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      Forum Rules (Updated 3/22/14)   07/14/10

      Welcome to the Elitist Jerks forums, a WoW discussion forum targeted towards topics regarding high-end raiding and analysis of game mechanics. We ask you to take a few minutes to read the following before making use of these forums.   First, a point of clarification. The name of these forums is not intended ironically; we have high standards for the discussion that occurs herein, and we're quite unapologetic about it. If you feel our rules are stupid or arbitrary, we don't really care. If you don't wish to follow them, you're welcome to return to the official Blizzard forums.   Following is a brief listing of our forum rules; note that it is by no means exhaustive, as in our experience people are quite innovative in finding new ways to be stupid. These are simply a set of guidelines to get you started in the right direction. If you follow them, you will generally do fine here; however, if you concoct some creative new form of stupidity, our moderators feel no need to restrain themselves in letting you know. All posters are to make an effort to communicate clearly. In particular, all posts should be made in a reasonable approximation of proper English. We realize that a significant number of you are not native speakers, and we do not expect perfection: merely effort. Please obey basic rules of capitalization and punctuation, avoid chatroom abbreviations ("lol", "imo", "u", and the like), and pay at least minimal attention to sentence and paragraph structure. This includes not starting a new paragraph for each sentence. All opinions should be stated as succinctly as possible. Do not make multiple consecutive posts; rather, multi-quote and include all your ideas in a single post. Do not quote huge blocks of text to add a short reply; instead, quote only what you need to to make your point. 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We don't care what gear you are hoping to get or just received. If you have an idea you'd like to share with the community, support it with analysis, testing, or both that indicates you've put some thought into it. (Note: Posting of a new untested spec falls under this rule, unless you have done the grunt work and have information to support your amazing new spec don't even bother posting it here.) Do not beg for hand-holding. These are forums for discussion and analysis, not for answering any question that you might happen to dream up. Search and read before posting--do not post a question unless you are fairly confident that the answer isn't widely known or easily attainable. In particular, we do not want to take a look at your armory or WWS to tell you what you're doing wrong and we're not interested in making your tough gear or spec decisions for you. We expect you to use the search function and also to read the first post as well as the last 5 pages of the thread you are posting in. Chances are your question has already been answered. Additionally, do not post asking for confirmation of a simulation result. If you think there is a problem with the Sim you are welcome to PM the author. All accounts must have a valid WoW profile. If you no longer play and have deleted all characters you used to have, you may select the "No WoW Account" option; otherwise, this information must be filled out for your main character. If you fail to observe this rule you'll be permanently banned from our forums. We do not permit anonymous posting. Do not sign your posts. People can see who you are from the profile printed to the left of each post, so signing your posts is redundant and simply takes up space. Similarly, you do not need to link your armory in your post, as if people wish to see it they can get it from your profile. 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      If you violate a forum rule, you will receive an infraction. Most infractions are worth one point, although we reserve the right to give you more at any time if we feel you deserve them. If you accumulate too many infraction points, you will receive an automatic (usually temporary) ban which revokes your posting privileges, as follows: 3 Points - 1 Day 5 Points - 3 Days 8 Points - 1 Week 10 Points - 1 Month 15 Points - Permanent

      Familiarize yourself with The Banhammer, an archive of all infractions given by the moderators here; it will give you some examples of what not to do. Also feel free to take a gander over The Dung Heap, which will give you a good idea of what these forums would look like if we weren't such jerks.   Thank you for joining the discussion!

Blazeflack

Members
  • Content count

    35
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About Blazeflack

  • Rank
    Von Kaiser
  • Birthday 05/09/86

WoW Profile

  • Character Name Blazii
  • Guild Aegis
  • Guild URL http://aegis-guild.dk
  1. [Fixed] Error when deleting DBM Core profile

