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    • Forum Rules (Updated 3/22/14)   07/14/10

      Welcome to the Elitist Jerks forums, a WoW discussion forum targeted towards topics regarding high-end raiding and analysis of game mechanics. We ask you to take a few minutes to read the following before making use of these forums.   First, a point of clarification. The name of these forums is not intended ironically; we have high standards for the discussion that occurs herein, and we're quite unapologetic about it. If you feel our rules are stupid or arbitrary, we don't really care. If you don't wish to follow them, you're welcome to return to the official Blizzard forums.   Following is a brief listing of our forum rules; note that it is by no means exhaustive, as in our experience people are quite innovative in finding new ways to be stupid. These are simply a set of guidelines to get you started in the right direction. If you follow them, you will generally do fine here; however, if you concoct some creative new form of stupidity, our moderators feel no need to restrain themselves in letting you know. All posters are to make an effort to communicate clearly. In particular, all posts should be made in a reasonable approximation of proper English. We realize that a significant number of you are not native speakers, and we do not expect perfection: merely effort. Please obey basic rules of capitalization and punctuation, avoid chatroom abbreviations ("lol", "imo", "u", and the like), and pay at least minimal attention to sentence and paragraph structure. This includes not starting a new paragraph for each sentence. All opinions should be stated as succinctly as possible. Do not make multiple consecutive posts; rather, multi-quote and include all your ideas in a single post. Do not quote huge blocks of text to add a short reply; instead, quote only what you need to to make your point. Do not break a single quoted reply into multiple blocks; doing so needlessly lengthens your post without aiding its readability. And don't provide unnecessary backstory: if it isn't relevant to the question you're asking or the point you're making, we don't need to know about it. All discussion should be both polite and civil. Trolling or flaming in any form is forbidden. Just because someone disagrees with you does not mean they are stupid or on drugs and their personal hygiene isn't really relevant to the discussion. Regardless of the merit (or lack thereof) of your argument, it should be made in a way that is neither insulting nor condescending. Whining in any form is forbidden. Blizzard is not incompetent or stupid and they are not intentionally screwing you over and neither is anyone else. If all you're going to do is complain, don't bother posting. Threads should be started if and only if there is some reasonable topic to discuss. If the issue you wish to discuss is covered in an existing thread, use it rather than creating a new one. If you are asking a simple question that you expect to have a simple answer, ask it in one of the "Simple Questions/Simple Answers" threads. But if you feel there is a topic of discussion not well-covered by existing threads, feel free to start a new thread to discuss it. Some sub-forums restrict new members from creating new topics unless they've made at least 10 approved posts, to prevent spamming or bad posts. If you really think it deserves a new thread before you have 10 posts, contact a moderator with your post content. Do not post unless you have something new and worthwhile to say. Do not bump, quote for truth, cross-post, or post only to say thanks. We don't want to hear your funny story about something that happened in your raid last night, your baseless speculation is unproductive, and your idea for a new ability really isn't that interesting. We don't care what gear you are hoping to get or just received. If you have an idea you'd like to share with the community, support it with analysis, testing, or both that indicates you've put some thought into it. (Note: Posting of a new untested spec falls under this rule, unless you have done the grunt work and have information to support your amazing new spec don't even bother posting it here.) Do not beg for hand-holding. These are forums for discussion and analysis, not for answering any question that you might happen to dream up. Search and read before posting--do not post a question unless you are fairly confident that the answer isn't widely known or easily attainable. In particular, we do not want to take a look at your armory or WWS to tell you what you're doing wrong and we're not interested in making your tough gear or spec decisions for you. We expect you to use the search function and also to read the first post as well as the last 5 pages of the thread you are posting in. Chances are your question has already been answered. Additionally, do not post asking for confirmation of a simulation result. If you think there is a problem with the Sim you are welcome to PM the author. All accounts must have a valid WoW profile. If you no longer play and have deleted all characters you used to have, you may select the "No WoW Account" option; otherwise, this information must be filled out for your main character. If you fail to observe this rule you'll be permanently banned from our forums. We do not permit anonymous posting. Do not sign your posts. People can see who you are from the profile printed to the left of each post, so signing your posts is redundant and simply takes up space. Similarly, you do not need to link your armory in your post, as if people wish to see it they can get it from your profile. Do not respond to terrible posts. Do not respond to a blatantly awful post (a post that is in clear violation of the rules) either in an attempt to moderate them or to answer a question they posed. Your post will just be warned/infracted and removed with the post you are replying to. If you feel that a post is in violation of these rules, please report it and the moderators will deal with it as we feel is appropriate. No Advertising. Do not make posts solely for the purpose of advertising your site/blog/twitch/etc. You may post such things if it's relevant and adds to discussion at hand. If you have information to share, share it here with a link back to your blog or whatever. Do not post "I have information, come to my site to get it". That will result in an immediate infraction and post removal. Also, we will remove any link to a site that violates a games TOS/EULA such as gold selling sites.

