What would it take to pull you away from WoW?
Posted 26 September 2006 - 08:30 AM
What would a new game need to offer that would convince you (and/or your guild) to leave WoW?
Posted 26 September 2006 - 08:35 AM
Posted 26 September 2006 - 08:35 AM
In all seriousness, WoW's my first MMORPG and I'm enjoying it a lot. I can't imagine quitting unless my guild suddenly falls apart though; I feel too much responsibility to start devoting as much time to another game as to this one.
I might buy them and try them out though. If my guild were to switch games, I'd probably go with them.
Posted 26 September 2006 - 08:45 AM
Posted 26 September 2006 - 08:49 AM
(although that's not to say that we couldn't use some changes, especially revolving around making the game more guild-friendly - housing, banks, trophies, tournaments, etc.)
Posted 26 September 2006 - 08:50 AM
<Zyla> If there's gonna be a dick in the room besides my own, i'd rather it have to be my brother's. You know that kinda sounds bad all typed out like that,
Posted 26 September 2006 - 08:52 AM
And since that is never, ever going to happen (and that fact makes me incredibly sad :( ), if I just stopped having fun in the game, I'd stop playing. Simple.
How can you help?
I can shoot things and then make my pet move toward them.
Posted 26 September 2006 - 08:53 AM
Posted 26 September 2006 - 08:56 AM
Yet here I am :)
All games I've spent many hundreds of hours on, which have been extremely addictive. WoW might be different given the social interactions, but then again we had a awesome action quake 2 clan too. I still get fond memories from every game, but all good things most come to an end. For WoW that won't be for a very long time, but sooner or later something even more awesome is going to come out. (and it's probably going to be made by Blizzard :) )
Posted 26 September 2006 - 09:04 AM
I think what it would take is a shift from current MMO control and combat to a more twitchy skill-based action RPG. It'd still use many of the tenants of current MMOs, questing, PvP'ing, raiding etc, but instead of so many factors based on stats and percentages, they're based on player skill. For instance a good tank might know when to put up his shield and anticipate an incoming attack, a rogue might have to actively dive out of the way, or duck, or jump to avoid a cleave instead of being reliant on their dodge stat. The hunter/ranger class would have FPS-esque skills, knowing where to aim and when to shoot, etc.
Basically, what I'm really waiting for is a combat system you find in console action games given depth and integrated into an MMO world.
Posted 26 September 2006 - 09:15 AM
/end hippy derail
Posted 26 September 2006 - 09:20 AM
Ye, i agree that whatever i move to after (possibly warhammer if its good), it will be with a large % of my guild. They're the main 'addicitive' part of WoW for me. That and purple pixels. >_<
Posted 26 September 2006 - 09:32 AM
IMO Hardcore PvP > Hardcore PvE due to the fact you can abuse PvE thanks to limited AI and such, humans however are alot more deviant and you need your own skill to work with, not other peoples guides.
Other than that, Hellgate London and C&C3 hold my attention currently, and if Diablo 3 came out.... well it all depends how those games pan out, I think only Diablo 3 could completly pull my attention off WoW assuming it was atleast half decent.
I don't know anything
Posted 26 September 2006 - 09:36 AM
Posted 26 September 2006 - 09:42 AM
Unlike many, I am not the type who will merely play a game because all his friends are playing it. Some of my rl friends do indeed play WoW, infact, I convinced some of them to shift over from FFXI - but at the end of the day, I play MMOs (and any other multiplayer game) for the competition. The competition, and the sheer force of the community is what drives me to these games.
Having said that, I have been keeping an eye on Darkfall Online and WAR. If these games can somehow capture the magic of old school PvP MMOs, then that will be the end of my WoW career.
On the other hand, Blizzard's commitment to improving the state of PvP sounds sincere - and the expansion Arena system looks promising, so who knows.
In light of the recent talent updates, upcoming raid encounter design, and Blizzard's quality of raid content so far - TBC will hold my interest for a long time.
But good fucking god, my dream would come true if someday WoW could have 72 hours long relic raids like DaOC had. Hundreds of players, fighting around the clock, all over the world, taking and losing keeps. Non-stop killing, in-game and forum drama, politics, betrayal of friendly guilds. Ah, pure ecstacy. True world PvP is what WoW needs to balance its excellent raid content. If any other game manages that - its goodbye WoW
Posted 26 September 2006 - 09:47 AM
As far as a better game in the pipe though, I don't see that happening in the near future despite what Brad keeps telling me.
Posted 26 September 2006 - 09:57 AM
One of the few posts of you I truely agree with.
swg, had it taken a different turn..
If only SOE knew their customers abit better, and didnt had the urgency to give people an 'end game' feeling (aka: jedi)
Posted 26 September 2006 - 10:01 AM
You're new at this MMO thing, huh?
my last day of WoW will be my last day of MMORPGs. WoW isnt just a game, its life. There will be no game that can match the fun and memories i've had with friends in WoW. So many stories that if retold would all end in "well... you had to be there." and it brings a smile to my face to know that i was there.
As for myself it would take a game with as much polish as WoW, but with a PVP focussed endgame instead of a raiding endgame. It's not that I dislike raiding, but I definately prefer good PVP. Possibly WHO will be that game, possibly not. A game like Eve but with higher budget, less travel time, and the ability to actually earn skills (as opposed to press a button and wait a few days) would be such a game. Right now I'm enjoying myself in WoW so I don't care either way. :P
Posted 26 September 2006 - 10:05 AM
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