    Yes, the "Default" profile is missing. I think I was able to delete it, but I haven't seen it return even though I cleared all DBM savedvariables files.
  2. The following error is triggered when deleting a newly created profile: Date: 2015-01-23 15:55:32 ID: 1 Error occured in: Global Count: 1 Message: ..\AddOns\DBM-Core\DBM-Core.lua line 2435: attempt to index field 'Options' (a nil value) Debug: DBM-Core\DBM-Core.lua:2435: SetRaidWarningPositon() DBM-Core\DBM-Core.lua:1395: RepositionFrames() DBM-Core\DBM-Core.lua:1389: DeleteProfile() DBM-GUI\DBM-GUI.lua:2628: callfunc() DBM-GUI\DBM-GUI_DropDown.lua:95: DBM-GUI\DBM-GUI_DropDown.lua:80 Locals: self = <table> { MoveSpecialWarning = <function> defined @Interface\AddOns\DBM-Core\DBM-Core.lua:8013 StopLogging = <function> defined @Interface\AddOns\DBM-Core\DBM-Core.lua:5219 CheckVoicePackVersion = <function> defined @Interface\AddOns\DBM-Core\DBM-Core.lua:7942 GetModByName = <function> defined @Interface\AddOns\DBM-Core\DBM-Core.lua:5949 CHAT_MSG_MONSTER_EMOTE = <function> defined @Interface\AddOns\DBM-Core\DBM-Core.lua:4450 shortTermEventsRegistered = 1 GetTime = <function> defined @Interface\AddOns\DBM-Core\DBM-Core.lua:3030 DeleteProfile = <function> defined @Interface\AddOns\DBM-Core\DBM-Core.lua:1374 UPDATE_SHAPESHIFT_FORM = <function> defined @Interface\AddOns\DBM-Core\DBM-Core.lua:2877 ShowUpdateReminder = <function> defined @Interface\AddOns\DBM-Core\DBM-Core.lua:4195 PLAYER_REGEN_DISABLED = <function> defined @Interface\AddOns\DBM-Core\DBM-Core.lua:4259 CreateModLocalization = <function> defined @Interface\AddOns\DBM-Core\DBM-Core.lua:9318 IsEnabled = <function> defined @Interface\AddOns\DBM-Core\DBM-Core.lua:5681 CHALLENGE_MODE_END = <function> defined @Interface\AddOns\DBM-Core\DBM-Core.lua:3022 Capitalize = <function> defined @Interface\AddOns\DBM-Core\DBM-Core.lua:5774 ADDON_LOADED = <function> defined @Interface\AddOns\DBM-Core\DBM-Core.lua:944 BossHealth = <table> { } ShowRaidIDRequestResults = <function> defined @Interface\AddOns\DBM-Core\DBM-Core.lua:3954 INSTANCE_GROUP_SIZE_CHANGED = <function> defined @Interface\AddOns\DBM-Core\DBM-Core.lua:2254 GetBossUnitId = <function> defined @Interface\AddOns\DBM-Core\DBM-Core.lua:2391 ToggleRaidBossEmoteFrame = <function> defined @Interface\AddOns\DBM-Core\DBM-Core.lua:5630 AddDefaultOptions = <function> defined @Interface\AddOns\DBM-Core\DBM-Core.lua:2423 UPDATE_MOUSEOVER_UNIT = <function> defined @Interface\AddOns\DBM-Core\DBM-Core.lua:3251 InfoFrame = <table> { } FilterRaidBossEmote = <function> defined @Interface\AddOns\DBM-Core\DBM-Core.lua:848 RequestTimers = <function> defined @Interface\AddOns\DBM-Core\DBM-Core.lua:5314 ForceUpdate = <function> defined @Interface\AddOns\DBM-Core\DBM-Core.lua:1333 ToggleGarrisonAlertsFrame = <function> defined @Interface\AddOns\DBM-Core\DBM-Core.lua:5646 UPDATE_BATTLEFIELD_STATUS = <function> defined @Interface\AddOns\DBM-Core\DBM-Core.lua:2955 CHAT_MSG_MONSTER_YELL = <function> defined @Interface\AddOns\DBM-Core\DBM-Core.lua:4446 LFG_PROPOSAL_SHOW = <function> defined @Interface\AddOns\DBM-Core\DBM-Core.lua:2840 ReleaseRevision = 12504 RegisterShortTermEvents = <function> defined @Interface\AddOns\DBM-Core\DBM-Core.lua:795 LOADING_SCREEN_DISABLED = <function> defined @Interface\AddOns\DBM-Core\DBM-Core.lua:3085 GetUnitFullName = <function> defined @Interface\AddOns\DBM-Core\DBM-Core.lua:2280 UNIT_DIED = <function> defined @Interface\AddOns\DBM-Core\DBM-Core.lua:5295 ReceiveCombatInfo = <function> defined @Interface\AddOns\DBM-Core\DBM-Core.lua:5332 RegisterCallback = <function> defined @Interface\AddOns\DBM-Core\DBM-Core.lua:1115 FindInstanceIDs = <function> defined @Interface\AddOns\DBM-Core\DBM-Core.lua:5822 UnregisterCallback = <function> defined @Interface\AddOns\DBM-Core\DBM-Core.lua:1124 CHALLENGE_MODE_RESET = <function> defined @Interface\AddOns\DBM-Core\DBM-Core.lua:3013 RepositionFrames = <function> defined @Interface\AddOns\DBM-Core\DBM-Core.lua:1393 LFG_ROLE_CHECK_SHOW = <function> defined @Interface\AddOns\DBM-Core\DBM-Core.lua:2832 Disable = <function> defined @Interface\AddOns\DBM-Core\DBM-Core.lua:5665 ReceiveTimerInfo = <function> defined @Interface\AddOns\DBM-Core\DBM-Core.lua:5338 CHALLENGE_MODE_START = <function> defined @Interface\AddOns\DBM-Core\DBM-Core.lua:2992 RangeCheck = <table> { } PLAYER_LEVEL_UP = <function> defined @Interface\AddOns\DBM-Core\DBM-Core.lua:2545 LFG_LIST_APPLICANT_LIST_UPDATED = <function> defined @Interface\AddOns\DBM-Core\DBM-Core.lua:2859 ModLists = <table> { } ShowLag = <function> defined @Interface\AddOns\DBM-Core\DBM-Core.lua:1746 GetCIDFromGUID = <function> defined @Interface\AddOns\DBM-Core\DBM-Core.lua:2373 AddOns: Swatter, v5.0.0 (<%codename%>) DBMCore, v DBMGUI, v DBMStatusBarTimers, v BlizRuntimeLib_enUS v6.0.3.60000 <none> (ck=7c)
  3. [Balance] WrathCalcs

