Infraction: 1. All posters are to make an effort to communicate clearly.
Message to User:
It's spelled Y-O-U. Also, I know big words like "people" and "because" are difficult to get out fully, but don't abbreviate them like that. This isn't an AOL chatroom.
Problems with HT glyph is:
1. HT itself has very little synergy with deep resto tree talents.
2. If you're spamming the raid, you run into GCD clipping issues. Nourish with its decent crit rate has a high NG uptime in spam situations, so it is pretty compatitive on cast-time with glyphed HT.
3. If it's for spot-healing, then rejuv/SM is nearly as fast, heals for a lot more and leaves the hot on (this, by the way, is a common situation in which the SM glyph is really nice). This is especially good with 4t8.
Yes SM won't always be up, but I think the niche here is too narrow to warrant a glyph. I'd say that besides the WG glyph which I consider mandatory the others are a matter of personal taste and they don't really make or break.
I agree with u 100% about the glyph of healing touch. I also experimented with it and fully specced into HT and all the cast time reductions and bonuses, i had a 1.2 sec HT and when natures grace ( the old and better version of natural perfection) precced the cast went down to .7 sec cast that crit for between 9-10k. Whats the problem there u say?....... how bout being fully specced into GotEM with all haste buffs and 350 haste, your global CD is still only at 1 sec ( which is the lowest achievable time u can get) so yes u have a fast cast time but all it does is waste mana and leavs u sitting for .3 sec doing nothing every time u crit. The glyphs i currently use are Glyph of Swift Mend ( crucial ), glyph of rejuve, and glyph of Wild growth. I do like the glyph of nourish but if that spell is what u base your rotation on, u will never make it through the longer fights with enough mana for last, and most of the time more dmg heavy, portions of the fight. So with that said after paying 200G for the glyph of nourish i dumped it 2 days later for the glyph of rejuve, which doesnt do all that much but still comes through when u need it to.
I however disagree with most ppl ive saw writing about the 4 set T8 bonus bc rejuve is usually between 60-70% of my healz and there for the bonus will be extremley viable for my healing style. Using rejuve and WG as my 2 primary spells allows for 3k+ HPS on almost every boss fight and a consistant 2.4k+ overall HPS throughout a raid, about 400-500 hps higher than using a more heavy regiment of regrowth, nourish, and WG in a 3 spell rotation ( which i used to swear by till a guildie druid took me to school and improved my healing by 50% at least). I know some ppl still use glyph of innervate ( which in my opinion is useless bc i for 1 never have time to sit with myself selected for 20 sec. not healing to get the extra bonus mana regen) and regrowth ( which i hardly ever use except for the extra hot on the tank), so there is my reason for not using those glyphs in case u were wondering. Any comments or opposing opinions are welcom and looked forward to. thx for reading