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      Welcome to the Elitist Jerks forums, a WoW discussion forum targeted towards topics regarding high-end raiding and analysis of game mechanics. We ask you to take a few minutes to read the following before making use of these forums.   First, a point of clarification. The name of these forums is not intended ironically; we have high standards for the discussion that occurs herein, and we're quite unapologetic about it. If you feel our rules are stupid or arbitrary, we don't really care. If you don't wish to follow them, you're welcome to return to the official Blizzard forums.   Following is a brief listing of our forum rules; note that it is by no means exhaustive, as in our experience people are quite innovative in finding new ways to be stupid. These are simply a set of guidelines to get you started in the right direction. 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About Hinalover

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    Don Flamenco
  • Birthday 07/03/81

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  • MSN tseltman@hotmail.com
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  • Gender Male
  • Location Virginia

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  • Character Name Delritha
  • Guild Roadrunners
  • Guild URL http://www.rrkj.net
  • Alternate Characters Deldruid
  1. Twin Ogron and Blaze

    Just in case you need a visual confirmation on if your timing was working this past weekend, I was able to test two of the bosses this weekend. Got videos posted for each: Twin Ogron -http://www.twitch.tv/hinalover/c/5041033 Ko'ragh -http://www.twitch.tv/hinalover/c/5040904
  2. Currently on Twin Ogron, the mod will yell at if you are "standing" in Blaze. However I think what is happening is that every time you get damaged by the Blaze debuff (every tick from the debuff), it yells that you are "standing" in fire. I first noticed this when I was being yelled at standing in fire, when the fire had already gone away. Thought at first it was a bug with Blizzard and having invisible fire going around. But I realized it was the debuff later on. I think what needs to happen is if you gain a stack from the debuff is when it should say you are standing in fire, not from the damage tick.
  3. Warlords of Draenor monk discussion

    It wasn't cut due to it being instant. They cut it mostly due to requirement of placing the orb, how small the orb is, and lag due to placing and picking them up. Surging Mist does a decent job for only 30 Energy. It just means we may need a mouseover macro for healing. As for Mistweavers, they are getting a lot of ways to heal using their healing sphere. Path of Mists can be extremely good, especially with the Detonate Chi spell which forces the explosion of the healing orbs.
  4. Warlords of Draenor monk discussion

    Currently the loss of Crit from Agility and the 10% base Crit, is a net loss than it is on live. Looking at my current live gear converted to WoD, I'm looking at ~48% Crit in my Windwalker gear when on live, I'm looking at 57% Crit. Looking at WoD ILvl 660 PvP set, it is around 27-30% Crit. Also remember that in WoD, Tiger Strikes is being re-designed (and given to all specs [Ox Stance, Tiger Stance, and Crane Stance]) to provide 50% Multistrike for 8 seconds when it procs (8% change to proc from 2-handers, 5% chance from 2 1-handers) -http://wod.wowhead.com/spell=120273That SHOULD be about a 1.87 PPM It affects Fists of Fury on live. Just due to how it works right now, AoC just isn't that rewarding.
  5. Warlords of Draenor monk discussion

    Actually we do know the relative values to their 1% percentages (at this time; since they can change during Beta). Simulationcraft has values right now; and the values do line up with what is on Wowhead's percentage: https://code.google.com/p/simulationcraft/source/browse/engine/dbc/sc_scale_data.inc?spec=svnc67923088783fbeca9905fa75c8c4cce9fd59162&name=wod&r=c67923088783fbeca9905fa75c8c4cce9fd59162 HP Per stamina: 90 - 49 100 - 60 Base Mana Regen per Spirit: 90 & 100 - 0.824414074420929 Mana 90 - 37,000 100 - 160,000 Crit Rating = 1% Crit 90 - 23 100 - 110 Haste Rating = 1% Haste 90 - 16 100 - 80 Mastery Rating = Mastery Value (From here you multiply this by ((Base Mastery % of spec) / 8) ) 90 - 23 100 - 110 PVP Power = 1% PvP Power 90 - 10 100 - 49 Multistrike = 1% Multistrike (Multistrike does have a 200% cap; for more info you can read this: http://lhiveras-library.com/content/multistrike-and-you) 90 - 7 100 - 33 Readiness = 1 Readiness Value (Multiplied by spec specific coefficient [currently unknown but spell ids for coefficient is below]) 90 - 23 100 - 110 Readiness spec specific spells Brewmaster -http://wod.wowhead.com/spell=145967 Windwalker -http://wod.wowhead.com/spell=145969 Mistweaver -http://wod.wowhead.com/spell=145968 Mists of Pandaria Gems http://wod.wowhead.com/items=3?filter=cr=166;crs=5;crv=0
  6. Warlords of Draenor monk discussion

