Infraction: 1. All posters are to make an effort to communicate clearly.
Message to User:
This wonderful post consisted of chatroom abbreviations like "ofc" piled on top of far too many words saying far too little, arguing for something only you believe. You're up to a 7-day ban from all the shit you posted in one day. Can you maybe try to slow down and not fuck up so much when you come back?
When it comes to asking yourself "how much DPS will this item give me?" you should indeed look at exact values like the ones you're suggesting. Perhaps that's where the disconnect comes from. I don't mean to say that the stat gives only 1 DPS at all.
I'm saying that when it comes to assigning a value (and not a direct DPS value but a value in general), then you should value hit rating roughly as the equivilant of 1 DPS. Not because it will give 1 DPS, but because when you value it at 1 DPS you'll find yourself with roughly the right amount of hit rating (IE: Not too much, not too little). If you value it higher, you'll find yourself way past the drop off point of it having any value at all.
Again, I'm not saying 1 hit = 1 DPS, it's either 0 or 3.27-- but because it can be both those values you should give it the value that will last upto but not past the cap. Not because that's the only DPS the stat will give you, but because stacking it past that point grants you nothing.
You're clearly undervaluing the +hit trinkets by not using the correct calculations. You are assuming the trinkets will take you over the hit cap, which would not be the case as you can change out a lot of hit gear in other slots for higher DPS gear, both items and/or gems.
There is never a point where you would not gem to the hit cap if you're not already capped, so it's pointless to compare the value of a hit rating gem with a spellpower gem in that scenario. The only scenario where the value of hit rating should be calculated as 3.27 is in a situation where you can't reach the hit cap- which is really irrelevant to the discussion.
Ofc hit gems are worth more as there are no other gem option giving the same DPS, as I showed above. But it is highly relevant for items like trinkets etc, as in some situations you might not go for hit cap if your only other option gives a higher DPS. Example:
Let's say you have gear/gems and spec and end up 37 below hit cap, not including shoulders. Now you've got two shoulders to chose from:
Mantle of the Corrupted would bring you to hit cap, the T8 would still leave you 37 short of hit cap. For a Destro spec warlock, the T8 shoulders gives 399 DPS, while the Mantle of the Corrupted gives only 372 DPS, including the 37 hit times 3.27. So in this case you get higher DPS taking the non-hit shoulders and stay 37 below hit cap, than reaching hit cap with inferior shoulders.
Don't stare yourself blind at hit ratings, you need to evaluate each item by the stats it has. And the only correct way to do this is to use the scaling values found in the first post. With normal gear selections from raiding you end up with a hit cap one way or another, the hit trinkets are superior to reaching hit cap and let you use non-hit gear/gems in many other slots. Your table confuses people as it shows incorrect values for the hit trinkets.
I'll try one last simple example and stop after that. Let's say you've got 5 gems slots where you are free to use red or yellow gems without any socket bonus changes. Let's use (71 hit, 286 pts in your table) vs (0 hit, 281 pts in your table). Hit trinket vs no-hit trinket. Changing 5 gems will make up for that hit loss, to sum it up using your own table:
Dying Curse + 5x+19 sp gems = 71 hit and 139 sp + 5x19 sp = 234 sp.
Broodmother + 4x+16 hit gems + 1x+9 sp/+8 hit gem = 72 hit and 125 sp + 1x9 sp = 134 sp and 87 crit.
Now, which of these two looks better to you? +1 hit and +87 crit or +100 sp? You table puts the two alternatives at 286 vs 281 rating, indicating they are about as good. But if you add it up correctly, the Dying Curse is clearly superior.
If you instead use the first page scale numbers (again destro spec):
Dying Curse: 71 x 3.27 + 234 x 1.55 = 594 DPS
Broodmother: 72 x 3.27 + 134 x 1.55 + 87 x 1.01 = 531 DPS
Which seems more in line with what you get in a raid.