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    • Forum Rules (Updated 3/22/14)   07/14/10

      Welcome to the Elitist Jerks forums, a WoW discussion forum targeted towards topics regarding high-end raiding and analysis of game mechanics. We ask you to take a few minutes to read the following before making use of these forums.   First, a point of clarification. The name of these forums is not intended ironically; we have high standards for the discussion that occurs herein, and we're quite unapologetic about it. If you feel our rules are stupid or arbitrary, we don't really care. If you don't wish to follow them, you're welcome to return to the official Blizzard forums.   Following is a brief listing of our forum rules; note that it is by no means exhaustive, as in our experience people are quite innovative in finding new ways to be stupid. These are simply a set of guidelines to get you started in the right direction. If you follow them, you will generally do fine here; however, if you concoct some creative new form of stupidity, our moderators feel no need to restrain themselves in letting you know. All posters are to make an effort to communicate clearly. In particular, all posts should be made in a reasonable approximation of proper English. We realize that a significant number of you are not native speakers, and we do not expect perfection: merely effort. Please obey basic rules of capitalization and punctuation, avoid chatroom abbreviations ("lol", "imo", "u", and the like), and pay at least minimal attention to sentence and paragraph structure. This includes not starting a new paragraph for each sentence. All opinions should be stated as succinctly as possible. Do not make multiple consecutive posts; rather, multi-quote and include all your ideas in a single post. Do not quote huge blocks of text to add a short reply; instead, quote only what you need to to make your point. Do not break a single quoted reply into multiple blocks; doing so needlessly lengthens your post without aiding its readability. And don't provide unnecessary backstory: if it isn't relevant to the question you're asking or the point you're making, we don't need to know about it. All discussion should be both polite and civil. Trolling or flaming in any form is forbidden. Just because someone disagrees with you does not mean they are stupid or on drugs and their personal hygiene isn't really relevant to the discussion. Regardless of the merit (or lack thereof) of your argument, it should be made in a way that is neither insulting nor condescending. Whining in any form is forbidden. Blizzard is not incompetent or stupid and they are not intentionally screwing you over and neither is anyone else. If all you're going to do is complain, don't bother posting. Threads should be started if and only if there is some reasonable topic to discuss. If the issue you wish to discuss is covered in an existing thread, use it rather than creating a new one. If you are asking a simple question that you expect to have a simple answer, ask it in one of the "Simple Questions/Simple Answers" threads. But if you feel there is a topic of discussion not well-covered by existing threads, feel free to start a new thread to discuss it. Some sub-forums restrict new members from creating new topics unless they've made at least 10 approved posts, to prevent spamming or bad posts. If you really think it deserves a new thread before you have 10 posts, contact a moderator with your post content. Do not post unless you have something new and worthwhile to say. Do not bump, quote for truth, cross-post, or post only to say thanks. We don't want to hear your funny story about something that happened in your raid last night, your baseless speculation is unproductive, and your idea for a new ability really isn't that interesting. We don't care what gear you are hoping to get or just received. If you have an idea you'd like to share with the community, support it with analysis, testing, or both that indicates you've put some thought into it. (Note: Posting of a new untested spec falls under this rule, unless you have done the grunt work and have information to support your amazing new spec don't even bother posting it here.) Do not beg for hand-holding. These are forums for discussion and analysis, not for answering any question that you might happen to dream up. Search and read before posting--do not post a question unless you are fairly confident that the answer isn't widely known or easily attainable. In particular, we do not want to take a look at your armory or WWS to tell you what you're doing wrong and we're not interested in making your tough gear or spec decisions for you. We expect you to use the search function and also to read the first post as well as the last 5 pages of the thread you are posting in. Chances are your question has already been answered. Additionally, do not post asking for confirmation of a simulation result. If you think there is a problem with the Sim you are welcome to PM the author. All accounts must have a valid WoW profile. If you no longer play and have deleted all characters you used to have, you may select the "No WoW Account" option; otherwise, this information must be filled out for your main character. If you fail to observe this rule you'll be permanently banned from our forums. We do not permit anonymous posting. Do not sign your posts. People can see who you are from the profile printed to the left of each post, so signing your posts is redundant and simply takes up space. Similarly, you do not need to link your armory in your post, as if people wish to see it they can get it from your profile. Do not respond to terrible posts. Do not respond to a blatantly awful post (a post that is in clear violation of the rules) either in an attempt to moderate them or to answer a question they posed. Your post will just be warned/infracted and removed with the post you are replying to. If you feel that a post is in violation of these rules, please report it and the moderators will deal with it as we feel is appropriate. No Advertising. Do not make posts solely for the purpose of advertising your site/blog/twitch/etc. You may post such things if it's relevant and adds to discussion at hand. If you have information to share, share it here with a link back to your blog or whatever. Do not post "I have information, come to my site to get it". That will result in an immediate infraction and post removal. Also, we will remove any link to a site that violates a games TOS/EULA such as gold selling sites.

