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    • Forum Rules (Updated 3/22/14)   07/14/10

      Welcome to the Elitist Jerks forums, a WoW discussion forum targeted towards topics regarding high-end raiding and analysis of game mechanics. We ask you to take a few minutes to read the following before making use of these forums.   First, a point of clarification. The name of these forums is not intended ironically; we have high standards for the discussion that occurs herein, and we're quite unapologetic about it. If you feel our rules are stupid or arbitrary, we don't really care. If you don't wish to follow them, you're welcome to return to the official Blizzard forums.   Following is a brief listing of our forum rules; note that it is by no means exhaustive, as in our experience people are quite innovative in finding new ways to be stupid. These are simply a set of guidelines to get you started in the right direction. If you follow them, you will generally do fine here; however, if you concoct some creative new form of stupidity, our moderators feel no need to restrain themselves in letting you know. All posters are to make an effort to communicate clearly. In particular, all posts should be made in a reasonable approximation of proper English. We realize that a significant number of you are not native speakers, and we do not expect perfection: merely effort. Please obey basic rules of capitalization and punctuation, avoid chatroom abbreviations ("lol", "imo", "u", and the like), and pay at least minimal attention to sentence and paragraph structure. This includes not starting a new paragraph for each sentence. All opinions should be stated as succinctly as possible. Do not make multiple consecutive posts; rather, multi-quote and include all your ideas in a single post. Do not quote huge blocks of text to add a short reply; instead, quote only what you need to to make your point. Do not break a single quoted reply into multiple blocks; doing so needlessly lengthens your post without aiding its readability. And don't provide unnecessary backstory: if it isn't relevant to the question you're asking or the point you're making, we don't need to know about it. All discussion should be both polite and civil. Trolling or flaming in any form is forbidden. Just because someone disagrees with you does not mean they are stupid or on drugs and their personal hygiene isn't really relevant to the discussion. Regardless of the merit (or lack thereof) of your argument, it should be made in a way that is neither insulting nor condescending. Whining in any form is forbidden. Blizzard is not incompetent or stupid and they are not intentionally screwing you over and neither is anyone else. If all you're going to do is complain, don't bother posting. Threads should be started if and only if there is some reasonable topic to discuss. If the issue you wish to discuss is covered in an existing thread, use it rather than creating a new one. If you are asking a simple question that you expect to have a simple answer, ask it in one of the "Simple Questions/Simple Answers" threads. But if you feel there is a topic of discussion not well-covered by existing threads, feel free to start a new thread to discuss it. Some sub-forums restrict new members from creating new topics unless they've made at least 10 approved posts, to prevent spamming or bad posts. If you really think it deserves a new thread before you have 10 posts, contact a moderator with your post content. Do not post unless you have something new and worthwhile to say. Do not bump, quote for truth, cross-post, or post only to say thanks. We don't want to hear your funny story about something that happened in your raid last night, your baseless speculation is unproductive, and your idea for a new ability really isn't that interesting. We don't care what gear you are hoping to get or just received. If you have an idea you'd like to share with the community, support it with analysis, testing, or both that indicates you've put some thought into it. (Note: Posting of a new untested spec falls under this rule, unless you have done the grunt work and have information to support your amazing new spec don't even bother posting it here.) Do not beg for hand-holding. These are forums for discussion and analysis, not for answering any question that you might happen to dream up. Search and read before posting--do not post a question unless you are fairly confident that the answer isn't widely known or easily attainable. In particular, we do not want to take a look at your armory or WWS to tell you what you're doing wrong and we're not interested in making your tough gear or spec decisions for you. We expect you to use the search function and also to read the first post as well as the last 5 pages of the thread you are posting in. Chances are your question has already been answered. Additionally, do not post asking for confirmation of a simulation result. If you think there is a problem with the Sim you are welcome to PM the author. All accounts must have a valid WoW profile. If you no longer play and have deleted all characters you used to have, you may select the "No WoW Account" option; otherwise, this information must be filled out for your main character. If you fail to observe this rule you'll be permanently banned from our forums. We do not permit anonymous posting. Do not sign your posts. People can see who you are from the profile printed to the left of each post, so signing your posts is redundant and simply takes up space. Similarly, you do not need to link your armory in your post, as if people wish to see it they can get it from your profile. Do not respond to terrible posts. Do not respond to a blatantly awful post (a post that is in clear violation of the rules) either in an attempt to moderate them or to answer a question they posed. Your post will just be warned/infracted and removed with the post you are replying to. If you feel that a post is in violation of these rules, please report it and the moderators will deal with it as we feel is appropriate. No Advertising. Do not make posts solely for the purpose of advertising your site/blog/twitch/etc. You may post such things if it's relevant and adds to discussion at hand. If you have information to share, share it here with a link back to your blog or whatever. Do not post "I have information, come to my site to get it". That will result in an immediate infraction and post removal. Also, we will remove any link to a site that violates a games TOS/EULA such as gold selling sites.

