I also haven't had a chance to play the Beta so was hoping some people who had could answer a few questions.
I've been reading some forum posts about the new ivalue of sta being basically double, so I also went looking at thottbot and checking the new ranks of spells available at 70.
I came up with this table:
Current: Max @ 70: HW (10) - 1620-1850 HW (12) - 2134-2436 LHW (6) - 832-928 LHW (7) - 1039-1185 CH (3) - 551-629 CH (5) - 826-942 %Increase: HW - 31.7% LHW - 24.9%-27.7% (difference between min and max? Someone want to check the numbers?) CH - 49.8% HW: 694 HP/s 914 HP/s LHW: 586.7 HP/s 741.3 HP/s CH: 236 HP/s 353.6 HP/s Cast times remain unchanged therefore HP/s scales linerally with increased heals.Currently our MTs run about 6.5HP unbuffed. I'm hearing numbers in TBC for MTs @ 70 of around 16k unbuffed (pure theory I know but not far off the mark given current knowledge).
So at the moment my max heals hit for ~28% of a tank's health, in TBC that'll be ~15%.
Also currently, assuming ideal conditions it takes about 9.4s to heal a tank from zero to full, in TBC that'll be 17.5s (nearly 100% increase)
Also in 40 mans you had 13-15 healers usually, in TBC with 25 man raids I'd assume 8-9 or so healers. This further gimps your ability to convert mana quickly into tank HPs.
So I'm wondering this.
What are raid fights going to look like in TBC?
I'd suspect a LOT less spike damage (where the tank's health can be one shot to less than 50% of total), given the reduced ability to heal through it. Or if a mob does have this sort of ability it'll be on >10s cooldown or something. This means no more patchwerk like fights.
Also I'd hope lots more fights that aren't pure tank and spank, so multiple tanks and mobile stuff (as much as I hate mobile stuff with totems). This means having 3-4 dedicated healers per tank is going to be out the window.
With HoTs now going to stack is direct healing a lots less useful? Potentially gimping healers without HoTs?
I know nobody has really seen the raid content yet, but perhaps someone with Alpha/Beta could maybe give us an idea based upon 5 man stuff.
Also I've only crunched the number for a Shaman, as this is my most played toon, but from what I see looking at thott's beta spells. For Priests, Druids and Pallys the HP healed % increase is about the same for all classes.