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      Welcome to the Elitist Jerks forums, a WoW discussion forum targeted towards topics regarding high-end raiding and analysis of game mechanics. We ask you to take a few minutes to read the following before making use of these forums.   First, a point of clarification. The name of these forums is not intended ironically; we have high standards for the discussion that occurs herein, and we're quite unapologetic about it. If you feel our rules are stupid or arbitrary, we don't really care. If you don't wish to follow them, you're welcome to return to the official Blizzard forums.   Following is a brief listing of our forum rules; note that it is by no means exhaustive, as in our experience people are quite innovative in finding new ways to be stupid. These are simply a set of guidelines to get you started in the right direction. If you follow them, you will generally do fine here; however, if you concoct some creative new form of stupidity, our moderators feel no need to restrain themselves in letting you know. All posters are to make an effort to communicate clearly. In particular, all posts should be made in a reasonable approximation of proper English. We realize that a significant number of you are not native speakers, and we do not expect perfection: merely effort. Please obey basic rules of capitalization and punctuation, avoid chatroom abbreviations ("lol", "imo", "u", and the like), and pay at least minimal attention to sentence and paragraph structure. This includes not starting a new paragraph for each sentence. All opinions should be stated as succinctly as possible. Do not make multiple consecutive posts; rather, multi-quote and include all your ideas in a single post. Do not quote huge blocks of text to add a short reply; instead, quote only what you need to to make your point. 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About Shuror

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    Von Kaiser
  • Birthday 10/18/90

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  1. Warlords of Draenor monk discussion

    As I understand, n targets means that everyone gets 1/n of the damage, except the main targets which gets the full damage. So the total damage is (n-1)/n + 1 = 2 - 1/n Which means that total damage is going to be 100%, 150%, 167%, 175%, and so on, for one, two, three, four..., targets.
  2. [Resto] Mists of Pandaria 5.4

    So here's the thing. When you use a NSHT macro, there probably is a special trigger to avoid having to wait until the NS buff is applied to the player serverside to be able to instant-HT, and the NS buff is applied. On a successful HT cast completion serverside, fractions of a second later, the NS buff is removed. Sage Mender, on the other hand, most likely is coded to take precedence over NS, and to get consumed directly on a spell cast. When Sage Mender is active, the NS buff removal won't happen because Sage Mender is active. Sage Mender isn't removed, however, because it's supposed to be removed on the initial cast, not at a cast completion. Mind you, those are two different things in the game engine, even though the spell happens to be instant-cast here. On the next cast Sage Mender is consumed and on the cast after that, NS.
  3. HT is the longest cast-time spell in the rotation. Haste is computed at the start of a cast, so timing HT such that NG expires during its cast is optimal. Ideally as early as possible.
  4. Like Water - The Brewmaster's Resource [5.4]

    As requested by Pisshands, I'm posting the updated Chi per minute graph for the 2 Chi, 45 second cooldown version of Chi Brew. It's pretty much strictly inferior to Power Strikes with respect to Chi generation only. However, the Elusive Brew stack generation of Chi Brew is significant. Is it truly worth it to sacrifice up to a minute of additional EB uptime in order to gain just a handful of Chi?
  5. Like Water - The Brewmaster's Resource [5.4]

    The curves do converge to exactly 3.0 or 2.667, which is clear if one plots to a fight length of about 1000 minutes. And the values in the plot perfectly conform to your assertions. (I assume the second PS proc comes at 11 sec, which makes it slightly different at times). Long term plot: Check at time=9 minutes, zoomed in some more:
  6. Like Water - The Brewmaster's Resource [5.4]

    Well, the point has to be made that it's not so much that Ascension is super convenient, but that Power Strikes is inconvenient. The automatic, periodic nature means that you can't be sure whenever it's going to proc (and thus, how much Chi your next Jab will grant) unless you track it. This will be even more annoying in 4.4 when Keg Smash is going to proc PS, risking proccing the Chi Sphere overcap-mechanism at only 2 chi. In contrary, Chi Brew is fully controlled by the player, thus being less inconvenient (in my opinion) than Power Strikes. There are a few phenomena to take into account when comparing the different talents. For one, Power Strikes also provides a frontloaded benefit. Ascension also has slightly different benefit depending on fight length because of Bloodlust uptime varying. I made a Matlab script to graph the Chi generation per minute depending on fight length for Chi Brew, Ascension and Power Strikes. Here's a sample output (given a natural energy regen of 12.5 per second). CB is decidedly worse than PS for fight lengths longer than around 5 minutes. The code is here. Just change the value of EPS_reg to one's unbuffed, non-Ascension haste rating to graph the talent benefits for you. Uncomment the filter if you want prettier (but less accurate) plots. [MatLab] Monk Chi generation talent comparison - Pastebin.com
  7. Mistweaver Healing Compendium

    No, because the thing that's getting rounded isn't the number of tick, it's the time between each tick (rounded to milliseconds). Reference: http://elitistjerks.com/blogs/1152-hamlet/554-theorycraft_101_haste_breakpoints_update/
  8. [Balance] Simple questions + WoL Feedback

    You want the first two. Pure Int is the best DPS stat one-for-one (thus Relic), and due to the long buff duration of the Globule, it'll be significantly stronger. Note that the one-minute fight duration means that the cooldown on equip won't be a problem; even if you start the boss fight right after equipping the trinket, you'll get almost the full bonus as long as the fight is longer than 55 seconds. This is probably true even if you have too much hit rating, as long as the Globule is reforged to a useful stat.
  9. [Resto] Simple questions + WoL Feedback

    That's the top druid in normalmode 10 man Jinrokh. Check heroic modes and Nourish use is going to be low. Nourish isn't particularly mana efficient and Swiftmend/CC Regrowth should be used to refresh Harmony.
  10. [Resto] Simple questions + WoL Feedback

    Some math to investigate this. I'm only investigating Tranquility+Berserking. The increase from 5 to 6 ticks is a 20 % increase in Tranq HoT power. If you instead geared for 850 mastery, your total healing would increase by roughly 1.5 %. Thus, to make it worthwhile more than 7.5 % of your healing would have to consist of the Tranq HoT. That's unrealistic now; however, in 5.3 it might be the case for some fights in 25 man raids due to the large buff to Tranq.
  11. Assassination from the Mists

    Patently untrue; naked against a boss mob, you have a 7.5 % chance for you attacks to be dodged and 7.5 % chance for them to be parried.
  12. [Enhancement] Patch 3.3

    You need 50% spell haste to decrease the duration of Flame Shock from 18s to 12s. The formula for all haste is [new cast speed]=[old cast speed]/(1+[haste]),