      If you violate a forum rule, you will receive an infraction. Most infractions are worth one point, although we reserve the right to give you more at any time if we feel you deserve them. If you accumulate too many infraction points, you will receive an automatic (usually temporary) ban which revokes your posting privileges, as follows: 3 Points - 1 Day 5 Points - 3 Days 8 Points - 1 Week 10 Points - 1 Month 15 Points - Permanent

      Familiarize yourself with The Banhammer, an archive of all infractions given by the moderators here; it will give you some examples of what not to do. Also feel free to take a gander over The Dung Heap, which will give you a good idea of what these forums would look like if we weren't such jerks.   Thank you for joining the discussion!
    • Site Maintenance (Updated 11-12-15)   10/01/15

      Site has been updated to IPS as of 12 November Known Issues So Far: Old wowhead "item" tags are depricated. They may be re-added to fix some issues with older guides, but for most part it's better to just use the modern wowhead.js which auto parses actual wowhead links automatically into tooltips/names. Just post wowhead links in guides and the js will do the rest. You don't need a special BB code for items. Old article links will be broken do to IPS 4 changing url path to remove some pointless "/_/" directory. The articles are still there and can be found in guides menu. You just may not be able to click links from any threads linking to them without editing out the "/_/" part of url. I'll fix most of this little by little when more important stuff is taken care of. External links/google search results may run into same problem. That will just rely on waiting for google to reindex new paths. After you login, you may be thrown to an error page saying page cannot be found if you logged in from the forum index. Harmless though. Just click "forums" and you'll get forum index since redirect after login is busted. The benefactors bar seems to hang/timeout sometimes.


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About Hinalover

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    Don Flamenco
  • Birthday 07/03/81

Contact Methods

  • AIM hinalovr
  • MSN tseltman@hotmail.com
  • Xbox Live Hinalover

Profile Information

  • Gender Male
  • Location Virginia

WoW Profile

  • Character Name Delritha
  • Guild Roadrunners
  • Guild URL http://www.rrkj.net
  • Alternate Characters Deldruid
  1. Twin Ogron and Blaze

    Just in case you need a visual confirmation on if your timing was working this past weekend, I was able to test two of the bosses this weekend. Got videos posted for each:   Twin Ogron - http://www.twitch.tv/hinalover/c/5041033 Ko'ragh - http://www.twitch.tv/hinalover/c/5040904
  2. Currently on Twin Ogron, the mod will yell at if you are "standing" in Blaze. However I think what is happening is that every time you get damaged by the Blaze debuff (every tick from the debuff), it yells that you are "standing" in fire. I first noticed this when I was being yelled at standing in fire, when the fire had already gone away. Thought at first it was a bug with Blizzard and having invisible fire going around. But I realized it was the debuff later on. I think what needs to happen is if you gain a stack from the debuff is when it should say you are standing in fire, not from the damage tick.
  3. Warlords of Draenor monk discussion

    It wasn't cut due to it being instant. They cut it mostly due to requirement of placing the orb, how small the orb is, and lag due to placing and picking them up. Surging Mist does a decent job for only 30 Energy. It just means we may need a mouseover macro for healing. As for Mistweavers, they are getting a lot of ways to heal using their healing sphere. Path of Mists can be extremely good, especially with the Detonate Chi spell which forces the explosion of the healing orbs.
  4. Warlords of Draenor monk discussion

        It affects Fists of Fury on live. Just due to how it works right now, AoC just isn't that rewarding.
  5. Warlords of Draenor monk discussion

      Actually we do know the relative values to their 1% percentages (at this time; since they can change during Beta). Simulationcraft has values right now; and the values do line up with what is on Wowhead's percentage:   https://code.google.com/p/simulationcraft/source/browse/engine/dbc/sc_scale_data.inc?spec=svnc67923088783fbeca9905fa75c8c4cce9fd59162&name=wod&r=c67923088783fbeca9905fa75c8c4cce9fd59162   HP Per stamina: 90 - 49 100 - 60   Base Mana Regen per Spirit: 90 & 100 - 0.824414074420929   Mana 90 - 37,000 100 - 160,000   Crit Rating = 1% Crit 90 - 23 100 - 110   Haste Rating = 1% Haste 90 - 16 100 - 80   Mastery Rating = Mastery Value (From here you multiply this by ((Base Mastery % of spec) / 8) ) 90 - 23 100 - 110   PVP Power = 1% PvP Power 90 - 10 100 - 49   Multistrike = 1% Multistrike (Multistrike does have a 200% cap; for more info you can read this: http://lhiveras-library.com/content/multistrike-and-you) 90 - 7 100 - 33   Readiness = 1 Readiness Value (Multiplied by spec specific coefficient [currently unknown but spell ids for coefficient is below]) 90 - 23 100 - 110   Readiness spec specific spells Brewmaster - http://wod.wowhead.com/spell=145967 Windwalker - http://wod.wowhead.com/spell=145969 Mistweaver - http://wod.wowhead.com/spell=145968   Mists of Pandaria Gems http://wod.wowhead.com/items=3?filter=cr=166;crs=5;crv=0
  6. Warlords of Draenor monk discussion

