•

# a few theorems of combat.

2 replies to this topic

### #1 Guest_Zayron_*

Guest_Zayron_*
• Guests

Posted 04 October 2006 - 11:57 PM

with +1% damage reduction i mean that all incoming damage will be mulitplied by an additional multiplier of 0.99, ie you take 1% less dmg.

a) +1% damage reduction is basically equivalent with +1.01... % more health and +1.01... % amplified healing

b) +1% dodge is better than +1% parry if your current dodge % > your current parry %

b') +1% dodge always give > +1% dmg reduction, assuming all attacks are dodgeable, and assuming we're talking average dmg reduction under a long time.

c) +1% damage reduction equals to +x armor where x=f(current armor)=f(a)=(5500+a)/99

d) a fix increase in armor increases your expected life time in a given encounter by a fix time, that is undependant of your current armor.

e) druids are ugly

a and b are rather trivial, unless combat doesn't work the way i assumed it does.
c follows from the definition of dmgreduction as a function of armor. cba to post proof unless someone disagrees with it.
d has been shown by some drood, i got general proof for it but its boring.
e is obvious.

### #2 Praetorian

Praetorian

Mike Tyson

• 27663 posts

Posted 05 October 2006 - 12:14 AM

Why did you post this? This is all unsupported and false.

### #3 Kaubel

Kaubel

Sledgehammer Emeritus

• Guild Members
• 24561 posts

Posted 05 October 2006 - 12:29 AM

e) druids are ugly

Gurg's nice tonight. I'm not.

:redhammer:

No forums for you. Come back, one year.

I've been trying to concentrate on studying for my Proof Methods test tomorrow, and all I can think of is your hotness, radiating out from the pixels on my monitor, seared straight into my neurons.

#### 0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users