      If you violate a forum rule, you will receive an infraction. Most infractions are worth one point, although we reserve the right to give you more at any time if we feel you deserve them. If you accumulate too many infraction points, you will receive an automatic (usually temporary) ban which revokes your posting privileges, as follows: 3 Points - 1 Day 5 Points - 3 Days 8 Points - 1 Week 10 Points - 1 Month 15 Points - Permanent

      Familiarize yourself with The Banhammer, an archive of all infractions given by the moderators here; it will give you some examples of what not to do. Also feel free to take a gander over The Dung Heap, which will give you a good idea of what these forums would look like if we weren't such jerks.   Thank you for joining the discussion!
    • Site Maintenance (Updated 11-12-15)   10/01/15

      Site has been updated to IPS as of 12 November Known Issues So Far: Old wowhead "item" tags are depricated. They may be re-added to fix some issues with older guides, but for most part it's better to just use the modern wowhead.js which auto parses actual wowhead links automatically into tooltips/names. Just post wowhead links in guides and the js will do the rest. You don't need a special BB code for items. Old article links will be broken do to IPS 4 changing url path to remove some pointless "/_/" directory. The articles are still there and can be found in guides menu. You just may not be able to click links from any threads linking to them without editing out the "/_/" part of url. I'll fix most of this little by little when more important stuff is taken care of. External links/google search results may run into same problem. That will just rely on waiting for google to reindex new paths. After you login, you may be thrown to an error page saying page cannot be found if you logged in from the forum index. Harmless though. Just click "forums" and you'll get forum index since redirect after login is busted. The benefactors bar seems to hang/timeout sometimes.


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About Gryzemuis

  • Rank
    Von Kaiser

WoW Profile

  • Character Name Gryzemuis
  • Guild The Old Grudge
  1. Rogue Simple Questions

    We all know that when melee attacks from the front, we miss an extra 7.5% of our swings, because of parries. But what is the exact dps loss ?   Quick and easy answer would be 7.5% swings missed means 7.5% dps loss. But I am sure that it is not so simple. E.g. suppose when we have 30% crit for double damage, and 70% normal hits. Getting an additional 7.5% parry would mean we now have 30% critical hits and 62.5% normal hits. That would be a 5.77% dps loss. But getting more misses will also impact uptimes of our trinket procs, weapon enchant, maybe even deadly poison will fall off more often. It's too complicated for napkin math.   Anyone every done the real math for a more precise answer ?   Edit: Fatjimmy was so kind to run a simulation with simcraft with my gear. He said my theoretical dps would go down from 401931 to 356338. Which is rougly a 11.5% dps loss. This would still be with Killing Spree. If I couldn't do Killing Spree at all, my dps while attacking from the front would go down to 314807. Which is a 22% dps loss.
  2. Thread of Ultimate Stupidity

    Morningstar is loot from the Ultraxion fight. Ultraxion is (according to many) the 2nd easiest heroic boss in Dragon Soul (after Morchok). As the Ultraxion fight is mostly a dps race, and not an execution or strategy fight, while the Power of the Aspects increase over time, the fight becomes easier faster than other heroic fights. The Morningstar could become available a lot more rogues than you would expect.
  3. Thread of Ultimate Stupidity

    Deleted. Didn't notice the new sticky yet: http://elitistjerks.com/f78/t87216-blue_post_thread/
  4. Thread of Ultimate Stupidity

    Great, another forum where I can't delete my own posts. It seems Shadowmourne is a 2-hander axe. No concern of us.
  5. Thread of Ultimate Stupidity

    I'm not 100% sure this is the correct thread to post my suggestion. But starting a new thread will certainly get my head cut off. And this thread has moved to discussing the future of different talent trees for pve dps. The problem is that rogue's pve dps is too low. As stated by Ghostcrawler, Blizzard would like to increase rogue pve dps. But they feel they can't as rogues already do too much burst damage in pvp. So the question is: how do we improve longterm pve dps, without increasing burst dps and without increasing dps in pvp. I think one answer is to let a rogue's raid dps depend on the fact that he is in a raid. Or in a party. HAT tries to do this, but the result is too unpredictable, and too bursty, to be fun to play. Or to uncontrollable to not let HAT go through the roof. I have another suggestion. How about a talent like this: New talent: Cooperation Rank: 0/5 Requires 45 points in Combat Talents The beneficial effects from buffs and debuffs by your party and raid members will be increased by 10/20/30/40/50%. What does this mean ? Suppose you have a palading who gives you Greater Blessing of Might. That gives you normally 550 attack power. Now if you have 5/5 Cooperation, then GBoM will give you 825 attackpower (= 550 * 150%). Suppose a warrior put 5x Sunder Armor on a boss. That normally reduces armor by 3925. With 5/5 Cooperation, a rogue would experience a 5837 armor reduction. Etc. You get the picture. If I remember correctly, in TBC my rogue got about a 75% dps increase when fully raid buffed. Some of that was because of food and flask, but the majority of that extra damage was because of raid buffs and boss debuffs. Suppose the raid buffs were giving me a 50% dps increase. With 5/5 Cooperation that would be a 75% dps increase. Suppose my rogue does 1500 dps solo. With raid buffs and food/flask, that would be 2625 dps. With 5/5 Cooperation that would increase to 3000 dps. An overall 14% increase in raid dps. If this is deemed too much, or not enough, the exact results can be tweaked by making the talent do a few less or more % of buff increase. Some of these buffs are flat increases (like BoMight). Therefor I think the increase in dps will not scale at full speed with gear. This talent can give a nice dps increase, but won't grow exponentially and piss off other classes. Why do I like this suggestion ? It increases rogues's raid pve dps, without increasing pvp dps. In arenas you have a limited number of party members (especially in 2vs2 or 3vs3), so this new talent in the Combat tree would not suddenly make Combat the new pvp spec. There's no reason for pvp players to complain about this new talent. In solo pve, we have no party buffs, so the challenge of solo content would not be impacted. Same for solo "world pvp" (aka ganking). In battlegrounds, people hardly buff each other, so I don't think it will impact BGs. And remember, this new talent should be very deep into the Combat talent tree. And as long as Combat is not a viable pvp spec, the new increased pve dps should not bother any pvp players.