    I replaced a few items today and thought I would give it another go. The import worked as it should this time. I am not sure if those 3 items I replaced were the cause of a hidden error or perhaps it was a glitch with my armory page at the time. In any case, it appears to work as it should now. Just in case you want to do a follow up check, my druids name is Lumidi on Darksorrow EU.
  4. [Balance] WrathCalcs

    For some reason I cannot get the battle.net import to work. My druid has a feral tank spec as the primary spec and balance as secondary spec. The tooltip text on "Force 2nd spec" button states that it should import the first balance spec it comes to. Any chance you could make it search both specs in order to find the balance spec, or work on the force 2nd spec option? Just to make sure the import works at all I tested on a druid with balance as primary spec and the import worked fine. Windows 7 64 bit Microsoft Office 2010 32 bit
  5. Hi Polar. It looks like a lot of our 25 man kills are being listed as 10 man kills. The 3 specific kills in question are "Heroic: Chimaeron", "Heroic: Atramedes" and "Heroic: Maloriak". I realize you only pull info from the armory and that it is all automated, but something went wrong during that process. Please find below links to screenshots with names listed of the specific kills, if you want to check up on the achievements. (don't have one for Chimaeron) Maloriak: http://aegis-guild.dk/upload/maloriak_25hc.jpg Atramedes: Will be uploaded soon Edit: After the latest update it seem to have fixed 2 of the issues. The only remaining issue is with our "Heroic: Chimaeron" kill. We killed it on 25 man but still it lists it as 10 man. We haven't killed the boss on heroic on 10 man before that.
  6. Blood Simple - The Day The Music Died

    I can confirm that DRW will attack from behind. I used it on a mob while standing in front of it and I saw how DRW sort of spawned in the middle of the hitbox and then moved a few yards back so it was standing behind.
  7. Blood Simple - The Day The Music Died

    Looks like there has been a stealth change to how DRW works. I used to use the /cast [target=player] macro but when I tried using it today I got the message "Target is friendly". Upon using the regular spell from the spellbook I also suddenly noticed that DRW shows as a debuff on my enemy target. Can anyone confirm this? Edit: Someone else noticed it too: World of Warcraft - English (NA) Forums -> Undocumented Dancing Rune Weapon Change? Edit2: Sorry, has already been mentioned in the Simple questions / Simple answers thread http://elitistjerks.com/f72/t36775-death_knight_simple_questions_simple_answers/p101/#post1517422 The macro in the OP needs to be changed/deleted with this change.
  8. Hunter DPS Analyzer

