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      Forum Rules (Updated 3/22/14)   07/14/10

      Welcome to the Elitist Jerks forums, a WoW discussion forum targeted towards topics regarding high-end raiding and analysis of game mechanics. We ask you to take a few minutes to read the following before making use of these forums.   First, a point of clarification. The name of these forums is not intended ironically; we have high standards for the discussion that occurs herein, and we're quite unapologetic about it. If you feel our rules are stupid or arbitrary, we don't really care. If you don't wish to follow them, you're welcome to return to the official Blizzard forums.   Following is a brief listing of our forum rules; note that it is by no means exhaustive, as in our experience people are quite innovative in finding new ways to be stupid. These are simply a set of guidelines to get you started in the right direction. If you follow them, you will generally do fine here; however, if you concoct some creative new form of stupidity, our moderators feel no need to restrain themselves in letting you know. All posters are to make an effort to communicate clearly. In particular, all posts should be made in a reasonable approximation of proper English. We realize that a significant number of you are not native speakers, and we do not expect perfection: merely effort. Please obey basic rules of capitalization and punctuation, avoid chatroom abbreviations ("lol", "imo", "u", and the like), and pay at least minimal attention to sentence and paragraph structure. This includes not starting a new paragraph for each sentence. All opinions should be stated as succinctly as possible. Do not make multiple consecutive posts; rather, multi-quote and include all your ideas in a single post. Do not quote huge blocks of text to add a short reply; instead, quote only what you need to to make your point. 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      If you violate a forum rule, you will receive an infraction. Most infractions are worth one point, although we reserve the right to give you more at any time if we feel you deserve them. If you accumulate too many infraction points, you will receive an automatic (usually temporary) ban which revokes your posting privileges, as follows: 3 Points - 1 Day 5 Points - 3 Days 8 Points - 1 Week 10 Points - 1 Month 15 Points - Permanent

      Familiarize yourself with The Banhammer, an archive of all infractions given by the moderators here; it will give you some examples of what not to do. Also feel free to take a gander over The Dung Heap, which will give you a good idea of what these forums would look like if we weren't such jerks.   Thank you for joining the discussion!

Ithildine

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About Ithildine

  • Rank
    Glass Joe
  • Birthday 02/14/71

WoW Profile

  • Character Name Ithildine
  • Alternate Characters Draeni Shaman Heal/Enhencement
  1. Warlords Mechanic Testing / Verification

    Can poisons be applied from multi strike procs ? If so, will they be applied with full damage or with reduced damage because of multi strike ? @PathalFeel free to delete my post and add the questions to your list for better clarity, if you find them interesting.
  2. The 4.0.1 Rogue FAQ

    Ok, my bad, you are right. I am sorry.
  3. The 4.0.1 Rogue FAQ

    I could not fnd this anywhere in this thread but I noticed a strange thing which may be a bug in Envenom. The wording is saying the buff will last 1 sec plus one second per combo points but during my tests, I am pretty sure the buff only lasted one second per combo points but the addition one second was never applyed. To me, this small second has a big impact in our energy management. Is this a bug in my environment or did you noticed the same ? EDIT : typos
  4. Cataclysm Rogue Changes

    Even if we get 100% proc rate for Main Gauche, we will just at most double the energy we currently get from Combat Potentency... and only if we use two fast weapons. Do this amount of energy out DPS the loss of damage on SS and RevS because of the lower raw damage of a fast sword or axe or fist weapon ? A fast weapon will also increase the Main Hand poison proc frequency due to DP mechanism so, IP may even become better than WP when a certain cap of Mastery is reached. Main Gauche is not easy to really (and deeply) understand, it may imply a few side effects (like CP procs, poison procs). I do not like it because it procs more when a fast weapon is used as Main Hand, it does more damage when a slow weapon is used in off hand, it generates automatic damage (which is even reduced by the dual wield penalty). In short, Main Gauche Best Practise is exactly the opposite of every other current combat rogue Best Practise. Main Gauche as it currently is sounds just not natural to me, it just does not fit in the Combat rogue background. What is the good practise to optimise the Combat spec, Fast/fast ? Slow/fast ? To me, it is not even possible for now to know that because it will depend on the gear level and on the relative values of each stat compared to eachothers. Even (static) maths may not be enough to really determine that because the spec is also quiet dynamic because of Bandit's guile and Restless Blades. Does Blizzard really want that level of complexity in a spec ? I am not sure... Do they really know what they are doing with this mechanism ? I doubt it...
  5. Cataclysm Rogue Changes

    I concur that having decisions to take on the spur of the fight would be nice. Critical effects on SS and RvS could be interesting events to trigger buffs which would require the right button to be pressed on time. Do you think it could add depth to the rotation ? The key point of such a feature should be "Open your eyes to what happens, understand the situation, then take the right decision". Here are examples of such procs to explain more what I have in mind - "after a SS critical strike, your RvS effect is doubled if you use this hability within 4 seconds." - "after a RvS critical strike, your next SS will generate an additionnal combo point, if you use this hability within 4 seconds."