Living Monstrosities, Oh My(FG)!
Posted 08 June 2006 - 07:16 AM
Speaking of trying new trash, we got introduced to Living Monstrosity packs tonight. We pulled the bastards and proceeded to get COMPLETELY WTFPWNED(gg Lightning Totem). What's bad about that? Nothing at all. Just the way I like it(except for the reclear through the stupid slimes =/)
Things I know so far:
9 Mobs in the pack
1 Living Monstrosity
4 Mad Scientists
4 Surgical Assistants
They all have about the same HP, monstrosities repeatedly drop Lightning Totems that spam 2000 points of Nature damage at their target, much like Skeram's earth shock. Assistants Mindflay repeatedly for about 600-700/tick. Mad scientists are pretty boring as far as I can tell. The Monstrosities also have an AoE fear. Shackle, Silence, and Stuns were not working. One of our healers also mentioned something about a mana burn effect, but I didn't notice it. If there is one, it's likely attached to the otherwise boring Mad Scientists(pure speculation). I have a feeling most of our problems stem from 1. Failure to handle Lightning Totems quickly and 2. Only having 4 Warriors when we were working on them.
Do I have everything covered or am I missing anything? I'm not looking for a walkthrough, just hoping to compare notes so we can zone in prepared tomorrow night =)
Posted 08 June 2006 - 07:56 AM
If you are a goblin you rule
Posted 08 June 2006 - 08:06 AM
Posted 08 June 2006 - 02:24 PM
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