    Well according Celestalon they don't want us to be GCD capped anymore https://twitter.com/Celestalon/status/456638701271928833 This just means that before we were most likely aiming for 20% haste without readiness. With the new changes, haste cap would be somewhere around 40% haste (less with readiness). Don't quote me on the 40% since I haven't ran the numbers yet but it's not likely in the first tier or two to be GCD capped. Maybe during the final tier but we will have to wait and see on that.
  7. Warlords of Draenor monk discussion

    I can see ChiEX mostly used for add fights where we are AOEing like mad and need something to dump our chi.
  8. Warlords of Draenor monk discussion

    From a Windwalker perspective, We now know that our damage from Fists of Fury is double now (240% in total buff with the Enhanced Fists of Fury). On top of that We have the Glyph of the Floating Butterfly which removes the stun but allows us to use FoF while moving. Between the two of these we will WANT to prioritize FoF almost above all else. Now there are a few caviats to that though. We still will want to make sure that TP and RSK's debuff doesn't fall off and to not energy cap from FoF but otherwise we WANT to use FoF now. As for talents right now Hurricane strike seems EXTREMELY good right now for single target. Currently it's doing more damage than FoF every 45 seconds. If the damage stays the same, we could prioritize that over FoF. Chi Serenity could be almost just as good as Hurricane strike since we will want to have 3-4 Chi going into it then RSK, BoK, BoK, BoK, BoK, RSK, FoF. Nice bit of burst every 90 seconds. Chi Explosion on the other hand seems more geared for AoE fights since we will be doing Blackout Kick style damage to a whole group of mobs with it. Finally it's great now that SEF is off the GCD. I cannot tell the number of times I've clipped trying to cast SEF due to the GCD.
  9. [WW] 5.4 -Siege of the Fist

    Your right....I'll get that fixed; as well as update that list with the Brewmaster cooldown reductions (though only 3 of the abilities are modeled at this point). Though this fix will not make it until the next release; unless you use a mac, and thus can get the nightly build. Edit: Ok it's fixed on SimC; after a bit of getting TortoiseGIT to work since TortoiseSVN stopped working for me. :\
  10. [WW] 5.4 -Siege of the Fist

    I'm looking at the code and Fist of Fury is supposedly implemented into the cooldown reduction list. So it SHOULD be working. https://code.google.com/p/simulationcraft/source/browse/engine/player/sc_unique_gear.cpp#2961 { MONK_WINDWALKER, { "energizing_brew", "fist_of_fury", "flying_serpent_kick", "fortifying_brew", "zen_meditation", 0, 0 } },
  11. [WW] 5.4 -Siege of the Fist

    It could be any number of reasons why it is still FoF is not being used more often in your Sim a) You have too much haste and it's saying you will be energy capping while FoF is being cast b ) try taking out some of the conditions for FoF (such as RSK is X seconds from coming off cooldown)
  12. [WW] 5.4 -Siege of the Fist

    Basically yes. Chi Brew, once the Hot Fix went in to tie Chi Brew Chi generation to our mastery, the change made the talent a bit too powerful and is now the go-to talent for overall Chi generation. However due to the lack of haste from switching to Chi Brew, you are still going to get haste starved waiting on energy for Jab and/or Rushing Jade Wind. To that end you increase your haste to compensate. That is why people say for those who do not have the Assurance to go 10-11k haste rating (there is no buff or unbuff option, just unbuff). If you are using the Assurance, to drop about 1500 or so Haste Rating from the 10-11k haste rating.
  13. Like Water - The Brewmaster's Resource [5.4]

    It's actually a function that forces diminishing returns baseAgi = 111 (varies by race) baseDodge = 3.00 k = 1.422 A = 951.158596 C_d = 501.25348 Edit: Stupid Latex not working for me. Anyway to the two places where this is figured out is both on Sacred Duty by Theck Original (during Beta) -http://www.sacredduty.net/2012/07/12/diminishing-returns-for-brewmaster-monks/ Updated -http://www.sacredduty.net/2013/08/08/updated-diminishing-returns-coefficients-all-tanks/
  14. Like Water - The Brewmaster's Resource [5.4]

    Just a small correction to that statement but it's 60% Crit fully buffed, not 63%. Crit cap is 57% (100% - 24% (glancing) - 19% (Dual Welding penalty)). The Crit reduction against a boss mob is 1% per level above the character's level or 3%. So you add 3% to the 57% to make it 60%. Two handers have a 79% Crit cap fully buffed (100% - 24% (glancing) + 3% (Crit reduction)); 76% against the boss. The article says 78% and 75% respectfully which is incorrect.
  15. [WW] 5.4 -Siege of the Fist

    no 600 exact is the correct amount. https://code.google.com/p/simulationcraft/source/browse/trunk/engine/dbc/sc_scale_data_ptr.inc#2488 If you are referring to the amount needed for 1% mastery though, you need 240 stats. 20% / 8 = 2.5% every 600 stats. 600 / 2.5 = 240 same with crit is 600 stats haste is the only one who is different with 425 stats