How to make healers use HoTs?>:O
Posted 03 July 2006 - 03:30 PM
Tanks die stupidly, meatshields die quickly, every huhuran brings me an adrenaline rush to see how low my hp goes before i receive even 1 heal etc.
And one of the key things I think is missing is a lack of HoT usage in general... sure the druids use it occasionally, but our tanks almost never have 2 HoTs on them at once, let alone anyone else having 1 at all for most fights.
Two reasons why I think this happens... one being that they dont understand how HoTs work exactly for a side-effective damage mitigation/general healing style, and the other being the healing/overhealing/effective healing meter... (god knows why so much is focused on this thing...)
also strange comments like "i cant keep more than 1 group HoT'd at once" or "its only 400 a tick..." just seem wrong as a former healer/hot abuser.... btw we're alliance (aka loladins-nocry-massmana) with quite a few druids (innervate plix) so even an intensive continuous casting should be able to be maintained on certain fights, atleast for awhile (aka huhu 30%)
Am i completly wrong in thinking how good HoTs are? are our priests/druids retarded?
any kind of backup with number/crunching or what'have'you appreciated :P
I don't know anything
Posted 03 July 2006 - 03:50 PM
Healing touch is about 3.13 Heal/Mana and about 714 Heal/Sec for 860 mana and can crit
Rejuv is 2.47 Heal/Mana and 74 heal/second for 360 mana.
(correct me if I messed this up somewhere, or someone do talented math)
I guess if you just look at the raw numbers, you wouldnt use Rejuv much if at all, but just looking at raw numbers is dumb.
First, they stack so its just more heals.
Seconds, a lot of times people outside your main tank dont need to get crit healed for 4k life, a majority of your 860 mana is going to go to waste.
With proper NR, a druid can almost singlehandedly keep up a group in Huhu pre30% with HoTs.
Not using HoTs is a waste. They may heal for less per mana or second, but they are almost immune to being wasted due to overhealing, they stack with direct heals meaning more healing over all, and they have a lower overhead on your mana pool to use on people who dont need the big heals (rogues coming out to bandage from an AE, someone who took a cleave accidently, etc)
Posted 03 July 2006 - 03:50 PM
Its really just a case of your people needing to relearn to play if thats the case.
If the priests think its inefficient, thats just a mental lapse. With the raw amount of +healing gear ticking over the whole duration, you can have some amazing heal/mana nuumbers. I'd assume swiftmend would only make a druid want to use more HoT's :(
Posted 03 July 2006 - 04:03 PM
It's very mana-efficient after only a small amount of +heal, and it frees you to heal others faster. Druids with Swiftmend, especially.
Posted 03 July 2006 - 04:05 PM
Like I said, there are situations where HoT's are nice but I don't consider it a primary healing tool. Oh and all the issues you mentioned there have nothing to do with not using HoT's, more likely it's a case of stupid or slacking healers.
Posted 03 July 2006 - 04:14 PM
The argument surrounding overheal with HoT's I think is misunderstood. HoTs don't tick (AFAIK) if the target is at full health, so there is no "overheal penalty" on the healing chart. However, you still incur the mana penalty for essentially wasting a spell when someone comes in behind you and puts a direct heal on the person. (Or worse yet, overrides your HoT with one of their own).
If I'm in a situation where I know I'll be the only person healing my group, I'll use HoTs a LOT. However, outside of that circumstance, mine just kind of go to waste unless they are put on the MT. In order for me to feel comfortable using them to use them to their full potential (ie, mitigate consistent incidental damage -- aoe, cleave, etc) I would need to be in a situation where I'm the one primarily responsible for my group and have no expectation of assistance from other healers in the raid.
What do other healers out there think on the subject?
Posted 03 July 2006 - 04:24 PM
Posted 03 July 2006 - 04:35 PM
Less healers = HoT's better. More healers = HoT's usually are not very efficient at all.
Posted 03 July 2006 - 05:05 PM
Good tactic for healing on Huhuran's stage 2 is to have 1 healer : 1 waller. You know who to blame! Awesome. As well as this, if you don't need healing, they're able to cross-heal other targets (i.e. use HoTs), esp. the MT or other NR wallers whose healer may be silenced.
For most bosses, we do have all HOTs permanently ticking on our MT - although it's usually the person with the most +heal we ask to do this.
Posted 03 July 2006 - 05:52 PM
It's a nice incidental mitigation factor, and we tend to use them as such. Flattening the incoming damage spikes by having a trio of hot's ticking makes it easier to accomodate them while dealing with the occasional (I should really be running from that bug) moments.
