After some initial advice, i didnt say a single thing about what to do or when through the course of the night. Here's what I told him in an email:
On boss after boss, trash pulls included, his spot on the dmg meters was pretty much identical to where I'd be if i were playing my own character. 7th place overall dps for the night. 3rd place patchwerk (i'm usually 2nd to 5th depending on ignites, warriors, which rogues are online).
basic run down of what to do on trash and bosses:
my personal guideline is you need 2 debuffs (and salv!) to start attacking safely. Any combination of a sunder and thunderfury debuff means you're good to go. So, 2 sunders or thundefury + sunder = gogogo.
you will build combo points using sinister strike, and use them on slice and dice first, and eviscerate with any left over points while snd is active. Use instant poisons on your weapons.
- if you're at 25% health or less, back out
- dont hesitate to use vanish or evasion if you get aggro
bosses and your health:
-manage health on boss by boss basis. Anub, stay at full life cause of impales. Faerlina, run out of fire. Maexenna, dont even look at your health except if you want to healthstone. Razuvious, health doesnt matter, same for patchwerk, same for grobbulus (sorta), same for gluth. For noth, bandage if necessary.
trash and bosses:
-always be behind a mob when possible - your attacks will not be subject to the 5.6% parry and 5.6% dodge mitigation
- vanish if you get aggro, i should have plenty of flash powder
- sinister strike once then use slice and dice then work up to...
- you want to be using 5 cp SnD so that it's always up. any free combo points go twoards eviscerate. usually you can do a 5 pt SnD then a 5 pt Evisc, rinse, repeat.
again, he'd never played any melee class in a raid before, much less a rogue. While it's cool for my friend, being able to do that, at the same time it's pretty damn disheartening to know that given a script like the one above, which has some obvious deviations from corner cases of raiding best practices (when deadly, rupture, etc is ok, when to use blade flurry and AR, etc), the end result is the same.
23 months so far playing my rogue, and another person can do just as well after 5 minutes of instruction.
Either he's very gifted as a player, or i'm very bad, and all the other players in my guild are very bad (we're working on sapph now, so i dont believe that's the case), or the skill it takes to play a raiding rogue is close to 0, at least for:
(i took over after that for faerlina, maex, and noth).
Maybe on gothik he wouldnt have known how to manage his cooldowns quite so well as a long time rogue. Other than that though, ... /sigh.
I cant really imagine that healing classes would be similarly easy to step in and play without some serious familiarization time. Same with tanking. Are rogues really that easy mode?