Infraction: 6. Do not post unless you have something new and worthwhile to say.
Message to User:
Give objective data (WOL, etc) to back up your thoughts or don't bother posting them. Thanks.
Two points of clarification:
As stated earlier in the thread, %dmg debuffs on target do not carry over on corruption refreshes. Buffs on YOU (like TOTT) may do this, but I suspect it'd be a DPS loss to actually wait on them, and TOTT on a warlock is certainly not something I as a raid leader would want to see in my own raids, for several reasons. Ultimately all we can or should control (that I can think of off-hand) are maximum normal raid buffs, pre-combat potion, and NIC.
Which brings me to the current topic.
I don't think 4T10 is going to be BAD for affliction. Maybe less powerful than for other specs, but whether it is unlikely to be "ideal for affliction" also, well that depends on your definition. Such is the nature of procs, however. Trying to work around them beyond the first moments of a pull is just not worth it for affliction in pure DPS terms.
When the proc activates, you will get the benefit for several shadowbolts, at least 1 Haunt, and may or may or may not get a UA or a CoA, but you will still be spending all 10s casting (hopefully, rather than running away from oozes, fire, rockets, etc.). Either way, it's 10% more damage for those 10s than you would have done in those 10s.
Given the obscene amount of achievable haste from ICC gear, we're looking at getting out a lot of spells in that short window.
P.S. I'd add too that clipping a tick of UA to refresh before the proc falls off would actually be a DPS loss, unless my early morning brain skills are lacking. I THINK the same is true for CoA, but admittedly that's a guess without bothering to look up the % of the spell's dmg the last tick grants.