    First of all, thanks for this great tool. I have a few minor problems though. 1.: It seems like it uses rare gems when calculating gem values for pawn instead of epic gems. 2.: For some reason some of the values in the pawn string differs a lot from the pawn string in the xls spreadsheet. From spreadsheet: ( Pawn: v1: "Zalandi MM 7/57/ 7": Agility=1.554, Stamina=0, Intellect=0.795, RedSocket=31.072, YellowSocket=28.287, BlueSocket=15.536, MetaSocket=32.626, HitRating=1.699, CritRating=1.275, HasteRating=0.564, Ap=0.646, Rap=0.646, ArmorPenetration=1.323, Mp5=0.047 ) From your site: ( Pawn: v1: "Hunter DPS Analyzer": Agility=1.544, Stamina=0, Intellect=1.159, RedSocket=24.704, YellowSocket=22.624, BlueSocket=15.168, MetaSocket=140.295, RangedDps=7.252, HitRating=2.678, CritRating=1.284, HasteRating=0.625, Ap=0.636, Rap=0.636, ArmorPenetration=1.306, Mp5=0.88 ) As you can see it's intellect, mp5 and hit values that are way off (although I don't really care about hit since I know I am hitcapped already). I have tried looking through all settings in the spreadsheet and in your online version and I am pretty sure I have everything matched between the two. Do you have any suggestions as to why I see this big difference? Thanks in advance.
  9. 3.2 PTR - Retribution Discussion

    Ofc, dunno why I didn't think of that. I'm just going to put the blame on how late it is and I'm tired :p. So basicly nothing changed, except perhaps how the tooltip was explained.
  10. 3.2 PTR - Retribution Discussion

    According to wowhead the live version looks like this: Unleashing this Seal's energy will deal [1 + 0.22 * SPH + 0.14 * AP] Holy damage to an enemy, increased by 10% for each application of Holy Vengeance on the target. So it seems as if the seal on PTR is equal to the seal on Live they just changed the wording from Holy vengeance to Blood Corruption, or did I miss something?
  11. 3.1 Ret BiS Gear Lists

    First of all thanks for this list. It makes it a lot easier to recognize which items you need to keep an eye on for future upgrades. One thing that struck me though was the "low" amount of alliance BiS lists. I see a BiS list for Non-Hard Mode + Plate/Leather for hordes, but no list for alliance. Is this because the Non-Hard Mode + Human + Plate Priority is better than any of the other non-hardmode lists for alliance? And what if you're a draenei paladin, how will that influence the list? I tried using Rawr to see if I could come up with anything but I seem to fail at it constantly. Even with the files you presented for download I keep getting different results. Thanks for any info you can give me that will enlighten me :)
  12. 3.1 Retribution Paladin Thread

    You are correct. In my experience aswell we do not suffer from mana trouble anymore even without the glyph. I've tried the Vezax fight and JotW still gives mana back like it's supposed to and since our mana pool isn't that big the loss of replenishment doesn't really matter much.
  13. 3.1 Retribution Paladin Thread

    I was wondering why Rawr seem to be ranking [iTEM]Melancholy Sabatons[/iTEM] as best in slot instead of say [iTEM] Boots of the Underdweller[/iTEM]. I know we see a lot of hit on the gear we will most likely be aiming for and in that case the hit might be a bit of a waste but you still gain 10 str, 6 crit rating and 49 hit rating over 84 ArP. Bellator's spreadsheet which I'm using has a prelim T8 set with Melancholy Sabatons as highest dps aswell. I thought ArP was one of the weakest stats for us. What is it that I seem to be missing here?
  14. 3.1 Retribution Paladin Thread

    As stated earlier your theory is as good as any unless we get the actual numbers to proof it. I suggest you do what most of us do and record your combatlog and upload it at sites like wowwebstats or similar.
  15. 3.1 Retribution Paladin Thread

    It was in 25 man Ulduar. The tactic we use is to have all ranged spread out in a half circle in front of boss and the melee stacking behind the boss. This results in only melee and the occasional healer being in range. However, I will try to increase the amount of people being affected next week.