Posted 21 May 2006 - 07:49 PM
Posted 21 May 2006 - 08:10 PM
Posted 21 May 2006 - 08:14 PM
Fun fact: AI pathing is still buggered, letting healers avoid the insect swarm beetles entirely by jumping on that decorative crate near the causeway's entrance.
Posted 21 May 2006 - 08:18 PM
Posted 21 May 2006 - 08:23 PM
Nah, it's a swarm. They can be frost novaed, etc, but it's not really sustainable as they have too much hp to really aoe (5k or so) and tend to overwhelm you easily. Raid positioning is a big part of this fight though, so if you cluster enough it may be doable.
Is this like an aoe-able bug swarm, or just kinda a bolt-like ability of bugs that skitter towards you, like in Strat?
Our best attempt may have been bugged though, we had some glitchy LoS issues at one point.
Posted 22 May 2006 - 01:36 AM
Posted 22 May 2006 - 01:40 AM
I don't think it says very much at all, really. The test server is currently loaded with pregenerated characters and pick-up groups, as you stated. This says nothing at all about the ability nor coordination of the raid groups which have been trying out the zone, thus saying that the encounters are "unbeatable" doesn't carry all that much weight. Give it a bit longer, let people actually put in some solid attempts instead of jumping to conclusions, and ideally the servers will settle down some and gain a bit of stability. Once character-copy gets going right (since it seemed to be a bit iffy on friday) we'll probably see some solid results from established raid groups.
Its interesting that the posters on the official forums (with PUGs) are allready saying its undoable,and not bug related after one day. I think that says a lot about how usefull this "testing" is going to be.
Posted 22 May 2006 - 02:02 AM
Posted 22 May 2006 - 03:05 AM
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