Infraction: 4. Whining in any form is forbidden.
Message to User:
If people don't want you on a raid, it's because they don't like you or you suck. Or both.
The question is raised "why bring a resto druid" to a raid now. We are in almost every case considered a raid healer. Yes the rejuv glyph gives you more HPS on your rejuv, but you cannot heal as many people which is counterproductive to our job. Our job isn't to put 4k HPS out on each person, our job is to put a nice buffer on as many people as possible to ease the amount of single target direct healing the other healers in the raid need to provide. Was GOTEM too powerful? Maybe, especially for a 5 point talent, but maybe some other talent should of been buffed and GOTEM nerfed to net basically the same effect but not making one talent seem like it is overpowered and required over any other. Back to the original question though, all we really bring to the table is our healing. Motw can be provided by any druid, as can battle rezz's. The only thing resto brings is healing and revitalize which I have never seen be a battle winner. With every other healing class in the game bringing some sort of mitigation to the raid in addition to their heals they need to expect resto druids to beat them in amounts healed... and obviously Blizzard does not agree.
Secondly I understand this is EJ and every person on here did 25m TOGC the second it came out and dropped anub with 50 attempts left on the first try, but this REALLY hurts the rest of the resto druid population that is not part of their servers elite raiding guild. You talk about just having to shuffle gear and can still reach the 800+ haste rating required to be just as effective as we are now... well that number is impossible to achieve in raiding guilds doing 10m normal/25m normal ToC and just venturing into stuff like 10m H ToC. Even more impossible for those that are still doing ulduar and similar raids. I understand that most of this nerf is probably coming from druids pulling insane EHPS numbers out of 25m twins fights, but that isn't the only fight in the game, there is still a healthy population raiding other instances. We haven't seen the loot to come out of 3.3 yet though so maybe this is a bit premature, maybe every leather piece will be perfectly itemized with pure SP/haste and not a plethora of crit like we've been dealt in the past.
The thing that really upsets me about these changes proposed for 3.3 is there was no warning and they are extreme to a point where it basically completely changes how we heal. I can understand if over the course of 3-4 patches they slowly laid out the direction they want resto to go in, and made changes here and there to eventually get us to shy away from casting rejuv on nearly every GCD... but to do it in one huge swoop just means Blizzard doesn't know HOW to fix the problem they just want to throw something on the issue to hold it over until they can figure something out. Rant over..