Infraction: 6. Do not post unless you have something new and worthwhile to say.
Message to User:
From now on, go straight to the Blizzard forums with your wishlists.
Not to derail the current subject at hand, but time is of the essence and I am still not sure if Blizzard would be able to implement such a change on short notice. Who knows, perhaps patch 3.3 but regardless I would like to hear the input of some of you prior to posting on WoW forums.
I have been thinking about what changes can be done to paladins to create a more complex playstyle. Without just straight copying another class as blizzard has continually stated that they donâ€™t want us to be â€œwarriorsâ€ but to be able to give us some utility in both PvP and PvE I came up with this concept based on others ideas as well as my own.
Instead of Crusader Strike just being a one dimensional attack, they rename it to Crusader Strikes. You would have three unique strikes in the vein of paladins, Crusader Strike of Wisdom, Light and Justice. The damage dealt by these would all be the same as the current 3.2 crusader strike damage, however, you would have â€œselfâ€ combo points of the corresponding color up to three total. Each use would give you that corresponding combo point as that color to be used as a self buff, or a debuff on a hostile target. The â€œreleaseâ€ of the CPs would have a 30 yard range. The buffs/debuffs would be as follows:
Each yellow CP would grant 10/20/30% increased healing to a friendly target or 10/20/30% decreased healing on a hostile target for 8 seconds.
Each blue CP would grant 5/10/15% mana to friendly target or 5/10/15% loss of mana on unfriendly target.
Each red CP would increase movement speed by 10/20/30% on friendly target or decrease hostile targets movement speed by 10/20/30% for 8 seconds.
You would not be limited to stack all of one color. So for example in a PvP environment if you put up one blue and 2 red cps (by using the corresponding colored crusader strike) and released it on a harmful opponent, it would make that target lose 5% mana and decrease run speed by 20% for 8 seconds.
This would ultimately give us more utility. The applications for such a change would benefit both PvP and PvE. Would not introduce any burst. It would also give us more buttons to push and have us think about what needs to be done as opposed to just hitting Crusader Strike on CD. We would gain a snare, a speed boost for ourselves or others, a mana drain, an innervate, a weaker MS and a save for times when we or a party member needs some extra healing.
I would like to put this up on either the PTR or the Suggestion Forums or perhaps both. However, I would like some constructive feedback before posting so that I can tweak the concept before posting.