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Quote splitting is a no-no.
Particularly in current BiS with 12 out of 17 slots having no strength and all procs/enchants/pots adding AP rather than str, the IBS change is also a considerable nerf. Losing weapon mastery is another nerf to fury dps unless every fight in Ulduar benefits from being able to intercept more often. Arms has been shown to be the top DPS spec going into Ulduar of course, but if you plan on staying fury, TG is still the way to go over traditional 1 hander builds. Also yes, 10% nerf to TG equates to more dps lost due to a lower rage income in a vaccuum, but the effect of that is potentially a nonissue if you are sustaining a large amount of raid damage.
1) With the 10% Fury nerf to TG, assuming current BiS gear going into Ulduar, will TG Fury still be the "spec" of choice for DPS warriors or should we be aiming for a 1hder Fury Spec? Furthermore if a Warrior consistently does say 5K DPS will the 10% nerf equate 4500 DPS or more/less due to rage considerations?This depends entirely on your raid composition. If you are melee/hunter heavy and you have a combat rogue bringing savage combat then most likely yes, rampage is worth it. If your stacked on non combat rogues, no druid or other warrior then you can squeeze more raid dps from arms. There's no firm answer here, and the answer can change everytime your raid's personnel switches spec or rotates out.
2) Deep fury offers the benefits of Rampage (5% crit). With the nerf to TG, assuming you are the only member of the raid to bring this buff (no other Fury warrior OR Feral Druid) is the 5% benefit raid wide worth the DPS loss of 10% rather than speccing Arms for maximum personal DPS?Depends who you ask. the SEP values for ArP are all over the chart right now, and due to the way ArP increases in value the more you have, they should actually change depending on your current gear. Check out http://elitistjerks....level_80_a/p16/ for a more detailed look at ArP in 3.1 and then compare it to the now increased value of strength (IBS) and come to your own conclusions.
3) ArP is getting an "apparent" 25% buff (however according to TCers this is only around 1.5%). ArP is useless after 100% however with 5x Sunders ArP on gear is still required to make up roughly 80% of the cap. Is ArP now a more important stat under 100% than Strength point for point (i.e. re-gemming)?Short version, probabbly. 612 arp rating is somewhere between 459(extreme lowball) and 685.44(highest SEP value i've seen was 1.12) compared to 500 for MoTruth proc without IBS/kings. IBS of course drops the SEP values of everything that isn't strength, and most estimates are putting Arp SEP value at ~.9 for fury wich gives SEP values or ~416 for Mirror proc with a lower uptime and an uncapped static effect versus ~550 for Grim Toll proc with more reliable uptime and a static effect whose value depends greatly on your other gear.Almost certainly you woud be better off expertise capping before any other consideration, I would reccommend doing it in the most painless (dps wise) way available to you
5) With the Weapon Mastery location change some Fury warrior will now be under Expertise cap. It is important to be Expertise capped however should Fury Warriors consider using trinkets such as until Expertise capped or stay with the typical MoT/GT and wait to become expertise capped?
.IMHO if you're serious about PVE dps as your warrior role, you should dual spec arms/fury. Even with fury being lower average dps, there are going to be fights where it's better to be fury, and as discussed above, sometimes your roster changes mid raid and your raid dps could improve by switching spec.
6) At the end of the day, until 75% Ulduar geared should DPS warriors switch to Arms (providing the 5% crit buff is supplied elsewhere).