DKP and TBC
Posted 10 October 2006 - 03:58 AM
Continuing with using current dkp prexp or starting a new system?
Posted 10 October 2006 - 04:07 AM
Posted 10 October 2006 - 04:30 AM
It means our top raiders bid each other to the floor semi-regularly, so the whole guild has been staying in the 500ish area for a very long time. The highest you usually get to is around 1000ish dkp. Expensive items go for around 600-800 dkp while your average set items go from anywhere from 20-400 dkp. It's been like that through 3 instances now, with the only noticeable difference being much cheaper prices when we were first starting out in both ZG and MC. Since then prices have pretty much normalized.
We've never had the problem with recruits never getting any loot or old members gobbling up everything... but then again we've never been in a position where everything's on farm and everyone just stocks up on dkp. Even then our old members wouldn't take long to bid each other down to 0 dkp pretty fast as a new instance opened. It also means new recruits usually get everything dirt-cheap if they're somewhat under-geared compared to the rest of the guild. A new recruit can have more dkp than a majority of our oldest members in a month of raiding while still grabbing up a lot of loot.
As such I think we'll neither reset our dkp nor change our rules. Our system has served us well so far and we've never had any form of loot drama.
My point being that I can't really see any good reason to reset dkp if your oldest members aren't spiralling out of control.
If on the other hand it currently takes new members ages to be able to compete with older members for loot then I do believe a fresh start and perhaps a new dkp system might be in order.
Posted 10 October 2006 - 04:52 AM
If you're a guild who'll make the 10-20man's incorporated into your DKP system, then perhaps leaving it as is, will be ok.
Posted 10 October 2006 - 04:54 AM
I'm leaning towards DKP at both, but seperate 10-man and 25-man systems atm.
Posted 10 October 2006 - 05:04 AM
vvvv Okay, I must have missed that information. Good to know
Posted 10 October 2006 - 05:06 AM
Sorry, i can't find the link right now, but Karazan was confirmed to have 7 day timer.
the length of the reset timer if it has one.
Women's breasts can be modeled as a cone and measured as V = (Db^2*h*.785)/3 and since breasts can be thought of as an amorphous fluid, you just have to worry about containing the volume of the breast.
Posted 10 October 2006 - 05:16 AM
Posted 10 October 2006 - 05:17 AM
Posted 10 October 2006 - 05:54 AM
Posted 10 October 2006 - 05:59 AM
Posted 10 October 2006 - 06:20 AM
We use a similar system, all items are set in price however. To point out the gap between highest and lowest, its about 15 ashkandi's worth of dkp.....
Complete reset, Probable revamp. We used a bidding system with uncapped instances from ZG to naxx and after well over a year the difference betweeen a impulse buyer and somebody who spent their dkp wisely is easily 3-6 months worth of dkp.
We've recently had discussions about what we are going to do in XP.. I think our officers have something planned though..
Posted 10 October 2006 - 06:42 AM
The other day I accidentally a fire ball 10 feet high.
Posted 10 October 2006 - 07:10 AM
Posted 10 October 2006 - 07:25 AM
I thought of implementing the exact same system when i was an officer in my current guild, Alcaras. But then we realised an item like Claw of Chromm becomes open, when, at the time, it was insanely good for the caster's while only average for the healers. Not that we were terribly worried about our healers trying to take it, but having loop holes like that can lead to arguments later on.
In the event that two priority rules (not any of the Classification priority rules) apply (e.g. both mp/5 and +dmg), all prioritized classes are held equal
So we decided to prioritise each and every item, on an individual basis.
And as Fleebenworth said, you're leaving your Hunters out in the cold a fair bit, by not allowing them the agi/crit gear they'd still love.
Posted 10 October 2006 - 08:50 AM
I'm guessing they don't bother.
I'm just wondering, what do your hunters think of your priority system?
Posted 10 October 2006 - 09:58 AM
How much do you award for each raid? 100? 50?
It means our top raiders bid each other to the floor semi-regularly, so the whole guild has been staying in the 500ish area for a very long time.
We've got some problems with hunters and paladins sitting on top of huuuge dkp-pools, as they don't seem to have anything to bid. This has led to few complains on Hunter getting Ashkandi for PVP-purposes etc...
Posted 10 October 2006 - 11:19 AM
Some good ideas. I'd consider tying class preference to a minimum raid attendance value. For example, you have warriors getting priority on axes over other classes. If the warrior has 20% attendance over 60 days and the hunter has 70%, does the warrior really deserve it over the hunter? IMO, no.
Notes on our DKP-system-design-in-progress:
Zero-sum, itemlevel-based, decay curve, smoothed earnings, class preferences and the like.
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