      If you violate a forum rule, you will receive an infraction. Most infractions are worth one point, although we reserve the right to give you more at any time if we feel you deserve them. If you accumulate too many infraction points, you will receive an automatic (usually temporary) ban which revokes your posting privileges, as follows: 3 Points - 1 Day 5 Points - 3 Days 8 Points - 1 Week 10 Points - 1 Month 15 Points - Permanent

      Familiarize yourself with The Banhammer, an archive of all infractions given by the moderators here; it will give you some examples of what not to do. Also feel free to take a gander over The Dung Heap, which will give you a good idea of what these forums would look like if we weren't such jerks.   Thank you for joining the discussion!
    • Site Maintenance   10/01/15

      Beginning Thursday (Oct 1st), Elitist Jerks will under maintenance to upgrade to the new IPS 4.0 software. This upgrade will bring new features and better performance to the site all around.  We expect site to be down at least a few hours since EJ has a massively large database that needs updating and verification.-Complete After upgrade, some features will be missing or broken initially but will be quickly addressed throughout the coming days. Forums will work day one and it's little things like bookmarks and Pages modules that may need updating. -In Progress Update: Appears background cron processes hung up the site for about an hour on Tuesday, October 6th, while it was unmonitored. Site has been restored but may have to be briefly taken down again to see why they hung the servers to prevent it from happening again. Known Issues So Far: Recent Posts/Topics seems to be stuck on pretty much all non forum pages. This appears to be a bug in IPS with no known solution at the moment.White space is being wasted causing forums to be too slim. There are plans to address this.Guild Homepage is currently disabled because of bug number 1. It'll be restored if a way can be found to address bug 1, but that may involve opening a ticket with IPS and awaiting a fix, if a local fix cannot be found.Spoiler tags didn't import correctly in upgrade. They still work but aren't applied to post until you edit/save post at least once. Just hitting edit then save immediately will fix spoiler tags.-Fixedurl tags also imported strangely.Old wowhead "item" tags are depricated. They may be re-added to fix some issues with older guides, but for most part it's better to just use the modern wowhead.js which auto parses actual wowhead links automatically into tooltips/names. Just post wowhead links in guides and the js will do the rest. You don't need a special BB code for items.There is a weird broken image under everyones name in their posts.-FixedOld article links will be broken do to IPS 4 changing url path to remove some pointless "/_/" directory. The articles are still there and can be found in guides menu. You just may not be able to click links from any threads linking to them without editing out the "/_/" part of url. I'll fix most of this little by little when more important stuff is taken care of. External links/google search results may run into same problem. That will just rely on waiting for google to reindex new paths.DBM landing page Announcement/News feeds are borked. No better way to describe it then that. DBM news can still be read in the DBM News subforum without issue.-FixedWith 9 fixed, now DBM page also has the post/topic feed bug (bug number 1).After you login, you are thrown to an error page saying page cannot be found if you logged in from the forum index. Harmless though. Just click "forums" and you'll get forum index since redirect after login is busted.


