Infraction: 1. All posters are to make an effort to communicate clearly.
Message to User:
You seem to have some sort of thing against the shift key. Clearly this is a case of anti-shift-key prejudice. Naturally, we'll be contacting a lawyer during the three-day ban you've earned.
but they want us to scale worst with stamina then we scale now. That's the problem and the solution is not that bad. We will see 2-2.5k less hp on average in our current high end gear. Nothing special.
so is there anything left that we scale "good" with?
dodge has received diminishing returns.
agility->dodge conversion has been nerfed and a flat +dodge% talent was added instead. this might even be a buff at lower content, but past a certain point of gear it makes us scale worse.
armor has been lowered, lowered again, and yet again (granted, we got PotP and will get SD in return).
the main flaw that i see with SD is that compared to block it is on a per "doing-hit"-base instead of a "getting-hit"-base. the faster u hit, the better, thats clear. but the faster the attacker hits, the worse. whenever you can't hit, it's useless. and as soon as you have more than 1 attacker on you the usefulness goes away as well, at a terrible rate.
i've done some uptime calculations for a single attacker, might post them later.