      This just means that before we were most likely aiming for 20% haste without readiness. With the new changes, haste cap would be somewhere around 40% haste (less with readiness). Don't quote me on the 40% since I haven't ran the numbers yet but it's not likely in the first tier or two to be GCD capped. Maybe during the final tier but we will have to wait and see on that.
  7. Warlords of Draenor monk discussion

    I can see ChiEX mostly used for add fights where we are AOEing like mad and need something to dump our chi.
  8. Warlords of Draenor monk discussion

    From a Windwalker perspective, We now know that our damage from Fists of Fury is double now (240% in total buff with the Enhanced Fists of Fury). On top of that We have the Glyph of the Floating Butterfly which removes the stun but allows us to use FoF while moving. Between the two of these we will WANT to prioritize FoF almost above all else. Now there are a few caviats to that though. We still will want to make sure that TP and RSK's debuff doesn't fall off and to not energy cap from FoF but otherwise we WANT to use FoF now.   As for talents right now Hurricane strike seems EXTREMELY good right now for single target. Currently it's doing more damage than FoF every 45 seconds. If the damage stays the same, we could prioritize that over FoF. Chi Serenity could be almost just as good as Hurricane strike since we will want to have 3-4 Chi going into it then RSK, BoK, BoK, BoK, BoK, RSK, FoF. Nice bit of burst every 90 seconds. Chi Explosion on the other hand seems more geared for AoE fights since we will be doing Blackout Kick style damage to a whole group of mobs with it.   Finally it's great now that SEF is off the GCD. I cannot tell the number of times I've clipped trying to cast SEF due to the GCD.
  9. [WW] 5.4 -Siege of the Fist

      Your right....I'll get that fixed; as well as update that list with the Brewmaster cooldown reductions (though only 3 of the abilities are modeled at this point).   Though this fix will not make it until the next release; unless you use a mac, and thus can get the nightly build.   Edit:   Ok it's fixed on SimC; after a bit of getting TortoiseGIT to work since TortoiseSVN stopped working for me. :\
  10. [WW] 5.4 -Siege of the Fist

      I'm looking at the code and Fist of Fury is supposedly implemented into the cooldown reduction list. So it SHOULD be working.   https://code.google.com/p/simulationcraft/source/browse/engine/player/sc_unique_gear.cpp#2961 { MONK_WINDWALKER, { "energizing_brew", "fist_of_fury", "flying_serpent_kick", "fortifying_brew", "zen_meditation", 0, 0 } },
  11. [WW] 5.4 -Siege of the Fist

      It could be any number of reasons why it is still FoF is not being used more often in your Sim   a) You have too much haste and it's saying you will be energy capping while FoF is being cast b ) try taking out some of the conditions for FoF (such as RSK is X seconds from coming off cooldown)
  12. [WW] 5.4 -Siege of the Fist

     Basically yes. Chi Brew, once the Hot Fix went in to tie Chi Brew Chi generation to our mastery, the change made the talent a bit too powerful and is now the go-to talent for overall Chi generation. However due to the lack of haste from switching to Chi Brew, you are still going to get haste starved waiting on energy for Jab and/or Rushing Jade Wind. To that end you increase your haste to compensate. That is why people say for those who do not have the Assurance to go 10-11k haste rating (there is no buff or unbuff option, just unbuff). If you are using the Assurance, to drop about 1500 or so Haste Rating from the 10-11k haste rating.
  13. Like Water - The Brewmaster's Resource [5.4]

      It's actually a function that forces diminishing returns     baseAgi = 111 (varies by race) baseDodge = 3.00 k = 1.422 A = 951.158596 C_d = 501.25348   Edit:   Stupid Latex not working for me. Anyway to the two places where this is figured out is both on Sacred Duty by Theck   Original (during Beta) - http://www.sacredduty.net/2012/07/12/diminishing-returns-for-brewmaster-monks/   Updated - http://www.sacredduty.net/2013/08/08/updated-diminishing-returns-coefficients-all-tanks/
  14. Like Water - The Brewmaster's Resource [5.4]

      Just a small correction to that statement but it's 60% Crit fully buffed, not 63%. Crit cap is 57% (100% - 24% (glancing) - 19% (Dual Welding penalty)). The Crit reduction against a boss mob is 1% per level above the character's level or 3%. So you add 3% to the 57% to make it 60%.   Two handers have a 79% Crit cap fully buffed (100% - 24% (glancing) + 3% (Crit reduction)); 76% against the boss. The article says 78% and 75% respectfully which is incorrect.
  15. [WW] 5.4 -Siege of the Fist

    no 600 exact is the correct amount. https://code.google.com/p/simulationcraft/source/browse/trunk/engine/dbc/sc_scale_data_ptr.inc#2488 If you are referring to the amount needed for 1% mastery though, you need 240 stats. 20% / 8 = 2.5% every 600 stats. 600 / 2.5 = 240 same with crit is 600 stats haste is the only one who is different with 425 stats