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I'm probably only one of the few who actually liked the way SoB worked prior to the patch with the recoil. I mean - one of the best things the devs could do would be to rethink how recoil works as it relates to our overall dps. Both from a pvp and pve point of view. In fact, right now is probably the best time to look at it since sacred shield is actually working like it is supposed to.
Tieing the whole judgements and seals together with recoil damage sort of allow the player to decide when to use what ability. You want burst - sure, here you go. However, there is a cost associated when you do that. In fact, go ahead and do it as often as your cool downs allow - but at the rist of personal injury. Now you might say what about LoH or DS - well, those are again tied to cool downs which you can manage via forbearance or timers.
Utility is great. Putting the onus on the player to select which utility to use based on the situration is actually a great idea - to me anyway. There is cause, there is effect. Risk. Reward. In the end - back to back burst or survivabilty comes with a price in which case the Paladin has to choose.
Not sure if any of you every played Warhammer but they actually had a great idea like this tied to the bright wizards and combustion. And the classes dps was directly related to their combustion level. The side effect though was that combustion levels got higher so did the damage the wizard took in turn. Sure - healers and support one could dance around the danager - but it was not umcommon to kill oneself going for that extra killing blow.
A paladin using the old seal of blood in pvp while judged had great potential - but the recoild did as well. So tell me how many here who used that combo instead of SoC used it to the death? With those big hits came a very big risk if one was solo...
It was nerfed, adjusted, whatever, because it was abused in PvP. The risk was easy to mitigate with a healer. Double dps teams danced around it because something was killed quick enough so the paladin could recover by healing.
There was no risk high enough to grant the use. We cheated and therefore beat the system. Only to have the system come down and fix it. Same thing will more than likely happen to sacred shield in my opinion because it is just working too good...
Just my rant anyway. I like the idea of recoil damage. I also like choices. Risk, reward, cause, effect.
Currently the whole system has no risk like it did before. And SoC is utterly useless. I don't want something some other class has. Recoil would be one thing that puts us in our own league. And we should be smart enough to know when to use what seal, etc. We already did that on Thaddius for one example.