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About Cenuij

  • Rank
    Glass Joe
  • Birthday 01/01/70

Profile Information

  • Gender Not Telling

WoW Profile

  • Character Name Cenuij
  • Gender Male
  • Race Night Elf
  • Class Druid
  • Realm Aman'Thul
  • Realm Location United States
  • Guild Zero Gravitas

Cenuij's Activity

  1. Cenuij added a topic in Archived Reports   

    [Fixed] DBM-PvP Deepwind Gorge not consistently loading
    The Deepwind module for DBM-PvP isn't loading correctly if it's the first BG you zone into.
    I've finally debugged it down to needing the zoneID for Deepwind Gorge (1105) added to the 'X-DBM-Mod-MapID' line in the file 'DBP-PvP.toc', per this unified diff:
    -## X-DBM-Mod-MapID: 529,489,30,628,566,998,726,727,761 +## X-DBM-Mod-MapID: 529,489,30,628,566,998,726,727,761,1105
    • 0 replies
  2. Cenuij added a post in a topic [Dev] SVN Repositories   

    Could we get this list updated for the current repos?
    It's missing at least the 'dbm-pvp' mod:
  3. Cenuij added a post in a topic Deepwind Gorge   

    Thanks for adding it.
    I'll follow up formal access next week - I'm AFK for a few days from today.
  4. Cenuij added a post in a topic Deepwind Gorge   

    svn diff: http://pastebin.com/hW1qqCRV
    Raw source of the new module: http://pastebin.com/zGEWjUed
    Arguably a chunk of the PVP mods could be refactored to share common functionality (e.g, winTimer support), but that's a separate effort.
    I haven't done the localisation cut&paste for non-EN.
  5. Cenuij added a post in a topic Deepwind Gorge   

    I've been working on a proof of concept Deepwind Gorge module (cribbed from the AB one).
    I've got the cap timers and a first cut of the win timer working.
    What's the best way to get the code contributed back to subversion repo?
    Edit: Win timers working.
  6. Cenuij added a post in a topic "Private" armory database   

    Looking at the HTTP headers returned when fetching mini-search-templates.xsl, it appears that they're setting a few headers relating to web caching:

    Date: Thu, 24 Jan 2008 01:32:50 GMT Server: Apache Last-Modified: Fri, 11 Jan 2008 19:27:36 GMT Cache-Control: max-age=259200 Expires: Sun, 27 Jan 2008 01:32:50 GMT

    It appears that they're doing the right thing and setting stuff like Cache-Control and Expires on that more "static" content.

    I asked a friend who is a web caching guru; his response:

    Given that, the browsers should be doing the right thing and caching the those particular files.

    Another thought; those HTTP headers indicate that the server claims to be Apache.
    Unless the armory is fronted by a transparent redirector, I'm not surprised that there are performance problems; in the past Apache has been shown to top out at about 4000 connections per second, and given each Armory request may result in up to 100-200 requests based on what Kalroth wrote, that may explain some of the performance issues we see.
  7. Cenuij added a post in a topic Feral Megathread   

    If no-one else is applying Mangle then you should be doing it to boost your own Rip damage as well as the bleeds from other classes (Rupture, Deep Wounds, ...). Using Rip with Mangle has been shown to be beneficial for personal DPS numerous times in this forum. The second post of this thread (The Cat post DPS Cycle) even describes the attack cycle you should be using. In my humble opinion, there's no need at this time to collect stats to prove it again.

    Sure, if you can get someone else to be the "mangle bitch" (to reuse a term used on these forums :) such as a lower geared kitty or a bear tank, then "keep on shreddin'" and you will have a boost to your DPS. Otherwise, ensure Mangle is up and miss out on the occasional Shred whilst doing so.
  8. Cenuij added a post in a topic Feral Megathread   

    Rogues use bleeds: Rupture (bleed DoT) is the most common finisher for a rogue on a non-bleed immune mob, and is used in a cycle alternated with Slice & Dice. So keep the Mangle debuff up for them. See the Combo point cycles section of the Roguecraft 101 thread.

    Regarding Warriors and Deep Wounds: I haven't done enough research on that.
  9. Cenuij added a post in a topic 2.3.2 is Out   

    A few nice little improvements I've noticed:

    Title settings are both persistent across logins, and don't appear to bug-out by having multiple titles selected in the list.
    Druids automatically shift out of Travel Form or Flight Form when talking to standard Flight Masters.

  10. Cenuij added a post in a topic The Art of Making Gold   

    Besides the Primal Nether, that item needs, for a Shadowcloth spec tailor:

    5 x Bolt of Imbued Netherweave @ 8g = 40g
    5 x Primal Shadow @ 16g = 80g
    21 x Primal Shadow @ 25g = 525g

    Total: 645g cost, but it requires 20 days of shadowcloth spec cooldowns. For non shadowcloth spec, it's 890g, and 40 days of cooldowns. Although the specced 10 Shadowcloth alone could have made you >150g over those 20 days, assuming you sell the cloth at a cut-rate price of 40g. Still, the Girdle isn't that bad if you can mooch the specced cooldowns out of your friends and guildies.

