Infraction: 9. Do not sign your posts.
Message to User:
I'm not sure if that "g" at the end is supposed to be a signature or not, but if it is: please don't. Thanks.
Seeing as poisons are such a big percentage of our damage, it seems plausible (although I haven't punched the numbers) that removing dagger normalization altogether would fix the current predicaments.
Slow weapons gain more from mutilate to compensate for less poison damage, and faster weapons get more from poison to compensate for less punch on specials.
I would love to see how the dps of various daggers turns out with this fix, without any other tweaking.