Infraction: 6. Do not post unless you have something new and worthwhile to say.
Message to User:
We really don't want people just posting their ideas here, discussion of what is lacking in what currently exists is fine, fanciful ideas out of nowhere to fix the class aren't.
another long-time-reader, first-time-poster here... I was hesitating to go ahead and post something out of fear of exposing you all to my silliness and making a fool out of myself, but well, we'll see how that goes.
Here's my little Idea:
Seal of Consecration (could be called anything, I guess, but that's what it's for).
Has the effects of SoB/SoM but in addition it increases the Damage taken by Consecration by 20% (stacks 5x) by targets affected by it while decreasing the damage taken by other Enemies by the same amount.
That way WE would get to decide what to do with our Consecration by switching between Blood/Martyr and Consecration. Of course this wouldn't be the mother of all retribution fixes, but it would add some choice without adding a lot of complexity to our playing style.
I think anything that's going to really add more... well, depth to our class will be WAY beyond any definition of "minor tweaks"...
In response to Alrikah:
I'd like to see us in the 6-7 range, but with the strict neccesity of having to monitor all our cooldowns all the time, gone. I sort of like our current playstyle since it feels more "action-loaded" than just hitting the same key after the same amount of time over and over again. At the same time I hate to have my attention being locked to my freakin' action bars all the time...