Expansion Transition Issues
Posted 30 August 2006 - 04:30 AM
I'm interested to hear views on 2 other topics on my mind.
1) Would you want your guild to continue to raid (but a smaller number of days) during the leveling period from 61-70? Or just stop all raids until many players are level 70?
On the one hand, I'm eager to see new content, and leveling asap is probably the most efficient way to strengthen the guild from a min-max perspective, bringing the level 70 10-25man content more quickly into reach.
On the other hand, I'm afraid that stopping all raids totally would take away what makes raiding guilds 'click' in the first place, even if only for 1-2 months. For the 99.99% of guilds who haven't killed Kel'Thuzad by then, it might also mean that they never, ever get to see whatever content they skip in AQ40/Naxx (the RvR for these zones looks to become pretty horrible as guilds downsize for 25-mans. Basically now or never)
2) Would you want your guild to do a partial/total reset of DKP?
DKP rewards past attendance, but at what point does past attendance count for less? With the lvl-70 5-man instance drops rivalling T3 drops, is it really still fair to penalise newer players so heavily for not having helped farm the guild's T1-3 sets? Wouldn't newer (relative term - its possible to be in a guild for 3+ months yet never be able to catch up DKP-wise) players be better off joining a guild that started with a clean slate for DKP?
On the other hand, there is also a correlation (imperfect, I know) between player DKP and reliability, as well as to a lesser extent, experience and skill. Its normally a bad move to alienate the core players.
Naturally, the best answers to these questions could change a lot when we find out exactly how long it takes to level to 70 (current estimate: 1-2 months first-time through for 'normal hardcore' player), and how the level 70 5/10/25-man drops compare to T3 (blue post suggests equivalent to best 5-man drops.)
Posted 30 August 2006 - 04:40 AM
Posted 30 August 2006 - 04:47 AM
2 - I advocate a total reset. No tellling who is going to still be playing, will make the lvl grind in time, will even buy the xpack. Not to mention that some raid roles are totally changing and with everyone picking up shaman/paladin you'll want to start those new classes off at a fair balance with your guild.
As for your comment about the T3 gear and 5man instances, Tseric posted saying that T3 will be the initial "entry level" raiding gear at lvl 70. He said he'd be very surprised if anyone replaces more than a couple of pieces of their T3 items before hitting 70.
Posted 30 August 2006 - 05:01 AM
2) Start a completely new slate at 70 for sure. It's a pity in some ways we're a fixed price guild... the DKP burnoffs in the next couple of months would be spectacular otherwise.
Posted 30 August 2006 - 05:14 AM
Of course, Naxx will be done as well, but how often remains to be seen. Fights as 62s even will be a lot easier though, and given most of the talent trees we've seen so far it looks like just getting the 41 talents will be pretty huge.
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