Infraction: 2. All opinions should be stated as succinctly as possible.
Message to User:
Consecutive posting. I'm merging this post with the one before it.
So, seeing that they're buffing Sappers to prevent some of more "creative" ways of "killing" them - any ideas? I know fear spamming works, but they can still do enormous damage if you leave them alone for split second and it's not like 3 locks will be a standard. It does kind of remind me of Kael, but even those didn't start spinning right after the pull. LOS tricks seem horribly annoying, they drain healers to 0% way too fast and do it too often. Goes double for 10 man, 3 Sappers in single group was major pain and you can't really perma cc them with so little people.
This was by far the most annoying part of the instance for us in 10 man - The first two pack, we rooted one, pulled the other, and chain stunned/fear dps'd it to death then did the same to the second one.
The pack of 3, we moved the raid almost to the beginning of the wing, had a druid root-pull, then a warrior charged and tanked the second add, while we dps'd the third add safely away from the other two.
The last pack, we had a warrior charge in and shield wall while a DK death gripped one out of LOS and we dps'd that one down then switched to the next. Seems to be that these guys you basically have to get them to the point where you only have one of them in your raid, then it becomes manegable.