There comes a time in all shamanâ€™s lives when they must learn to harness the power of nature and wield powerful totems. As they grow in power, so do the opportunities to use these instruments of healing, protection, and destruction. In the upcoming content patch, Call of the Crusade, the shaman will be able to quickly place totems of each element, aiding them in managing these powerful focuses of nature.
We wanted to provide some insight regarding the upcoming shaman-specific interface addition, the Totem Bar. Shaman will be able to utilize this new bar to manage their fire, earth, water, and air totems in a more accessible and convenient way. This bar will appear on the left-hand side above the standard toolbar, similar to warrior stances or druid forms. The bar contains space for four totems of the playerâ€™s choice, one of each element. Clicking the respective button will drop that totem. To the right of the four totems is a button for Totemic Call, which we have renamed Call of Earth. To the left of the four totems is a new ability named Call of Fire which will drop all four totems on the bar at once. The mana cost is the same as if the shaman dropped all four of the totems one at a time. However, it takes but a single global cooldown.
Questing shaman will be able to quickly move their totems of choice forward, while a shaman in an instance, Arena, or Battleground will be able to replace their totems if they have to move or if the totems are destroyed.
Shamans will also be able to customize their bar to set Call of Fire to drop less than four totems if they choose. Access to this functionality is made available at the same level as Call of Earth (currently level 30.) At higher levels, Shaman will gain two additional spells, Call of Air and Call of Water. These function exactly the same as Call of Fire, essentially giving the shaman three different sets of totems that can be placed at once. New key bindings will also be made available for all of these slots.
As with all new content under testing, we want to caution players that, as a new part of the interface, there may be additional changes during the period of the PTR until the release of the Call of the Crusade content patch. We look forward to constructive feedback once it is available for testing.
Personally I am not super impressed with the system and hope it receives some changes to make it seem less clunky. I posted this in the thread as a response. What does everyone else think of our new totem bar?
This is cool I suppose... but it still doesn't fix the major problems with totems in PVP and to a lesser degree PVE. We are still plagued with totem stomping macros(dead horse meet stick). Also no other class can range their buffs entirely and have to spend another 1k+ mana to drop them in a new spot. Maybe add in a mana redux based on time left on the totem when it is redropped? As I just alluded to the mobility problems of totems are still there in both pvp and pve. We can just be kited away from our totems and then have to spend 2 GCD's to pick them up and re drop them and end up with a net loss of mana. Both of those being so precious in pvp right now.
Maybe they should all pick up totems and then when you hit it it does a recall and refunds mana for all active totems then in the same GCD drops the totems again. Effectively giving you 4 totem sets and Totemic recall off of the GCD.
Also in pvp this system will feel clunky as we drop a lot of totems that do not have similar cooldowns so you may hit the button and only drop 2 totems. Then you will have to watch your totem cooldowns and hit earthbind and grounding by themselves so that you dont take a mana hit for the other totems that may still be down.. All of this seems like a minor buff to PVE play and a clunky system in PVP that will just end up in giving me 3-4 more keybinds that I will hardly ever press.
TL;DR this fixes little and I am hardly impressed by this version.