Gluth devistate right off the bat
Posted 05 November 2006 - 05:20 PM
It was quite humorous the 1st time. The 2nd time was less funny as it takes us awhile to get everyone through the frogger trap of hell ( /sigh) and buff up.
Posted 05 November 2006 - 05:28 PM
We had a hunter or two feign and come back up when everyone else died to make sure he didnt spawn another chow.
Posted 05 November 2006 - 05:31 PM
Insta-decimates make for pretty corpse-waterfalls tho!
Posted 05 November 2006 - 05:32 PM
2) It's decimate, not devastate.
He does it when he didn't fully reset, perhaps because someone zoned back in mid-wipe (and a Gluth wipe can take quite a long time since all he can do is run around and eat people one at a time), such that he's been sitting there ready to Decimate the whole time. Make sure he resets fully and all zombies despawn before anyone zones back in.
Posted 05 November 2006 - 06:21 PM
Posted 05 November 2006 - 06:28 PM
Ahh, good call. I always knew the delay was there, but this reasoning somehow makes it seem cooler.
That doesn't quite make sense, since decimate happens when N number of zombies are currently up.
Incidentally, does that mean the required number is a multiple of 3? The delay seems to occur when he gets only one. Have you actually confirmed that the delay is the same if he eats 2 or 3?
By the way, how does Decimate affects the Zombie spawning timer? I'm always too busy AoE'ing. In my Gluth RDX bossmod, I put in a timer for first spawns after aggro, just to help the kiting Priests get started. Would be nice to do the same thing after Decimate, when we swap in a new Priest, who doesn't want to be pathing rigtht past the grates when a new set appears. Is it "10 seconds after Decimate?"
Posted 05 November 2006 - 06:32 PM
huh, I never thought of it that way. That makes sense, even if it doesn't explain surprise decimate
That doesn't quite make sense, since decimate happens when N number of zombies are currently up. It's not on a timer, contrary to what many believe. You can test this by intentionally having him each a bunch of zombies on the engage, then decimate will come much later than the usual, mod-predicted timer of 1:40 or whatever.
Posted 05 November 2006 - 06:58 PM
But for us almost half the time the encounter would bug. Our solution was to have a hunter feign death (and still is today for reasons above... we know they dont always fix things). Once a wipe happens, we'll have the hunter stand up, and that always properly resets the fight.
When it is bugged like this, you will be decimated the second you fall out of the tube. He is still "primed" and his cooldown has hit 0 - once he's in combat he uses the ability. We've seen this before, and this is our explanation - its possible he was still in combat with someone, but they made it so you can't zone in mid-combat now, and I think you'd notice something like that :)
Posted 05 November 2006 - 07:06 PM
You cannot zone into an instance that is in combat with a boss... its in the patch notes.Huh?
but they made it so you can't zone in mid-combat now
Only way this happens is with a bad reset.
# Instituted an anti-exploit measure on certain encounters (almost entirely raid bosses). These encounters will prevent people from zoning into the instance while that encounter is engaged. If you attempt to zone into the instance while that encounter is engaged, you will be resurrected at the outside entrance. We will be making adjustments to the entrances to Molten Core and Blackwing Lair to accommodate this change. Combat resurrections, soulstones, reincarnate, etc. will still work fine. This is primarily to combat graveyard rushing in instances.
This incidently happened the 2nd week of July.
If you need elaboration - we were working on Gluth before this patch:
If we zoned in when he was still eating we'd all be in combats still - after the patch, it puts us in EPL.
The bugs we experienced were all from chow being up - chow up = insta-decimate by the time you buff and get there. Theres no zonewide combat pulse when it doesn't reset - his health resets, and no one will notice its bugged unless you /tar, or watch the wipe.
Its a bad encounter reset on the adds... its way less frequent now though. We could repeat this bug readily.
Posted 05 November 2006 - 07:18 PM
If only that were around during the days when the pre-Fankriss trash could bug out horribly and cause a giant mess with your instance.
Does this apply to the Heigan trash?
Posted 05 November 2006 - 07:22 PM
People will simply appear like they zoned in normally, just in EPL - and thats why msot people don't notice it unless they're actually looking for that (it bugs the shit out of me when people zone in early personally - if they get ganked its just wasted time). You'll see it on sapph cause of long phase 2 wipes and such.
Posted 05 November 2006 - 07:35 PM
We have a couple special kids who got out of their cages.
Posted 05 November 2006 - 07:45 PM
Posted 05 November 2006 - 10:00 PM
We've trained loatheb to the room after the anub gate and hiegan trash to the outer ring.
We trained Loatheb to Grob's room.
If you need a shot macro to hold your hand then you are probably on the wrong forums.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users