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      Welcome to the Elitist Jerks forums, a WoW discussion forum targeted towards topics regarding high-end raiding and analysis of game mechanics. We ask you to take a few minutes to read the following before making use of these forums.   First, a point of clarification. The name of these forums is not intended ironically; we have high standards for the discussion that occurs herein, and we're quite unapologetic about it. If you feel our rules are stupid or arbitrary, we don't really care. If you don't wish to follow them, you're welcome to return to the official Blizzard forums.   Following is a brief listing of our forum rules; note that it is by no means exhaustive, as in our experience people are quite innovative in finding new ways to be stupid. These are simply a set of guidelines to get you started in the right direction. 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  1. ShadowCraft for Warlords of Draenor

    Hey Pathal, just wanted to thank you again for all the work you put in ShadowCraft over the years. ShadowCraft has been a tremendous addition to the game for a lot of rogues, and developing it it even at times when you didn't yourself participate in competitive PvE is a stunning display of altruism. Fade away if you want or need to, Pathal, just don't think noone will notice :-)
  2. Warlords of Draenor rogue discussion

    Well you'd have a choice between pooling less energy to prevent energy capping with certainty or to pool more energy to better optimize envenom uptime. The choice has always been there but the more predictible the energy regen, the easier the choice. Anyway, I guess there are a lot of ways to improve on Assassination's rotation. My take is that playing Assassination well should be about perfect rhythm and timing (whereas playing Combat well should be about perfect instant decisions). Thinking about it, I guess predictible energy regen actually makes for a smoother rotation, and actually improves this rhythmic vibe I was talking about. Oh well.... :-)
  3. Warlords of Draenor rogue discussion

    I like all the changes to Assassination, both to AoE and Single-target rotations, except "Improved Venomous Wounds". I like "Empowered Envenom" and "Enhanced Envenom" a lot because they will make it so that Envenom uptime will be even more important, which is a very good thing. It will hopefully raise the skill cap of the spec a bit. But "Improved Venomous Wounds", by removing the RNG factor in our Energy Regen, will make it quite easier to delay Envenom, and therefore to optimize Envenom uptime; So while the changes make the potential DPS gain of playing well higher, they may make the spec a bit too easy to play well. If anything, I'd like to see the RNG factor of "Venomous Wounds" to be maximized to a 50% chance to proc (and a higher Energy gain to compensate), or maybe the ticks of Rupture/Garrote to be less frequent (and again, a higher Energy gain to compensate), with the same effect.
  4. Rogue Simple Questions

    I'm pretty sure Dispatch's whole point is better DPE. In any case of energy capping, Mutilate should be prioritized for its better DPS. For example, the same reasoning mostly applies to Vanish's reopener while under 35% HP I believe: making Dispatch cheaper is not as interesting as making Mutilate cheaper and therefore you should open with Mutilate after a Vanish.
  5. Assassination from the Mists

    That's hard to explain. Each stats is good for multiple reasons, knowing which one is better for your gear comes from lots of testing or asking a simulation/modeling tool likehttp://shadowcraft.mmo-mumble.com
  6. ShadowCraft for Mists of Pandaria

    As far as I am concerned, they are too small to matter from the beginning (as Assassination). I currently base my reforge on playstyle choices, since different reforges within 0.5% DPS of each other can lead to dramatically different playstyles.
  7. [5.4 Combat] I'm Not Dead Yet

    What do you guys use currently to monitor Bandit's guile? Bandit's Guile Helper seems to not have been updated in a while so I wondered if maybe something else had replaced it.
  8. ShadowCraft for Mists of Pandaria

    It did for me, yes. EDIT: I should add that it put crit on top, but by so short a margin that I didn't bother regem my yellow slots.
  9. ShadowCraft for Mists of Pandaria

    Well it's patch day. Most likely server is a bit swamped, or down entirely.
  10. ShadowCraft for Mists of Pandaria

    At the same time rfeann, the dreaded "2pc t16, cloak, meta -> mastery=crit=haste" Assasination conclusion from fierydemise makes such an option highly desirable. Because if all reforge give more or less the same DPS, it would be nice to choose between faster tempo (haste), armor-bypassing damage (mastery), or large numbers (crit), and have shadowcraft do all the hard work. Granted, won't be useful to everyone :-)
  11. ShadowCraft for Mists of Pandaria

    Better minds than ours have tried and said it was too difficult to be worth it. I tend to agree with them. I find your lack of faith disturbing. Combat is clearly proving to be a difficult problem for Blizzard this extension. I believe they will manage to make Combat viable on most fights this patch. IMHO, because of the instability of the spec's output, I don't think they will make Combat on par with Assassination, because buffing Assa is much more predictible and riskless (already in 5.2 with the 4p bonus, even more in 5.4 with the model-breaking trinket) than buffing Combat. If you're looking to play your spec of choice every fight for the best-possible Heroic progression, you're only asking to be disappointed. Believe me, I have been in the past.
  12. ShadowCraft for Mists of Pandaria

    From what I see on the current PTR, their heroic ilvl (574) is the same one as an already upgraded heroic from SoO. So a little better than a Heroic Thunderforged (or is that warforged?) before upgrade which will probably be iLvl 572. I guess BiS will be the fully upgraded Heroic Thunderforged Not-heirlooms (iLvl 580), but the Heroic heirlooms will be damn close.
  13. Rogue Simple Questions

    I don't think Feint works alone, but I am certain Elusiveness works. 2 is the right amount to soak, and you shouldn't die if you keep Feint up for the whole dot and your healers don't just ignore you.
  14. 5.4 Changes Discussion

    And incidentally, many suggested good ideas for rogues over the years have been rejected with "but this suggested improvement combined with Rogue burst in PvP can't be balanced" (Rogue here meaning Subtlety). If Subtlety's burst gets a real nerf (which would obviously not be good for us in PvP), Rogue de facto is not such a bursty class anymore, and we may expect nice things in exchange (take what I say with a grain of salt though, I really don't know the PvP landscape at all, and Rogues in PvP barely better).
  15. 5.4 Changes Discussion

    If FieryDemise's prelim numbers are correct, this is not that big a nerf for Combat. Also, please remember the PvE numbers will be adjusted at the very end of the PTR lifecycle, Combat is nowhere near dead yet.