    General observations about crafting for profit with Primal Nethers:

    For "big ticket" items requiring Primal Nethers, I generally avoid factoring in my "savings" for mats I can farm or generate cheaply (e.g, specced cloth). There are exceptions, such as fairly trivial (time-wise) component to craft where the AH price is significantly greater than the component cost, and the time to make is quick. This goes back to earlier comments about farming; I won't farm for mats when it saves <100g/hr, since that's what a lazy (yet boring) series of dailies provides.

    I prefer to work out if the item is profitable (especially those that need Primal Nethers) if I buy the mats off the AH at or below current market costs, and I can sell the crafted item at a decent profit. Fizzwidget's ReagentCost in conjunction with Auctioneer is rather handy for this. For example, the "Astroboy tanking hat" (Helm of the Stalwart Defender) is about 400-450g of AH mats, and sells between 900-1200g on the AH. Even 450g is a good profit for a Primal Nether, and the reason why I refuse offers of an 80-100g crafting fee for items that use Primal Nethers; I can spend my own money on mats and make 3-5x the profit in the same amount of time.

    For a smith, making weapons with Primal Nethers isn't generally that profitable. (Although I did make a pair of Felsteel Longblades on my rogue, to wear around town with full Darkmantle, for a more "ninja" look.) Certain armor pieces do work out at "multiple hundreds of gold per Primal Nether", at least for Blacksmiths and Leatherworkers. I do tell potential customers that I won't make certain items because it's not worth the money (e.g, the Bracers of Green Fortress, when it's usually going to a tank about to hit Kara, and Attumen drops better), and I'm sure even customers of the Astroboy hat know it's going to be replaced whenever T4 drops off the Prince. There's also competition in various slots from Badge of Justice items, Honor items, and in some cases, Arena items.
  11. Cenuij added a post in a topic Server locations, Latency & Australia   

    I found the TcpAckFrequency=1 registry change beneficial too (for WoW). I went from 450-600ms to 250-320ms. It was much less effort than adding a loopback redirect and netcat hack on my firewall, and a little less effort than using FreeCap to Internode's proxy.

    As other mentioned, enabling TCP_NODELAY on the socket connection that the client uses is a trivial change for Blizzard's developers to add to their client code. It's ~3 lines of C on a UNIX application using setsockopt(3), and the Windows equivalent should be about the same.

    Thanks again to Yarre for the hints on the delayed ACK problem and solution. Thanks also to Internode for working on a (separate) solution.
  12. Cenuij added a post in a topic 2.2 Undocumented 'Features'   

    I have also observed this change of behaviour.

    Using the default Floating Combat Text until SCT is updated, I see the combat flag dropping after Vanish, then getting put back into combat for a few seconds before the combat flag drops a second time.

    I haven't played my rogue "seriously enough" since the patch (e.g., in heroics, raids, battlegrounds, or arena) to evaluate whether this change of mechanic adversely affects my rogue play-style.
  13. Cenuij added a post in a topic Non-Ace2 mods: Two through King   

    PricePer (on WoWAce) does a similar thing; I recently converted from PriceEach to PricePer, because I got bored with hacking the .toc of the former each new patch. PricePer lacks the ability to hide the stack calculations for the 'bid' price, but there's a patch floating around on the WoWAce forums to add that ("/priceper showbid").
  14. Cenuij added a post in a topic 2.1.2 Patch Notes and discussion   

    Some issues I have noticed doing daily quests. (These only started in 2.1.2; they didn't occur for me in 2.1.1):

    The Abyssal Flamebringers in Forge Camp Terror (south end of BEM Plateau) are sometimes unlootable, especially if you don't loot them during the "death animation". You can see the "loot sparklies", but no corpse to loot. (A friend speculates that the bodies are now sometimes underground).
    The targetting cursor for the bombs in the Fires Over Skettis quest seems to clip through objects a lot more regularly, so you throw the bomb and it seems to land under the floor without damaging the eggs. It takes some finicky targetting and camera angle manipulation to get it to work now.