hot going on the entire raid between all of my abilities. Regrowth is very simply followed up with
Either a rejuvenation or lifebloom, Depending on damage being taken would call for different healing. If everybody in the raid gets dropped to letâ€™s say 5% health a simple rejuvenation with rejuvenation glyph would heal for just as much as a single Lifebloom yet cost less mana assuming youâ€™re using Idol of Awakening reducing mana cost by 106 while casting a rejuvenation yet on the tanks a rolling 3 stack of lifebloom is still to date one of the druids signature heals. Simply put for raid healing a simple rotation such as regrowth rejuvenation regrowth rejuvenation lifebloom tank Nourish Regrowth Rejuvenation with this rejuvenation affect being stacked its now bringing raid utility also making so if you go back with a nourish within 17 seconds now The nourish would do 30% more based on the 20% from having a hot active and your 4 piece t7 bonus of 5% per hot. Simply Put main heal as a druid especially with the wild growth nurf coming up would be the regrowth followed closely by Lifebloom because of constant stack on tanks and then rejuvenation and nourish. Nourish is a mana conservation tool. Rejuvenation is raid utility. Lifebloom is fast tick on tanks. Regrowth is all around general heal. Donâ€™t forget once every 6 Seconds might as well push a wild growth off keeps the cool down going. Swift mend I use the glyph as well and would advise anybody to do so that it wonâ€™t consume the affect. Again swift mend is your oh no heal. Some druids like always Keeping it down. I must confess to me that is the last resort button to anybody who goes below 50% hp.
Finnaly I thank you for taking the time to read my post. I will not make promises but I have personally healed with this style of healing at HPS : 7503 Heals
[TABLE]Heals to friends : 1,680,701 (18 %) to foes : 0 HPS time : 3'44'' (99 % of presence) HPS : 7503
Dmg. In from all : 184,774 (3 %) from friends : 0 DTPS time : 3'42'' (98 % of presence) DTPS : 832
Regrowth 958 240 57 % 26 5386 356 1227 1420 65 % 9035 41 %
Wild Growth 255 371 15 % 367 695 813 11 %
Lifebloom 207 866 12 % 18 3446 190 547 1387 31 % 5612 39 %
Rejuvenation 201 014 12 % 95 2115 2198 30 %