Infraction: 6. Do not post unless you have something new and worthwhile to say.
Message to User:
Don't post unless you know what you're talking about.
Long time reader, new poster here. Amidst all the discussion on Marksmanship I'm seeing Glyph of Serpent Sting being cited as a staple glyph for MM these days. I'm one of the exodus of hunters who now is discovering my gear is shifting toward MM being the proper spec for max DPS purposes.
My question is, since each CS is refreshing SpS every time it's used, and its cooldown is much shorter than the duration of a non-glyphed SpS, why is the extra 6 sec duration of Glyphed SpS more useful than say a Chimera Shot, Trueshot Aura, and Kill Shot/Steady Shot glyph combo?
So far, I haven't seen any evidence to suggest that extra 6 second duration is required, especially on a single target Ulduar raid boss. Am I missing something here guys?
I've wondered the same thing. I've chalked it up to people being so concerned with spread sheets numbers, that they are forgetting the common sense test. The SrS glyph has no impact on MM DPS numbers in game 99% of the time.
My best DPS boosts have come from Kill Shot glyph, because of all the target switching, and Steady Shot glyph, because SS is about 10% of my damage on boss fights alone.
My 3rd glyph is Hunter's Mark most of the time, because I mark for all of the Hunters we run with so they don't have to.
I have it talented as well, so with the recent buff, it's now 780 AP to all hunters from HM alone.
For a pure personal DPS glyph, it's probably CS glyph depending on how tight of a shot rotation you can sustain over the course of a longer fight. Over 3 minutes you probably won't notice much of a change; over the course of a 10 minute catastrophy fight, it will make a pretty big difference.
I haven't run the fights enough times with identical groups to provide hard mumbers or any real evidence though, so as usual you'll probably have to see for yourself.