AQ40 clear time?
Posted 10 July 2006 - 01:24 AM
Now, the question I want answered is, just how fast can guilds with everything in AQ40 on solid farm (AKA, killed C'thun the week after the retuning and Ouro shortly after) full clear the instance? Horde in particular if it makes a difference. I think it should be doable in about 6 hours with excellent playing, but I'm curious to know what the actual times are. For comparison, how fast is a BWL clear for such a guild?
And a related question: a lot of people are saying that wipes to the Twin Emps are inevitable, because of the randomness (specifically, the Melee emp sometimes just flattens our MT in a second, he seems to save up melee attacks and then unload with several regular hits and a UB strike at once). I remember the same thing being said of Vael back in the day, and I think that with better gear and more practice a group should never be wiping on the Emps, in theory. Am I correct? Are there horde guilds that one-shot the Emps every week?
Posted 10 July 2006 - 01:45 AM
We never wipe on emps. Well, ok we do wipe on emps once every 3/4 weeks but it has everything to do with raid awareness. Emps are not a random fight at all if you have 2 well geared MTs with flasks and other consumables. It's just a heal and dps game. If your MT is killed by the melee emp with decent gear (t2 lvl), then someone is playing bad. Do your healers keep their pw:s/swiftmend for UB strikes ? Do your warrior use shield block after each UBS ? Demo shout up ? Your MT should never ever drop below ~2k health on emps with good players.
For the record, we used to clear BWL in something like 3h before naxx release. I'm pretty confident we could do it in 2h with the best geared players and optimized raid lineup but anyways, we don't do it anymore and if we'd do it, it would be to gear up alts/casuals.
Posted 10 July 2006 - 02:31 AM
Posted 10 July 2006 - 07:28 AM
Posted 10 July 2006 - 09:54 AM
Look on my Works ye Mighty, and despair!
Posted 10 July 2006 - 12:23 PM
Posted 10 July 2006 - 06:53 PM
Posted 10 July 2006 - 07:09 PM
Posted 10 July 2006 - 07:34 PM
Now, a couple thoughts on AQ and raid zones in general after taking a step back from it:
# Thin out the post-emps trash. Seriously. Trash serves two purposes: 1) train players in a particular tactic or concept that will be used for a later boss, 2) reward you with a boss after you're done.
In the case of post-emps trash, it doesn't really teach you anything new. Kill mindslayers away from the raid? Hi, we learned this in ZG with batriders. Losing control of your character for prolonged periods isn't fun, either. Being repeatedly mindflay/feared is stupid. Being mind-controlled isn't so bad because you get to watch yourself kill your friends. As for the effort required to reach the boss, it's overkill. C'thun and Ouro are difficult enough that you don't need to innundate us with repetitive, boring trash packs.
Take out 2 packs before the first nullfiers, and remove the 2nd to last Nullfier pack. Now, if there were some real reason for this trash to be there, e.g. they dropped quest items necessary for the quest armor, then I could understand it. As it stands, they're just tedious and boring.
# Guilds whine about the loot because almost no one uses an upgrade system for their DKP. Since we adapted EJ's upgrade system, not a single piece of loot rotted last night. Everything was greedily snatched up. It's completely reinvigorated our DKP system. Seriously, thanks to EJ for devising this ingenious system. Hopefully, the concept of an upgrade system will become more mainstream and catch on with a greater portion of the playerbase. It goes a long way toward addressing the cautious power inflation of WoW's itemization. The CMs should really sticky their loot system in the guild relations forum.
# No more sprawling linear raid zones, please. Naxxramas is awesome because of the multiple routes a guild can take. It also eliminates the wasted time of running back required by Ahn'Qiraj. The teleporters to the Emps room was too little, too late. A lot of people are fucking bitter about it. That little gnome bitch should repair all your armor for free and leave a mint in your bags while she's at it. "So sorry! I could have done this anytime but it just didn't occur to me until 5 months later, tee-hee!"
Posted 10 July 2006 - 07:39 PM
You lost me here... those bats are meant to be used against warlocks / healers.
Kill mindslayers away from the raid? Hi, we learned this in ZG with batriders.
Posted 10 July 2006 - 08:46 PM
I think a consistent 3:30 is very possible. When Naxx came out we were consistently doing BWL in under 2 hours for comparison.
Posted 10 July 2006 - 11:20 PM
Posted 24 July 2006 - 03:49 AM
Posted 24 July 2006 - 04:13 AM
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