It's also a very fast "toss this at that priest who's in the blizzard, go back to healing my tank" factor. As a druid, it's 1.5 seconds to toss off a rejuv. Sometimes that's all the time I can spare from my normal cycle on the people I'm supposed to be healing.
Aside on SM - I actually specced out of swiftmend, because I was running into the GC too much, and I couldn't use it to stretch my mana on fights where it mattered because I was healing with 4+ healers and not getting full use of my hots + SM. We definitely had too much SM going on =P I think we still have 2 druids with it atm, and I'm happy to apply the rejuvs so that they can mend them. (I'm 24/0/27 now)
Now in 5 mans? I use them alot. I also use rank 5? rejuv quite a bit since it's a crazy mana efficiency on splash damage, but it's definitely not my staple spell (hello HT, rank 3/4/7/11, wtb rank 0 HT off kel)
I would say that the real disincentive to Hot use is the Hp/s factor. It's pretty rare for it to be ok to leave someone low for 12 seconds while the hot tops them off. Think about c'thun or emps uppercuts, or anub'rekhan, etc. It's just hard to find 12-15 seconds of "waiting to be full health" in fights. So they're more useful as "this will blunt the beating" on MT's or people who are taking a steady damage input. Honestly, HOTS and Shield are overated. The number of "shield the tank after shadowflame" arguments I've seen convinced me that it's apparently very hard to look past "this is a shiny buff" and see "this is not enough HP/S to save us". (Either time your heals to land right after, topping him off by more than 1k, or shield before the flame, shielding after is for terribles )
I should probably be working, but trolling is more fun.
Posted 03 July 2006 - 06:01 PM
Personally I love it as itll let me(as a healer) replenish myself without wasting much mana.
Worthless for melee of course, but as far as its utility for the guys in the back? I just want some opinions on it.
My personal opinion is its good for 1/2 priests to have, just like Shadow-weaving. To be honest, I treat it alot like mana tide/Natures Swiftness. And since we make a habit not to heal other healers, its an efficient HoT.
Posted 03 July 2006 - 06:09 PM
Posted 03 July 2006 - 06:15 PM
Sheidling PRE-SF, now that's good stuff.
On topic: As for Renew, I tend to use it more on DPS (Especially Warlocks) and off-tanks than the MT. I obviously cast it on him, but it's not nearly as effective with everyone spamming heals, ideally keeping him near to, if not, topped off.
Posted 03 July 2006 - 06:40 PM
We view lightwell as a sign that you cannot analyze talent trees personally, but maybe there's some bizzaro application for it. =P There's so many good priest talents that I can't imagine finding room for LW without a specific fight in mind, and even then I have a hard time coming up with a rebuttal to "you could just bandage".
Posted 03 July 2006 - 08:12 PM
This being said it has worked relatively well for us atleast so far to have one 8-piece Transcendance priest tossing around Rank 1 Gheal + Renew on targets that are not only damaged but also likely to take damage in the near future. Good examples of this would be certain DPS in AoE-heavy fights or just Lifetap-happy warlocks. In some scenarios you can ofcourse HoT targets before they actually get damage if you know there's going to be damage very soon (for example tossing a Renews on people with low NR that are soon going to get volley'd by Lord Kri).
Still the main issue I see here is to communicate with your healers so that everyone understands the difference between:
A) HoTs that are there to provide that extra bit of healing/second for fast damage scenarios, or timelapse stunned healers, or whatnot.
B) HoTs that are meant to actually heal people for whatever amount they provide, and as such to avoid casting that extra Flash Heal to top out that targets healthbar.
Personally I like HoT's especially because they're instacast and you can top a slow heal with a HoT without giving in to further time in FSR, but I suppose stuff like that is all about every healers personal preference. Can't really benchmark healing like you benchmark DPS. With healing it's either good or it isn't and that's all, pretty binary stuff.
Posted 03 July 2006 - 10:03 PM
Most of our shamans like to sit right around a 1k heal mark, ranking down our spells as gear gets better. I am well aware that priests often rank down to GH1 or Low rank Flash heal. Does deranking a HoT function in the same way? I've seen a few priests well over 1k +healing. I'd think even rank 5 or 6 renew would get enough benefit from that to be very viable.
Posted 03 July 2006 - 10:18 PM
Only times I really use highest rank renew is on warlocks so they can lifetap their mana back, or sometimes on the main tank when I know I will have plenty of mana for the rest of the fight.
Posted 03 July 2006 - 10:31 PM
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